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Leonardo Cunha de Miranda
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Books and Theses
- 2010
- [b1]Leonardo Cunha de Miranda:
Artifacts and languages of interaction with contemporary digital systems: the adjustable interactive rings for interactive digital television. University of Campinas, Brazil, 2010
Journal Articles
- 2024
- [j15]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda:
Comparing users' performance and game experience between a competitive and collaborative brain-computer interface. Behav. Inf. Technol. 43(1): 40-59 (2024) - [j14]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda:
The CoDIS Taxonomy for Brain-Computer Interface Games Controlled by Electroencephalography. Int. J. Hum. Comput. Interact. 40(15): 3908-3935 (2024) - [j13]Franklin Matheus da Costa Lima, Leonardo Cunha de Miranda, Gabriel Alves Mendes Vasiljevic, M. Cecília C. Baranauskas:
An Analysis of the Authorship and Co-authorship Networks of the Brazilian Human-Computer Interaction Conference. J. Interact. Syst. 15(1): 265-293 (2024) - 2023
- [j12]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda, Murilo de Araújo Bento:
The PGIRec Software to Support the Evaluation of User-System Interaction with a Synchronous and Multi-perspective Recording System. J. Interact. Syst. 14(1): 416-428 (2023) - [j11]Paulo Leonardo Souza Brizolara, Leonardo Cunha de Miranda, Gabriel Alves Mendes Vasiljevic, Bruna Camila de Menezes:
The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality. J. Interact. Syst. 14(1): 448-469 (2023) - [j10]Fabio Phillip Rocha Marques, Leonardo Cunha de Miranda:
Heuristics to Support the Evaluation of Optimal Experience in Educational Games for Learning Japanese as a Second Language. J. Interact. Syst. 14(1): 494-517 (2023) - 2020
- [j9]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda:
Brain-Computer Interface Games Based on Consumer-Grade EEG Devices: A Systematic Literature Review. Int. J. Hum. Comput. Interact. 36(2): 105-142 (2020) - 2019
- [j8]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda:
The influence of graphical elements on user's attention and control on a neurofeedback-based game. Entertain. Comput. 29: 10-19 (2019) - [j7]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda:
The Effect of Auditory Stimuli on User's Meditation and Workload in a Brain-Computer Interface Game. Interact. Comput. 31(3): 250-262 (2019) - 2016
- [j6]Gabriel Alves Vasiljevic Mendes, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda:
A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface. Adv. Hum. Comput. Interact. 2016: 4602471:1-4602471:10 (2016) - 2014
- [j5]Juvane Nunes Marciano, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda:
Evaluating Multiple Aspects of Educational Computer Games: Literature Review and Case Study. Int. J. Comput. Games Technol. 2014: 139205:1-139205:12 (2014) - 2012
- [j4]Flávia Linhalis Arantes, Tel Amiel, Leonardo Cunha de Miranda, Maria Cecília Martins, Maria Cecília Calani Baranauskas:
Laptops Educacionais em Escolas Públicas: Primeiros Resultados de uma Abordagem Socio-técnica. Revista Brasileira de Informática na Educ. 20(2) (2012) - 2011
- [j3]Vânia Paula de Almeida Néris, Leonelo Dell Anhol Almeida, Leonardo Cunha de Miranda, Elaine Cristina Saito Hayashi, Maria Cecília Calani Baranauskas:
Collective Construction of Meaning and System for an Inclusive Social Network. Int. J. Inf. Syst. Soc. Chang. 2(3): 16-35 (2011) - 2010
- [j2]Leonardo Cunha de Miranda, Fábio Ferrentini Sampaio, José Antonio dos Santos Borges:
RoboFácil: Especificação e Implementação de um Kit de Robótica para a Realidade Educacional Brasileira. Revista Brasileira de Informática na Educ. 18(3): 46-58 (2010) - [j1]Leonardo Cunha de Miranda, Heiko Horst Hornung, Maria Cecília Calani Baranauskas:
Adjustable interactive rings for iDTV. IEEE Trans. Consumer Electron. 56(3): 1988-1996 (2010)
Conference and Workshop Papers
- 2023
- [c34]Franklin Matheus da Costa Lima, Leonardo Cunha de Miranda:
An Analysis of Authorship and Co-authorship Networks in the Papers of Two Relevant Events in the Brazilian Computing Scenario. IHC 2023: 33:1-33:11 - [c33]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda:
Model, Taxonomy and Methodology for Research Employing EEG-based Brain-Computer Interface Games. IHC 2023: 42:1-42:10 - 2022
- [c32]Franklin Matheus da Costa Lima, Leonardo Cunha de Miranda, M. Cecília C. Baranauskas:
Visualizing and analyzing the evolution of authorship and co-authorship networks of articles from the Brazilian symposium on human factors in computing systems. IHC 2022: 31:1-31:11 - 2020
- [c31]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda:
A General Model for Electroencephalography-Controlled Brain-Computer Interface Games. ICCSA (2) 2020: 174-189 - 2019
- [c30]Franklin Matheus da Costa Lima, Leonardo Cunha de Miranda, Gabriel Alves Vasiljevic Mendes, M. Cecília C. Baranauskas:
An intra and inter-conferences correlation analysis of the field of HCI: revealing new trends from the international and brazilian communities. IHC 2019: 12:1-12:11 - 2018
- [c29]Fábio Andrews Rocha Marques, Leonardo Cunha de Miranda:
Nihongo Kotoba Shiken: A Computerized Exam of Japanese Lexical Proficiency. CLEI 2018: 398-407 - [c28]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda, Bruna Camila de Menezes:
Zen Cat: A Meditation-Based Brain-Computer Interface Game. ICCSA (1) 2018: 294-309 - [c27]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda, Bruna Camila de Menezes:
Mental War: An Attention-Based Single/Multiplayer Brain-Computer Interface Game. ICCSA (1) 2018: 450-465 - [c26]Franklin Matheus da Costa Lima, Leonardo Cunha de Miranda, M. Cecília C. Baranauskas:
Two HCI Communities in Perspective: Revealing and Contrasting Trends. IHC 2018: 39:1-39:10 - 2017
- [c25]Samuel Oliveira de Azevedo, Jose Etiene Bezerra, Leonardo Cunha de Miranda:
A methodology of contextualized educational robotics. FIE 2017: 1-9 - [c24]Elizabeth Sucupira Furtado, Gilberto Villa Nova, Isabela Gasparini, Leonardo Cunha de Miranda, Marcelo Barbosa, Tatiana Silva de Alencar, Vânia Paula de Almeida Néris:
Re-evaluating the First Five Years of the GrandIHC-Br-Challenge 3: Ubiquity, Multiple Devices and Tangibility. IHC 2017: 69:1-69:7 - 2015
- [c23]Juvane Nunes Marciano, Jaime Bruno Cirne de Oliveira, Bruna Camila de Menezes, Leonardo Cunha de Miranda:
Katakana Star Samurai: A mobile tool to support learning of a basic Japanese alphabet. CLEI 2015: 1-8 - [c22]Fabio Phillip Rocha Marques, Bruna Camila de Menezes, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda, Juvane Nunes Marciano:
Sumo Sensei: Design, implementação e teste com usuários de uma ferramenta móvel para apoiar o estudo de kanjis básicos. CLEI 2015: 1-12 - [c21]Fábio Andrews Rocha Marques, Leonardo Cunha de Miranda, Bruna Camila de Menezes, Erica Esteves Cunha de Miranda:
Karuta Kanji: Jogo educacional para estudar e praticar vocabulário com Kanjis da lingua japonesa. CLEI 2015: 1-13 - [c20]Tiberio Cesar Souza do Nascimento, Leonardo Cunha de Miranda:
Chronos Ações: Ferramenta para Apoiar a Tomada de Decisão de Investidores da Bolsa de Valores [Chronos Acoes: Tool to Support Decision Making for Investor of the Stock Exchange]. SBSI 2015: 533-540 - [c19]Joao Wagner Chaves Costa, Leonardo Cunha de Miranda:
RateMyDay: Ferramenta Móvel para Acompanhar as Atividades do Cotidiano [RateMyDay: Mobile Tool to Follow the Daily Activities]. SBSI 2015: 541-548 - [c18]Alison de Araujo Bento, Leonardo Cunha de Miranda:
Steering All: Infinite Racing Game Controlled by Haar Cascade through OpenCV. SVR 2015: 245-254 - 2014
- [c17]Sarah Gomes Sakamoto, Leonardo Cunha de Miranda:
M4REMAIP: Method for Requirements Elicitation Based on Mobile Applications under an Interaction Perspective. HCI (8) 2014: 74-85 - [c16]Ana Carla de Carvalho Correia, Leonardo Cunha de Miranda, Heiko Horst Hornung, Juvane Nunes Marciano:
Recommendations for Gesture-Based Residential Interactive Systems Inspired by Diversity. HCI (4) 2014: 337-345 - [c15]Sarah Gomes Sakamoto, Leonardo Cunha de Miranda, Heiko Horst Hornung:
Home Control via Mobile Devices: State of the Art and HCI Challenges under the Perspective of Diversity. HCI (6) 2014: 501-512 - [c14]Ana Carla de Carvalho Correia, Paulo Leonardo Souza Brizolara, Leonardo Cunha de Miranda, Juvane Nunes Marciano:
Syntactic/Semantic Formalizations and Metrics of Residential Applications Based on Gestural Interface. HCI (9) 2014: 521-532 - 2013
- [c13]Leonardo Cunha de Miranda, Heiko Horst Hornung, Roberto Pereira, Maria Cecília Calani Baranauskas:
Exploring Adjustable Interactive Rings in Game Playing: Preliminary Results. HCI (10) 2013: 518-527 - [c12]Ana Carla de Carvalho Correia, Leonardo Cunha de Miranda, Heiko Horst Hornung:
Gesture-Based Interaction in Domotic Environments: State of the Art and HCI Framework Inspired by the Diversity. INTERACT (2) 2013: 300-317 - 2012
- [c11]Juvane Nunes Marciano, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda:
Japanese language learning supported by computational tools: State of the art and challenges for the Latin America community. CLEI 2012: 1-10 - [c10]Sarah Gomes Sakamoto, Lyrene Fernandes da Silva, Leonardo Cunha de Miranda:
Identificando barreiras de acessibilidade web em dispositivos móveis: resultados de um estudo de caso orientado pela engenharia de requisitos. IHC 2012: 23-32 - [c9]Alessandro Luiz Stamatto Ferreira, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda:
Interfaces cérebro-computador de sistemas interativos: estado da arte e desafios de IHC. IHC 2012: 239-248 - [c8]Gabriel Alves Vasiljevic Mendes, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda, Lyrene Fernandes da Silva:
Prototipação de interfaces tangíveis de produtos interativos: estado da arte e desafios da plataforma arduino. IHC 2012: 249-258 - [c7]Diego Henrique Dantas de Oliveira, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda, Lyrene Fernandes da Silva:
Prototipação de interfaces de aplicativos para dispositivos móveis: estado da arte e desafios de IHC. IHC 2012: 315-324 - [c6]Alessandro Luiz Stamatto Ferreira, Selan Rodrigues dos Santos, Leonardo Cunha de Miranda:
TrueSight A Pedestrian Navigation System Based in Automatic Landmark Detection and Extraction on Android Smartphone. SVR 2012: 91-99 - 2011
- [c5]Leonardo Cunha de Miranda, Heiko Horst Hornung, Maria Cecília Calani Baranauskas:
Prospecting a New Physical Artifact of Interaction for iDTV: Results of Participatory Practices. HCI (10) 2011: 167-176 - [c4]Leonardo Cunha de Miranda, Heiko Horst Hornung, Maria Cecília Calani Baranauskas:
Adjustable Interactive Rings for iDTV: First Results of an Experiment with End-Users. HCI (16) 2011: 262-271 - 2009
- [c3]Leonelo Dell Anhol Almeida, Vânia Paula de Almeida Néris, Leonardo Cunha de Miranda, Elaine Cristina Saito Hayashi, Maria Cecília Calani Baranauskas:
Designing Inclusive Social Networks: A Participatory Approach. HCI (12) 2009: 653-662 - [c2]Leonardo Cunha de Miranda, Elaine Cristina Saito Hayashi, Maria Cecília Calani Baranauskas:
Identifying Interaction Barriers in the Use of Remote Controls. LA-WEB/CLIHC 2009: 97-104 - 2008
- [c1]Leonardo Cunha de Miranda, Lara Schibelsky Godoy Piccolo, Maria Cecília Calani Baranauskas:
Artefatos físicos de interação com a TVDI: desafios e diretrizes para o cenário brasileiro. IHC 2008: 60-69
Coauthor Index
aka: M. Cecília C. Baranauskas
aka: Gabriel Alves Mendes Vasiljevic
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