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Igor Mayer
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Journal Articles
- 2016
- [j5]Igor Mayer, Harald Warmelink, Qiqi Zhou:
A frame-reflective discourse analysis of serious games. Br. J. Educ. Technol. 47(2): 342-357 (2016) - 2015
- [j4]Theo van Ruijven, Igor Mayer, Mark de Bruijne:
Multidisciplinary coordination of on-scene command teams in virtual emergency exercises. Int. J. Crit. Infrastructure Prot. 9: 13-23 (2015) - 2014
- [j3]Igor Mayer, Geertje Bekebrede, Casper Harteveld, Harald Warmelink, Qiqi Zhou, Theo van Ruijven, Julia C. Lo, Rens Kortmann, Ivo Wenzler:
The research and evaluation of serious games: Toward a comprehensive methodology. Br. J. Educ. Technol. 45(3): 502-527 (2014) - 2011
- [j2]Geertje Bekebrede, H. J. G. Warmelink, Igor Mayer:
Reviewing the need for gaming in education to accommodate the net generation. Comput. Educ. 57(2): 1521-1529 (2011) - 2010
- [j1]Arthur van Bilsen, Geertje Bekebrede, Igor Mayer:
Understanding complex adaptive systems by playing games. Informatics Educ. 9(1): 1-18 (2010)
Conference and Workshop Papers
- 2023
- [c20]Carlos Pereira Santos, Joey Relouw, Kevin Hutchinson-Lhuissier, Alexander van Buggenum, Agathe Boudry, Annemarie Fransen, Myrthe van der Ven, Igor Mayer:
Embodied Agents for Obstetric Simulation Training. IUI 2023: 515-527 - [c19]Carlos Pereira Santos, Phil de Groot, Jens Hagen, Agathe Boudry, Igor Mayer:
CUBE: Conversational User-Interface-Based Embodiment: Developing a Digital Humans Embodiment for Conversational Agents: Design, Implementation, and Integration Challenges. IVA 2023: 34:1-34:8 - [c18]Agathe Boudry, Joey Relouw, Alexander van Buggenum, Carlos Pereira Santos, Igor Mayer:
Portraying Emotions on Digital Humans through Emotive Colour Maps: Development and Testing of Emotive Colour Maps to Enhance Skin Realism and the Communication of Emotion. IVA 2023: 45:1-45:4 - [c17]Paris Mavromoustakos Blom, Vasileios Mylonas, Thomas Nikodelis, Vasileios Konstantakos, Pieter Spronck, Theodoros Loizidis, Igor Mayer:
Gamified Motor Learning Through High-Fidelity Sensor Technology. SeGAH 2023: 1-7 - 2021
- [c16]Daniel Kleffmann, Igor Mayer, Thomas P. Buijtenweg:
The Co-design of Educational Video Games. ISAGA 2021: 73-85 - 2019
- [c15]Jessika Weber-Sabil, Lidija Lalicic, Thomas P. Buijtenweg, Kevin Hutchinson, Carlos Pereira Santos, Frans Melissen, Ko Koens, Igor Mayer:
Managing Competing Values in Sustainable Urban Tourism: A Simulation-Gaming Approach. ISAGA 2019: 221-234 - [c14]Magali Goncalves, Jeroen Steenbeek, Maciej Tomczak, Giovanni Romagnoni, Rikka Puntilla, Ville Karvinen, Carlos Santos, Xander Keijser, Lodewijk Abspoel, Harald Warmelink, Igor Mayer:
Food-Web Modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region. ISAGA 2019: 290-305 - 2018
- [c13]Harald Warmelink, Jonna Koivisto, Igor Mayer, Mikko Vesa, Juho Hamari:
Gamification of the work floor: A literature review of gamifying production and logistics operations. HICSS 2018 - 2017
- [c12]Harald Warmelink, Igor Mayer, Jessika Weber, Bram Heijligers, Mata Haggis, Erwin M. Peters, Max M. Louwerse:
AMELIO: Evaluating the Team-building Potential of a Mixed Reality Escape Room Game. CHI PLAY (Companion) 2017: 111-123 - [c11]Xander Keijser, Malena Ripken, Harald Warmelink, Lodewijk Abspoel, Rhona Fairgrieve, Igor Mayer:
Maritime Spatial Planning - A Board Game for Stakeholder Involvement. ISAGA 2017: 58-66 - 2016
- [c10]Erwin M. Peters, Bram Heijligers, Josse de Kievith, Xavier Razafindrakoto, Ruben van Oosterhout, Carlos Santos, Igor Mayer, Max M. Louwerse:
Design for Collaboration in Mixed Reality: Technical Challenges and Solutions. VS-GAMES 2016: 1-7 - 2014
- [c9]Igor Mayer, Qiqi Zhou, Xander Keijser, Lodewijk Abspoel:
Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050. SGDA 2014: 150-162 - 2013
- [c8]Igor Mayer, Dirk van Dierendonck, Theodore van Ruijven, Ivo Wenzler:
Stealth Assessment of Teams in a Digital Game Environment. GALA 2013: 224-235 - [c7]Rens Kortmann, C. Els van Daalen, Igor Mayer, Geertje Bekebrede:
Veerkracht 2.0 - Embodied Interactions in a Servant-Leadership Game. ISAGA 2013: 44-51 - [c6]Igor Mayer, Arthur Wolff, Ivo Wenzler:
Learning Efficacy of the 'Hazard Recognition' Serious Game - A Quasi-Experimental Study. SGDA 2013: 118-129 - 2012
- [c5]Igor Mayer:
Towards a Comprehensive Methodology for the Research and Evaluation of Serious Games. VS-GAMES 2012: 233-247 - 2009
- [c4]Harald Warmelink, Casper Harteveld, Igor Mayer:
Press Enter or Escape to Play - Deconstructing Escapism in Multiplayer Gaming. DiGRA Conference 2009 - 2007
- [c3]Casper Harteveld, Rui Guimarães, Igor Mayer, Rafael Bidarra:
Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection. Edutainment 2007: 128-139 - 2005
- [c2]Geertje Bekebrede, Igor Mayer, Stijn-Pieter A. van Houten, Roy T. H. Chin, Alexander Verbraeck:
How Serious are serious games? Some lessons from Infra-games. DiGRA Conference 2005 - 2003
- [c1]Wieke Bockstael-Blok, Igor Mayer, Edwin Valentin:
Supporting the Design of an Inland Container Terminal through Visualization, Simulation and Gaming. HICSS 2003: 12
Coauthor Index
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