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Publication search results
found 100 matches
- 2013
- Vero Vanden Abeele, Bob De Schutter, Brian J. Gajadhar, Daniel M. Johnson:
More naturalness, less control: The effect of natural mapping on the co-located player experience. FDG 2013: 174-182 - Wolmet Barendregt, Mattias von Feilitzen:
Course on interaction games and learning for interaction design students. FDG 2013: 261-268 - Titus Barik:
Inferring cognitive behaviors from low-level user interactions in games. FDG 2013: 459-461 - Cristina Battaglino:
Moral dilemmas in role playing digital games. FDG 2013: 462-464 - Aaron William Bauer, Seth Cooper, Zoran Popovic:
Automated redesign of local playspace properties. FDG 2013: 190-197 - Jason Begy, Steven Schirra:
MovMote: A game for studying interpretation. FDG 2013: 388-389 - Staffan Björk:
On the foundations of digital games. FDG 2013: 1-8 - Acey Kreisler Boyce, Amy Shannon, Chitra Gadwal, Tiffany Barnes:
BeadLoom Game. FDG 2013: 390-392 - Paolo Burelli:
Virtual cinematography in games: Investigating the impact on player experience. FDG 2013: 134-141 - Ángel Fernández Cabezas, Tommy Thompson:
Real-time procedural terrain generation through swarm behaviours. FDG 2013: 421-422 - Gordon Calleja:
Narrative involvement in games. FDG 2013: 9-16 - Joana Campos, Carlos Martinho, Gordon Ingram, Asimina Vasalou, Ana Paiva:
My Dream Theatre: Putting conflict on center stage. FDG 2013: 283-290 - Neven Caplar, Mirko Suznjevic, Maja Matijasevic:
Analysis of players' in-game performance vs rating: Case study of Heroes of Newerth. FDG 2013: 237-244 - Marcus Carter:
Ruthless play. FDG 2013: 465-467 - Marcus Carter, Martin R. Gibbs:
eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition. FDG 2013: 47-54 - Eirini Christinaki, Georgios A. Triantafyllidis, Nikolas Vidakis:
A gesture-controlled serious game for teaching emotion recognition skills to preschoolers with autism. FDG 2013: 417-418 - Mia Consalvo, Christopher A. Paul:
Welcome to the discourse of the real: Constituting the boundaries of games and players. FDG 2013: 55-62 - Nick Degens, Gert Jan Hofstede, Samuel Mascarenhas, Ana Paiva, André Silva, Felix Kistler, Elisabeth André, Arvid Kappas, Ruth Aylett:
Traveller: Interacting with agents to deal with misunderstandings due to culture. FDG 2013: 419-420 - Anders Drachen, Christian Thurau, Rafet Sifa, Christian Bauckhage:
A comparison of methods for player clustering via behavioral telemetry. FDG 2013: 245-252 - Jean E. Dumas, Nicolas Habonneau, Urs Richle, Nicolas Szilas:
The Simula Family. FDG 2013: 393-395 - Michael Eagle, Matthew W. Johnson, Tiffany Barnes, Acey Kreisler Boyce:
Exploring player behavior with visual analytics. FDG 2013: 380-383 - Lina Eklund, Karin Helmersson Bergmark:
Parental mediation of digital gaming and internet use. FDG 2013: 63-70 - Inger Ekman:
On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games. FDG 2013: 142-149 - Katharina Emmerich, Maic Masuch:
Helping friends or fighting foes: The influence of collaboration and competition on player experience. FDG 2013: 150-157 - José María Font, Tobias Mahlmann, Daniel Manrique, Julian Togelius:
Towards the automatic generation of card games through grammar-guided genetic programming. FDG 2013: 360-363 - Karl C. Fua, Swati Gupta, David Pautler, Ilya Farber:
Designing serious games for elders. FDG 2013: 291-297 - Swen E. Gaudl, Simon Davies, Joanna J. Bryson:
Behaviour oriented design for real-time-strategy games. FDG 2013: 198-205 - Brian Greenspan, Jennifer R. Whitson:
Whether to play or preserve the past?: Creating The Forgotten Worker Quest. FDG 2013: 298-305 - Laura Herrewijn, Karolien Poels, Gordon Calleja:
The relationship between player involvement and immersion: An experimental investigation. FDG 2013: 364-367 - Christoffer Holmgård:
Decision making styles in computer games. FDG 2013: 468-471
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