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19th HCI 2017: Vancouver, BC, Canada
- Aaron Marcus, Wentao Wang:

Design, User Experience, and Usability: Designing Pleasurable Experiences - 6th International Conference, DUXU 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II. Lecture Notes in Computer Science 10289, Springer 2017, ISBN 978-3-319-58636-6
Persuasive and Emotional Design
- Vlad-Doru Epure, Beatrix Ivicsics, István Kovács, Louise Skjoldborg Lessel, Nikolaj Schlüter Nielsen, Jakob Ranum, Evangelia Triantafyllou:

Mix and Match: Designing an Installation for Music Festivals Aiming to Increase Social Sustainability. 3-17 - Amic G. Ho

:
Explore the Categories on Different Emotional Branding Experience for Optimising the Brand Design Process. 18-34 - Fumiko Ishizawa, Tatsuo Nakajima:

Guiding Human Behavior Through Alternate Reality Experience. 35-47 - Shujiro Miyakawa, Fumiaki Saitoh, Syohei Ishizu:

A Quality Table-Based Method for Sentiment Expression Word Identification in Japanese. 48-59 - Hannah Park, Angela Sanguinetti, Gabriel Castillo Cortes

:
EcoTrips - Leveraging Co-benefits and Metaphorical Metrics in a Mobile App to Promote Walking and Biking for Short Trips. 60-76 - Axel Sande, Adriano Bernardo Renzi, Silvia Schnaider:

Experience, Usability and Sense of Things. 77-86 - Angela Sanguinetti, Andrew Kwon, Yitong Li, Vishal Chakraborty, Suhaila Sikand, Otavio Tarelho, Ying Chen, Nina Amenta:

GreenFLY - Adding Carbon to the Equation in Online Flight Searches. 87-103 - Angela Sanguinetti, Kiernan Salmon, Mike Nicholas, Gil Tal

, Matt Favetti:
Electric Vehicle Explorer - Educating and Persuading Consumers with an Online Vehicle Energy Cost Calculator. 104-118 - Ayoung Suh

, Christy M. K. Cheung:
Beyond Hedonic Enjoyment: Conceptualizing Eudaimonic Motivation for Personal Informatics Technology Usage. 119-133 - Keum Young Sung:

A Suggestion to Improve User-Friendliness Based on Monitoring Computer User's Emotions. 134-141 - Ángela Villareal-Freire, Andrés F. Aguirre, César A. Collazos:

EMOVLE: An Interface Design Guide - Through the Design of Emotive Virtual Learning Environments. 142-161 - Hoon Sik Yoo, Da Young Ju:

Auditory User Interface Guideline for Emotional User Experience. 162-169 - Yang Zhang, Pengbo Zhu:

Reassurance Experience Design for "Financial Planning Users". 170-177
Mobile DUXU
- Victor Ndako Adama, Ibrahim Shehi Shehu, Solomon Adelowo Adepoju, Rasheed Gbenga Jimoh:

Towards Designing Mobile Banking User Interfaces for Novice Users. 181-197 - Wen-Ko Chiou, Chun-Ying Kao, Liang-Ming Lo, Ding-Hau Huang

, Ming-Hsu Wang, Bi-Hui Chen:
Feasibility of Utilizing E-Mental Health with Mobile APP Interface for Social Support Enhencement: A Conceptional Solution for Postpartum Depression in Taiwan. 198-207 - Shih-Wen Hsiao, Yi-Cheng Tsao:

Exploring the Interaction Between Visual Flux and Users on Mobile Devices. 208-220 - Hans-Peter Hutter, Andreas Ahlenstorf:

New Mobile Service Development Process. 221-232 - Masayuki Ihara, Takayuki Adachi, Hiroshi Watanabe:

Designing User Experiences of Novel Technologies. 233-240 - Aylin Ilhan

, Kaja J. Fietkiewicz
, Wolfgang G. Stock:
Do Car Drivers Really Need Mobile Parking Payment? - A Critical Evaluation of the Smart Service apparkB in Barcelona. 241-254 - Hong Ji, Jingqin He, Hong Sun, Jie Yin:

The Study of Factors Affecting Minimum Center Distance of Mobile Touch Screen. 255-261 - Arminda Guerra Lopes

:
Mobile Phone - Offers Exchanged as Cultural Practice. 262-274 - Donald McMillan:

The Smartwatch in Multi-device Interaction. 275-287 - Qiong Peng:

The Interaction Design of Mobile Apps for Chinese Early Education. 288-299 - Xueting Xie:

Breaking Through the Traditional Form of News Communication - User Experience Design of Live Broadcast. 300-309 - Xin Xin, Wei Zhou, Mengfan Li, Haozhi Wang, Han Xu, Yuwei Fan, Weizheng Ma, Di Zhu:

Innovation Design in Personal Center Interface of Mobile Application. 310-323 - Jun Xu, Sicong Liu, Xiaozhen Fu:

Applying Working Memory Theory to Redesign a Mobile Application User Interface: Take a Handicraft Self-learning Page as an Example. 324-332
Designing the Playing Experience
- Jeferson Arango-López

, César A. Collazos, Francisco Luis Gutiérrez Vela
, Luis Fernando Castillo
:
A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies, Software Metrics and Linked Open Data. 335-346 - Johan Baldeón

, Anna Puig, Inmaculada Rodríguez
, Cristian Muriel, Leandro Zardain:
A Conceptual Model for Educational Game Authoring: A Showcase in Math Games. 347-361 - Michael Brandse

:
The Shape of Challenge - Using Affordance Design to Create Challenge Within Games. 362-376 - Ana Claudia da Costa, Francisco Rebelo

, António Rodrigues
:
Co-designing a Civic Educational Online Game with Children. 377-386 - Corrado Daly

, Claudia Zapata, Freddy Paz
:
Improving the Usability in a Video Game Through Continuous Usability Evaluations. 387-397 - Kristen Gillespie, Gabriel Goldstein, David Shane Smith, Ariana Riccio, Michael Kholodovsky, Cali Merendino, Stanislav Leskov, Rayan Arab, Hassan Elsherbini, Pavel Asanov, Deborah Sturm:

Connecting Through Kinect: Designing and Evaluating a Collaborative Game with and for Autistic Individuals. 398-413 - Irma Cecilia Landa Ávila

, María-Luisa Cruz
:
Engagement in a Virtual Reality Game with Gesture Hand Interface. An Empirical Evaluation of User Engagement Scale (UES). 414-427 - Elena Carolina Li, Ding-Bang Luh:

Effect of Playing Factors and Playing History on Game Flow and Companionship Levels for Online Pets. 428-442 - Rafael Pereira de Araujo, Virgínia Tiradentes Souto

:
Game Worlds and Creativity: The Challenges of Procedural Content Generation. 443-455 - Leonardo Torok, Mateus Pelegrino, Daniela Trevisan

, Anselmo Antunes Montenegro, Esteban Clua:
Designing Game Controllers in a Mobile Device. 456-468
Designing the Virtual, Augmented and Tangible Experience
- Julia Ramos Campana, Manuela Quaresma:

The Importance of Specific Usability Guidelines for Robot User Interfaces. 471-483 - Ghislain Maurice Norbert Isabwe, Margrethe Synnøve Moxnes, Marie Ristesund:

Discounted Prototyping of Virtual Reality Solutions for Science Education. 484-498 - Adalberto Lopes, Antônio Harger, Felipe Breyer, Judith Kelner:

A Natural Interaction VR Environment for Surgical Instrumentation Training. 499-509 - Francimar Maciel, Alvaro Lourenço, Paulo Carvalho, Paulo Melo:

Visual and Interactive Concerns for VR Applications: A Case Study. 510-523 - Hiroshi Noborio, Kaoru Watanabe, Masahiro Yagi, Shunsuke Ohira, Katsunori Tachibana:

Algorithm Experimental Evaluation for an Occluded Liver with/without Shadow-Less Lamps and Invisible Light Filter in a Surgical Room. 524-539 - Masahiro Nonaka

, Kaoru Watanabe, Hiroshi Noborio, Masatoshi Kayaki, Kiminori Mizushino:
Capturing a Surgical Area Using Multiple Depth Cameras Mounted on a Robotic Mechanical System. 540-555 - Katsuhiko Onishi, Yohei Miki, Keishi Okuda, Masanao Koeda, Hiroshi Noborio:

A Study of Guidance Method for AR Laparoscopic Surgery Navigation System. 556-564 - Ana Carol Pontes de França, Danilo Fernandes Vitorino

, Aline de Oliveira Neves, Cristiane Nunes de Lima, Marcelo Márcio Soares
:
A Comparative Usability Analysis of Virtual Reality Goggles. 565-574 - Atsushi Sengiku, Masanao Koeda, Atsuro Sawada, Jin Kono, Naoki Terada, Toshinari Yamasaki, Kiminori Mizushino, Takahiro Kunii, Katsuhiko Onishi, Hiroshi Noborio, Osamu Ogawa:

Augmented Reality Navigation System for Robot-Assisted Laparoscopic Partial Nephrectomy. 575-584 - Jee Ho Song, Han Sol Shin, Tae Jun Yu

, Kun Lee:
Laser Intensity Data Visualization for Laser Physics. 585-593 - Kaoru Watanabe, Shogo Yoshida, Daiki Yano, Masanao Koeda, Hiroshi Noborio:

A New Organ-Following Algorithm Based on Depth-Depth Matching and Simulated Annealing, and Its Experimental Evaluation. 594-607 - Daiki Yano, Masanao Koeda, Katsuhiko Onishi, Hiroshi Noborio:

Development of a Surgical Knife Attachment with Proximity Indicators. 608-618
Wearables and Fashion Technology
- Fernanda Bonnin, Víctor M. González:

TEA Band: An Interactive System to Aid Students with Autism Improve Their Social Interactions. 621-635 - Oguz Turan Buruk, Oguzhan Özcan:

User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games. 636-655 - Patricia Jean Flanagan

:
Critical and Speculative Wearables: Boundary Objects. 656-672 - Stella Hermida, Adriano Bernardo Renzi:

Melissa's Concept Store: Physical Environment for Experience. 673-682 - Valérie Lamontagne:

Wearables Design: Epistemic Cultures and Laboratory Performances. 683-703 - Darien H. Lovell:

The Grayman Project. 704-718 - Doros Polydorou, Kening Zhu

, Alexis Karkotis:
Digital Humanities and Techno-Animism in Wearables: A Case-Study-Based Collaborative Design Framework for Digitally-Ensouled Jewellery. 719-736 - Amy Winters:

Wearable Rhythms: Materials in Play. 737-746

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