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Gonzalo Besuievsky
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2020 – today
- 2022
- [c20]Alejandro Arangua, Gustavo Patow, Gonzalo Besuievsky:
Reusable Procedural Building Parts. CEIG 2022: 33-37 - 2020
- [j10]Josep Lluis Fita, Gonzalo Besuievsky, Gustavo Patow:
Earthquake Simulation on Ancient Masonry Buildings. ACM Journal on Computing and Cultural Heritage 13(2): 11:1-11:18 (2020)
2010 – 2019
- 2019
- [c19]David Muñoz Novoa, Gonzalo Besuievsky, Gustavo Patow:
A Level-of-Detail Technique for Urban Physics Calculations in Large Urban Environments. CEIG 2019: 9-17 - [c18]Josep Lluis Fita, Gonzalo Besuievsky, Gustavo A. Patow:
A Virtual Reality Front-End for Earthquake Simulation. CEIG 2019: 59-67 - [c17]Josep Lluis Fita, Gonzalo Besuievsky, Gustavo Patow:
Seismic Simulation on Virtual Reality. GCH 2019: 29-32 - 2018
- [j9]Gonzalo Besuievsky, Benoit Beckers, Gustavo Patow:
Skyline-based geometric simplification for urban solar analysis. Graph. Model. 95: 42-50 (2018) - [c16]David Muñoz Novoa, Gonzalo Besuievsky, Gustavo A. Patow:
A Procedural Approach for Thermal Visualization on Buildings. CEIG 2018: 109-117 - [c15]Josep Lluis Fita, Gonzalo Besuievsky, Gustavo Patow:
Earthquake Simulation for Ancient Building Destruction. GCH 2018: 141-145 - 2017
- [j8]José Pedro Aguerre, Eduardo Fernández, Gonzalo Besuievsky, Benoit Beckers:
Computing urban radiation: A sparse matrix approach. Graph. Model. 91: 1-11 (2017) - [c14]Josep Lluis Fita, Gonzalo Besuievsky, Gustavo Patow:
An Interactive Tool for Modeling Ancient Masonry Buildings. CEIG 2017: 73-76 - [c13]Rodrigo Leira, Eduardo Fernández, Gonzalo Besuievsky:
Calculation of Optimal Luminaires for Architectural Design. VISIGRAPP (1: GRAPP) 2017: 203-211 - 2016
- [c12]Josep Lluis Fita, Gonzalo Besuievsky, Gustavo Patow:
Tools for Structural Analysis and Optimization of Procedural Masonry Buildings. CEIG 2016: 109-113 - [c11]Eduardo Fernández, José Pedro Aguerre, Benoit Beckers, Gonzalo Besuievsky:
Optimizing Window Shape for Daylighting: An Urban Context Approach. UDMV 2016: 37-43 - 2015
- [j7]Eduardo Fernández, Gonzalo Besuievsky:
Inverse opening design with anisotropic lighting incidence. Comput. Graph. 47: 113-122 (2015) - [j6]Eduardo Fernández, Gonzalo Besuievsky:
Erratum to 'A sample-based method for computing the radiosity inverse matrix' [Computers & Graphics 41 (2014) 1-12]. Comput. Graph. 49: 36 (2015) - [c10]David Muñoz Novoa, Benoit Beckers, Gonzalo Besuievsky, Gustavo Patow:
Far-LoD: Level of Detail for Massive Sky View Factor Calculations in Large Cities. UDMV 2015: 1-6 - 2014
- [j5]Eduardo Fernández, Gonzalo Besuievsky:
A sample-based method for computing the radiosity inverse matrix. Comput. Graph. 41: 1-12 (2014) - [c9]Ferran Roure, Gonzalo Besuievsky, Gustavo Patow:
Hierarchical Radiosity for Procedural Urban Environments. UDMV 2014: 7-12 - [c8]Gonzalo Besuievsky, Santiago Barroso, Benoit Beckers, Gustavo Patow:
A Configurable LoD for Procedural Urban Models intended for Daylight Simulation. UDMV 2014: 19-24 - 2013
- [j4]Santiago Barroso, Gonzalo Besuievsky, Gustavo Patow:
Visual copy & paste for procedurally modeled buildings by ruleset rewriting. Comput. Graph. 37(4): 238-246 (2013) - [j3]Gonzalo Besuievsky, Gustavo Patow:
Customizable LoD for Procedural Architecture. Comput. Graph. Forum 32(8): 26-34 (2013) - [c7]Eduardo Fernández, Gonzalo Besuievsky:
Statistical Inverse Lighting. GRAPP/IVAPP 2013: 185-190 - [c6]Gustavo Patow, Gonzalo Besuievsky:
Challenges in Procedural Modeling of Buildings. UDMV 2013: 25-28 - [e2]Vincent Tourre, Gonzalo Besuievsky:
Eurographics Workshop on Urban Data Modelling and Visualisation, UDMV 2013, May 6-10, 2013, Girona, Spain. Eurographics Association 2013, ISBN 978-3-905674-46-0 [contents] - [e1]Gonzalo Besuievsky, Vincent Tourre:
Eurographics Workshop on Urban Data Modelling and Visualisation, UDMV 2014, Strasbourg, France, 6. April 2014, Proceedings. Eurographics Association 2013, ISBN 978-3-905674-49-1 [contents] - 2012
- [j2]Eduardo Fernández, Gonzalo Besuievsky:
Inverse lighting design for interior buildings integrating natural and artificial sources. Comput. Graph. 36(8): 1096-1108 (2012) - [c5]Eduardo Fernández, Pablo Ezzatti, Sergio Nesmachnow, Gonzalo Besuievsky:
Low-rank Radiosity using Sparse Matrices. GRAPP/IVAPP 2012: 260-267
2000 – 2009
- 2006
- [c4]Albert Mas, Gonzalo Besuievsky:
Automatic architectural 3D model generation with sunlight simulation. SIACG 2006: 37-44 - 2001
- [j1]Gonzalo Besuievsky, Xavier Pueyo:
Animating radiosity environments through the Multi-Frame Lighting Method. Comput. Animat. Virtual Worlds 12(2): 93-106 (2001) - [c3]Gonzalo Besuievsky, Xavier Pueyo:
A Monte Carlo Method for Accelerating the Computation of Animated Radiosity Sequences. Computer Graphics International 2001: 201-208
1990 – 1999
- 1998
- [c2]Gonzalo Besuievsky, Xavier Pueyo:
A Dynamic Light Sources Algorithm for Radiosity Environments. Computer Animation and Simulation 1998: 13-27 - 1996
- [c1]Gonzalo Besuievsky, Mateu Sbert:
The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments. Rendering Techniques 1996: 185-194
Coauthor Index
aka: Gustavo A. Patow
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