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HCI 2023: Copenhagen, Denmark - Volume 11
- Margherita Antona, Constantine Stephanidis
:
Universal Access in Human-Computer Interaction - 17th International Conference, UAHCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II. Lecture Notes in Computer Science 14021, Springer 2023, ISBN 978-3-031-35896-8
Universal Access to XR
- Thomas Agostinelli
, Andrea Generosi
, Silvia Ceccacci
, Rosita Pretaroli
, Maura Mengoni
:
A Method and Experimentation to Benchmark XR Technologies Enhancing Archeological Museum Experience. 3-16 - Thomas Keller
, Sacha Guyer
, Vanessa Manoharan, Ingo Karl Bosse
:
Preliminary Findings About an Office Chair as a Low-Threshold Treadmill Substitute. 17-28 - Roshan Mathew
, Wendy Dannels
, Aaron J. Parker
:
An Augmented Reality Based Approach for Optimization of Language Access Services in Healthcare for Deaf Patients. 29-52 - Natsuki Miyata
, Akihide Suga, Takuya Nakatsuka, Reiko Takahashi
, Yusuke Maeda
:
Virtual Reality System to Experience Grasp of Others' Hands with a Different Range of Motion. 53-62 - Stefania Morsanuto
, Elèna Cipollone
, Francesco Peluso Cassese
:
Learning Labs and Virtual Reality. The Metaverse to Enhance Learning. 63-80 - Toumi Oohara, Kansuke Kawaguchi, Tomiko Takeuchi, Fumiya Kinoshita:
Visuospatial Ability of Elderly Using Head-Mounted Display with Gaze Measurement Function. 81-90 - Leandro Soares Guedes
, Irene Zanardi
, Marilina Mastrogiuseppe
, Stefania Span
, Monica Landoni
:
"Is This Real?": Assessing the Usability and Accessibility of Augmented Reality with People with Intellectual Disabilities. 91-110 - Maurizio Sibilio
, Stefano Di Tore
, Michele Domenico Todino
, Amelia Lecce
, Ilaria Viola
, Lucia Campitiello
:
MetaWelt: Embodied in Which Body? Simplex Didactics to Live the Web 3.0. 111-119 - Elena Spadoni
, Marina Carulli
, Francesco Ferrise
, Monica Bordegoni
:
Impact of Multisensory XR Technologies on Museum Exhibition Visits. 120-132 - Elena Spadoni
, Marina Carulli
, Maura Mengoni
, Marco Luciani
, Monica Bordegoni
:
Empowering Virtual Humans' Emotional Expression in the Metaverse. 133-143 - Robert E. Wendrich
:
eXtended Reality is Not What It Seems: Instil 360° Topsy-Turvy Society to Perceive Real World Reality†. 144-160 - Laura Wuttke
, Christian Bühler
, Linda Dziarstek
, Yvonne Söffgen
:
Participation Through Innovation - Mixed Reality in Vocational Rehabilitation Training to Prepare for the Labour Market 4.0 (Project EdAL MR 4.0). 161-170
Universal Access to Learning and Education
- Paola Aiello
, Diana Carmela Di Gennaro
, Erika Marie Pace
, Emanuela Zappalà
, Flavia Capodanno
:
Shifting from the Discrete to the Continuum: How Are Italian Universities Facing the Challenge? 173-189 - Francisco Javier Álvarez Rodríguez
, Arturo Barajas Saavedra, Ana Cecilia Oviedo de Luna:
Computational Technology as a Tool for Integration of the Different Intellectual Capabilities in the Classroom with Children. 190-199 - Anna Ascenzi, Elena Girotti:
Children's Literature and Technology to Promote Motivation and Inclusion in Nursery Schools. The Case Study of Babalibri's Storie da Ascoltare. 200-209 - Isaac Blake, Tania Roy
:
Cowork: Gamified, Virtual Coworking Web Application to Support Remote Learning for Students. 210-222 - Tiziana Catarci
, Barbara Polidori, Daniel Raffini
, Paola Velardi
:
A Greed(y) Training Strategy to Attract High School Girls to Undertake Studies in ICT. 223-233 - Luigi d'Alonzo, Elena Zanfroni, Silvia Maggiolini, Paola Molteni:
Promoting Inclusion in Pre-schools Between Pedagogical Competences and Technological Supports. The Role of a WebApp in the Early Detection of Developmental Difficulties for Children Aged 06 Years. 234-246 - Sandyara Beatriz Doro Peres
, Júlio Cesar dos Reis
:
VeeMo: An Universal Exergame for Kindergarten. 247-262 - Abdalah Amadou Gueye, Swati Chandna, Markus Lang, Frank Laemers:
Towards a Smart Learning Application for Visual Impaired People. 263-274 - Sara Kjellstrand, Susanna Laurin, Lisa Engström:
Promoting Independence Through a Novel e-Learning Solution to Practice Online Purchasing. 275-285 - Elisavet Kozyri, Mariel Evelyn Markussen Ellingsen, Ragnhild Abel Grape, Letizia Jaccheri:
Better Balance in Informatics: An Honest Discussion with Students. 286-305 - Brian Packer
, Simeon Keates
:
Designing AI Writing Workflow UX for Reduced Cognitive Loads. 306-325 - Prashamsa Pandey, Fatemeh Jamshidi, Daniela Marghitu:
Introducing Computer Science and Arts for All (CSA4ALL): Developing an Inclusive Curriculum and Portal for K5 Children. 326-341 - Loredana Perla
, Ilenia Amati
, Laura Sara Agrati
, Antonio Ascione
:
Technologies, Sports and Motor Activities for an Inclusive School. 342-355 - Alexis Petri
, Duy H. Ho
, Ye Wang
, Yugyung Lee
:
Surmounting Obstacles for Academic Resilience: A Dynamic Portal for Supporting an Alliance of Students with Disabilities. 356-376 - Zeynep Sahin Timar
, Ozge Misirli
:
Effective Strategies for Encouraging Girls in Informatics. 377-392 - Norun C. Sanderson, Weiqin Chen:
Peer-Mentoring for Students with Disabilities - A Preliminary Study in Norwegian Higher Education. 393-404 - Aías Sentíes Maqueda, José Manuel Olais-Govea, Daniel Alejandro Cuellar-Reynaga
, Exal Julián Rosales Salas, Elizabeth Torres Zafra, Yoxann Yakmeni Flores Sayavedra, Jose Rafael Aguilar-Mejia, Cristina G. Reynaga-Peña
:
Application of RFID Technology to Create Inclusive Educational Resources. 405-416 - Olivier Steiner
, Fabienne Kaiser
:
E-Inclusion of People with Disabilities in Vocational and Professional Education and Further Training Organisations in Switzerland: First Results of a Quantitative Survey. 417-433 - Aiste Steponenaite
, Basel Barakat
:
Plagiarism in AI Empowered World. 434-442 - Juan Carlos Torrado
, Caroline Bakke
, Elia Gabarron:
Chatbots and Children with Special Educational Needs Interaction. 443-452 - Zakia Batool Turabee
, Sean Haddick
, David J. Brown
, Sarah Seymour-Smith
, Mufti Mahmud
, Andrew M. Burton
, Nicholas Shopland
:
The Use of Explainable Sensor Systems in Classroom Settings - Teacher, Student and Parent Voices on the Value of Sensor Systems. 453-468 - Miriam Wüst
, Nele Maskut
, Lukas Baumann
, Vanessa N. Heitplatz
, Leevke Wilkens
, Susanne Dirks
, Christian Bühler
:
Easy Reading - Keeping the User at the Digital Original: Assessment and Potential Use of Easy Reading for Digital Accessibility. 469-487
Assistive Environments and Quality of Life Technologies
- Lula Albar, Vitaveska Lanfranchi
, Suvodeep Mazumdar:
Communication Needs of Individuals with Aphasia and Caregivers in Unplanned Activities. 491-508 - Omar Eldardeer, Jonathan Bar-Magen, Francesco Rea:
Software Architecture for Safety, Ergonomics, and Interaction for Industrial Mobile Robotic Platforms. 509-517 - Luciano Gamberini, Patrik Pluchino
, Federica Nenna
, Valeria Santus, Filippo Zordan, Anna Spagnolli, Alessandro Lorenzin, Andrea Munari, Gianluca Bacchiega, Valentina Campagnaro, Andrea Zanella:
Accessible and Inclusive Mobile Application for Social Support and m-Health in Forced Isolation: SAFE TALK. 518-530 - Bruno Giesteira, Andreia Pinto de Sousa
, Tiago Salgueiro dos Santos, Carolina Vaz-Pires:
Designing a Multimodal Application for People with Brain Injuries to Manage Their Daily Routine: A User-Centered Approach. 531-548 - Katharina Giordano, Manja Wonschik, Juliane Leinweber
:
Building an Online Platform for Speech and Language Therapy in Germany: Users Needs and Requirements. 549-565 - Shirin Hajahmadi
, Gustavo Marfia
:
Toward a Shared Experience of Uncertainty of Interpersonal Communication Through an Immersive Virtual Reality Serious Game. 566-580 - Vishnu Kakaraparthi
, Morris Goldberg
, Troy McDaniel
:
Wrist View: Understanding Human Activity Through the Hand. 581-595 - João M. F. Rodrigues
, Pedro J. S. Cardoso
:
Body-Focused Expression Analysis: A Conceptual Framework. 596-608 - Kieran Woodward
, Eiman Kanjo, Will Parker:
Co-creating an Object Recognition Exergame with Hospital Service Users to Promote Physical Activity. 609-619 - Xu Yang, Xin Sun, Jianhua Yang:
Research on the Design Narrative for Medical Popular Science Serious Games: A Case Study of AIDS Prevention Game "Bluebridge Cafe". 620-631

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