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Chris Raymaekers
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Books and Theses
- 2002
- [b1]Chris Raymaekers:
Haptic Feedback in Virtual Environments: Towards a Multi-modal Interface. Hasselt University, Belgium, 2002
Journal Articles
- 2011
- [j8]Johanna Renny Octavia
, Chris Raymaekers, Karin Coninx:
Adaptation in virtual environments: conceptual framework and user models. Multim. Tools Appl. 54(1): 121-142 (2011) - 2009
- [j7]Chris Raymaekers:
Special issue on enactive interfaces. Interact. Comput. 21(1-2): 1-2 (2009) - 2008
- [j6]Lode Vanacken, Chris Raymaekers, Karin Coninx:
Automatic speech grammar generation during conceptual modelling of virtual environments. Vis. Comput. 24(11): 955-961 (2008) - 2007
- [j5]Joan De Boeck, Davy Vanacken, Chris Raymaekers, Karin Coninx:
High-Level Modeling of Multimodal Interaction Techniques Using NiMMiT. J. Virtual Real. Broadcast. 4 (2007) - 2006
- [j4]Joan De Boeck, Chris Raymaekers, Karin Coninx:
Exploiting Proprioception to Improve Haptic Interaction in a Virtual Environment. Presence Teleoperators Virtual Environ. 15(6): 627-636 (2006) - 2003
- [j3]Joan De Boeck, Chris Raymaekers, Karin Coninx:
Aspects of Haptic Feedback in a Multi-modal Interface for Object Modelling. Virtual Real. 6(4): 257-270 (2003) - 1999
- [j2]Chris Raymaekers, Tom De Weyer, Karin Coninx, Frank Van Reeth
, Eddy Flerackers:
ICOME: An Immersive Collaborative 3D Object Modelling Environment. Virtual Real. 4(2): 129-138 (1999) - [j1]Chris Raymaekers, Tom De Weyer, Karin Coninx, Frank Van Reeth, Eddy Flerackers:
ICOME: An Immersive Collaborative 3D Object Modelling Environment. Virtual Real. 4(4): 265-274 (1999)
Conference and Workshop Papers
- 2010
- [c30]Sofie Notelaers, Tom De Weyer, Chris Raymaekers, Karin Coninx, Hanne Bastiaens, Ilse Lamers:
Data Management for Multimodal Rehabilitation Games. DEXA Workshops 2010: 137-141 - [c29]Chris Raymaekers, Karin Coninx, Juan Manuel González-Calleros
:
Design and engineering of game-like virtual and multimodal environments. EICS 2010: 363-364 - [c28]Anastasiia Beznosyk, Chris Raymaekers, Karin Coninx, Peter Quax, Wim Lamotte:
Investigating the Influence of Communication and Input Devices on Collaboration in Virtual Environments. GRAPP 2010: 341-346 - [c27]Maarten Dumont, Steven Maesen, Karel Frederix, Chris Raymaekers, Philippe Bekaert, Frank Van Reeth
:
Immersive Collaboration Environment. ServiceWave 2010: 187-188 - [c26]Johanna Renny Octavia
, Karin Coninx, Chris Raymaekers:
Enhancing User Interaction in Virtual Environments through Adaptive Personalized 3D Interaction Techniques. UMAP 2010: 423-426 - 2009
- [c25]Johanna Renny Octavia
, Chris Raymaekers, Karin Coninx:
A Conceptual Framework for Adaptation and Personalization in Virtual Environments. DEXA Workshops 2009: 284-288 - [c24]Peter Vandoren, Luc Claesen, Tom Van Laerhoven, Johannes Taelman, Chris Raymaekers, Eddy Flerackers, Frank Van Reeth
:
FluidPaint: an interactive digital painting system using real wet brushes. ITS 2009: 53-56 - [c23]Johanna Renny Octavia
, Lode Vanacken, Chris Raymaekers, Karin Coninx, Eddy Flerackers:
Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process. TAMODIA 2009: 58-71 - [c22]Johanna Renny Octavia
, Chris Raymaekers, Karin Coninx:
Investigating the Possibility of Adaptation and Personalization in Virtual Environments. UMAP 2009: 361-366 - 2008
- [c21]Joan De Boeck, Chris Raymaekers, Karin Coninx:
A Tool Supporting Model Based User Interface Design in 3D Virtual Enviroments. GRAPP 2008: 367-375 - [c20]Mieke Haesen, Kris Luyten, Karin Coninx, Jan Van den Bergh, Chris Raymaekers:
MuiCSer: A Multi-Disciplinary User-Centered Software Engineering Process to Increase the Overal User Experience. ICEIS (5) 2008: 371-374 - [c19]Lode Vanacken, Joan De Boeck, Chris Raymaekers, Karin Coninx:
Designing context-aware multimodal virtual environments. ICMI 2008: 129-136 - [c18]Peter Vandoren, Tom Van Laerhoven, Luc Claesen, Johannes Taelman, Chris Raymaekers, Frank Van Reeth
:
IntuPaint: Bridging the gap between physical and digital painting. Tabletop 2008: 65-72 - [c17]Lode Vanacken, Joan De Boeck, Chris Raymaekers, Karin Coninx:
An Event-Condition-Action Approach for Contextual Interaction in Virtual Environments. TAMODIA/HCSE 2008: 126-133 - [c16]Joan De Boeck, Chris Raymaekers, Karin Coninx:
CoGenIVE: Building 3D Virtual Environments Using a Model Based User Interface Design Approach. VISIGRAPP (Selected Papers) 2008: 83-96 - 2007
- [c15]Davy Vanacken
, Chris Raymaekers, Kris Luyten
, Karin Coninx:
Focus+Roles: Socio-Organizational Conflict Resolution in Collaborative User Interfaces. HCI (4) 2007: 788-796 - [c14]Carl Bruninx, Chris Raymaekers, Kris Luyten, Karin Coninx:
Runtime Personalization of Multi-Device User Interfaces: Enhanced Accessibility for Media Consumption in Heterogeneous Environments by User Interface Adaptation. SMAP 2007: 62-67 - 2006
- [c13]Joan De Boeck, Tom De Weyer, Chris Raymaekers, Karin Coninx:
Using the Non-Dominant Hand for Selection in 3D. 3DUI 2006: 53-58 - [c12]Karin Coninx, Erwin Cuppens, Joan De Boeck, Chris Raymaekers:
Integrating Support for Usability Evaluation into High Level Interaction Descriptions with NiMMiT. DSV-IS 2006: 95-108 - [c11]Davy Vanacken, Joan De Boeck, Chris Raymaekers, Karin Coninx:
NIMMIT: A notation for modeling multimodal interaction techniques. GRAPP 2006: 224-231 - [c10]Lode Vanacken, Chris Raymaekers, Karin Coninx:
Evaluating the Influence of Multimodal Feedback on Egocentric Selection Metaphors in Virtual Environments. HAID 2006: 12-23 - [c9]Joan De Boeck, Chris Raymaekers, Karin Coninx:
Comparing NiMMiT and Data-Driven Notations for Describing Multimodal Interaction. TAMODIA 2006: 217-229 - 2005
- [c8]Joan De Boeck, Chris Raymaekers, Karin Coninx:
A Method for the Verification of Haptic Algorithms. DSV-IS 2005: 114-125 - [c7]Erwin Cuppens, Chris Raymaekers, Karin Coninx:
A Model-Based Design Process for Interactive Virtual Environments. DSV-IS 2005: 225-236 - [c6]Chris Raymaekers, Joan De Boeck, Karin Coninx:
An Empirical Approach for the Evaluation of Haptic Algorithms. WHC 2005: 567-568 - 2004
- [c5]Joan De Boeck, Erwin Cuppens, Tom De Weyer, Chris Raymaekers, Karin Coninx:
Multisensory interaction metaphors with haptics and proprioception in virtual environments. NordiCHI 2004: 189-197 - 2003
- [c4]Tom Van Laerhoven, Chris Raymaekers, Frank Van Reeth:
Generalized Object Interactions in a Component based Simulation Environment. WSCG 2003 - 2001
- [c3]Chris Flerackers, Chris Raymaekers, Gert Vansichem, Frank Van Reeth:
Generating Interactive Television Programs in the PANIVE architecture. Digital Content Creation 2001: 117-126 - 1999
- [c2]Karin Coninx, Chris Raymaekers, Tom De Weyer, Frank Van Reeth:
Uniform interaction for immersive and non-immersive 3D object modelling. HCI (2) 1999: 1080-1084 - 1998
- [c1]Frank Van Reeth, Chris Raymaekers, Peter Trekels, Stefan Verkoyen, Eddy Flerackers:
A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications. MMM 1998: 47-49
Coauthor Index
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