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Publication search results
found 27 matches
- 2010
- Kleber O. Andrade
, Gisele G. Ito, Ricardo C. Joaquim
, Bruno Jardim, Adriano A. G. Siqueira, Glauco A. P. Caurin
, Marcelo Becker:
A Robotic System for Rehabilitation of Distal Radius Fracture Using Games. SBGames 2010: 25-32 - Simone Diniz Junqueira Barbosa
, António L. Furtado, Marco A. Casanova
:
A Decision-Making Process for Digital Storytelling. SBGames 2010: 1-11 - Diego Cordeiro Barboza, Hamilton Lima Junior, Esteban Walter Gonzalez Clua
, Vinod E. F. Rebello:
A Simple Architecture for Digital Games on Demand Using Low Performance Resources under a Cloud Computing Paradigm. SBGames 2010: 33-39 - André Brandão, Daniela G. Trevisan
, Lenisa Brandão, Bruno Moreira, Giancarlo Nascimento, Cristina Nader Vasconcelos
, Esteban Clua
, Pedro Mourão:
Semiotic Inspection of a Game for Children with Down Syndrome. SBGames 2010: 199-210 - Alejandro Caro, Wilson J. Sarmiento
:
Evaluation of 3D Applications on Mobile Gaming Consoles Using Client-Server Architecture. SBGames 2010: 138-145 - Rafael O. Chaves, Eloi L. Favero, Emanuel M. Da C. Tavares, Sandro Ronaldo Bezerra Oliveira:
A Software Process Simulator Machine for Software Engineering Simulation Games. SBGames 2010: 49-58 - Julia M. Colleoni Couto
, Tiago Marcelino, Henry Braun, Diogo Strube de Lima, Soraia Raupp Musse
:
Generation of Cartoon 2D Cracks Based on Leaf Venation Patterns. SBGames 2010: 165-170 - Renato Luiz de Freitas Cunha
, Luiz Chaimowicz
:
An Artificial Intelligence System to Help the Player of Real-Time Strategy Games. SBGames 2010: 71-81 - Remco Huijser, Jeroen Dobbe, Willem F. Bronsvoort, Rafael Bidarra
:
Procedural Natural Systems for Game Level Design. SBGames 2010: 189-198 - Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua
, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luís Valente, Bruno Feijó
:
An Architecture with Automatic Load Balancing and Distribution for Digital Games. SBGames 2010: 59-70 - José Ricardo da S. Junior, Esteban Clua
, Anselmo Antunes Montenegro, Paulo A. Pagliosa
:
Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment. SBGames 2010 - Diogo Strube de Lima, Henry Braun, Soraia Raupp Musse
:
A Model for Real Time Ocean Breaking Waves Animation. SBGames 2010: 19-24 - Edirlei Everson Soares de Lima
, Bruno Feijó
, António L. Furtado, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini:
Director of Photography and Music Director for Interactive Storytelling. SBGames 2010: 129-137 - Alex Fernandes da V. Machado, Esteban Clua
, Bianca Zadrozny:
A Method for Generating Emergent Behaviors Using Machine Learning to Strategy Games. SBGames 2010: 12-18 - Silvano Maneck Malfatti, Fernando Ferreira dos Santos, Selan Rodrigues dos Santos:
Using Mobile Phones to Control Desktop Multiplayer Games. SBGames 2010: 230-238 - Carlos Eduardo Vaisman Muniz, Anselmo Antunes Montenegro
, Esteban Walter Gonzalez Clua
:
Fast Polygonization and Texture Map Extraction from Volumetric Objects Based on Surface Fairing Using a Modified Discrete Laplacian Operator. SBGames 2010: 146-155 - Fernando Roman, Anderson Maciel
, Luciana Porcher Nedel
:
Desktop-CAVE for First Person Shooter Games. SBGames 2010: 117-128 - Frizzi Alejandra San Roman Salazar, Bruno Brandoli Machado, Alexander Victor Ocsa Mamani, Maria Cristina Ferreira de Oliveira
:
Cloth Simulation Using AABB Hierarchies and GPU Parallelism. SBGames 2010: 97-107 - Ricardo M. C. Segundo
, Julio César F. da Silva, Tatiana Aires Tavares:
ATHUS: A Generic Framework for Game Development on Ginga Middleware. SBGames 2010: 89-96 - Alberto Signoretti, Antonino Feitosa Neto, André M. C. Campos, Anne M. P. Canuto, Sérgio V. Fialho:
Increasing the Eciency of NPCs Using a Focus of Attention Based on Emotions and Personality. SBGames 2010: 171-181 - André Ferreira Bem Silva, Felipe Alves, Olinto J. V. Furtado:
A Soft Real-Time Concurrent Graphics Platform. SBGames 2010: 40-48 - Rogério E. da Silva
, Ido Aharon Iurgel, Manuel Filipe dos Santos
, Pedro Branco
, Nelson Zagalo
:
Understanding Virtual Actors. SBGames 2010: 220-229 - Marckson Monteiro da Silva, José Francisco de Magalhães Netto:
An Educational Robotic Game for Transit Education Based on the Lego MindStorms NXT Platform. SBGames 2010: 82-88 - Alexandre Valdetaro, Gustavo N. Nunes, Alberto Raposo
, Bruno Feijó
, Rodrigo de Toledo:
LOD Terrain Rendering by Local Parallel Processing on GPU. SBGames 2010: 182-188 - Rosane Maria Maffei Vallim, André Carlos Ponce de Leon Ferreira de Carvalho
, João Gama
:
Data Stream Mining Algorithms for Building Decision Models in a Computer Role-Playing Game Simulation. SBGames 2010: 108-116 - Marcelo Panaro de Moraes Zamith, Erick Baptista Passos, Diego N. Brandão
, Anselmo Antunes Montenegro, Esteban Clua
, Mauricio Kischinhevsky, Regina Célia P. Leal-Toledo:
Sound Wave Propagation Applied in Games. SBGames 2010: 211-219 - 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010. IEEE Computer Society 2010, ISBN 978-1-61284-391-9 [contents]
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retrieved on 2024-08-19 11:00 CEST from data curated by the dblp team
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