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Edirlei Soares de Lima
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2020 – today
- 2025
- [j9]Edirlei Soares de Lima, Margot M. E. Neggers, Bruno Feijó, Marco A. Casanova, António L. Furtado:
An AI-powered approach to the semiotic reconstruction of narratives. Entertain. Comput. 52: 100810 (2025) - 2024
- [i5]Edirlei Soares de Lima, Margot M. E. Neggers, António L. Furtado:
Multigenre AI-powered Story Composition. CoRR abs/2405.06685 (2024) - [i4]Edirlei Soares de Lima, Marco A. Casanova, António L. Furtado:
Imagining from Images with an AI Storytelling Tool. CoRR abs/2408.11517 (2024) - 2023
- [j8]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Managing the plot structure of character-based interactive narratives in games. Entertain. Comput. 47: 100590 (2023) - [c28]Fausto Mourato, João Morais, Edirlei Soares de Lima:
The Meaning of Life (in Video Games). ICEC 2023: 59-71 - [c27]Edirlei Soares de Lima, Marco A. Casanova, Bruno Feijó, António L. Furtado:
Semiotic Structuring in Movie Narrative Generation. ICEC 2023: 161-175 - [c26]Edirlei Soares de Lima, Bruno Feijó, Marco A. Casanova, António L. Furtado:
ChatGeppetto - an AI-powered Storyteller. SBGames 2023: 28-37 - [c25]Claudia Sevivas, Edirlei Soares de Lima, Micaela Monteiro, João Pereira:
Comparing Serious Games and Video-Based Instructional Methods in Medical Education: A Randomized Controlled Trial. SeGAH 2023: 1-8 - [e1]Marcelo da Silva Hounsell, Edirlei Soares de Lima, Troy Costa Kohwalter, Jose Ricardo da Silva Jr.:
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023. ACM 2023 [contents] - [i3]António L. Furtado, Marco A. Casanova, Edirlei Soares de Lima:
Some Preliminary Steps Towards Metaverse Logic. CoRR abs/2307.05574 (2023) - [i2]Victor Schetinger, Sara Di Bartolomeo, Edirlei Soares de Lima, Christofer Meinecke, Rudolf Rosa:
n Walks in the Fictional Woods. CoRR abs/2308.06266 (2023) - 2022
- [j7]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Procedural generation of branching quests for games. Entertain. Comput. 43: 100491 (2022) - [j6]Edirlei Soares de Lima, Bruno M. C. Silva, Gabriel Teixeira Galam:
Adaptive virtual reality horror games based on Machine learning and player modeling. Entertain. Comput. 43: 100515 (2022) - [c24]Edirlei Soares de Lima, António L. Furtado, Bruno Feijó, Marco A. Casanova:
Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation. ICEC 2022: 61-75 - [c23]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
A Character-based Model for Interactive Storytelling in Games. SBGAMES 2022: 1-6 - [c22]Luísa Vitorino, Edirlei Soares de Lima, Clara E. Fernandes:
An Evaluation of Artificial Intelligence Components in E-Commerce Fashion Platforms. WorldCIST (1) 2022: 276-285 - [i1]Edirlei Soares de Lima, António L. Furtado, Bruno Feijó, Marco A. Casanova:
A Note on Process Modelling: Combining Situation Calculus and Petri Nets. CoRR abs/2207.00317 (2022) - 2021
- [c21]Cátia Carvalho, Edirlei Soares de Lima, Hande Ayanoglu:
An Evaluation of Remote Workers' Preferences for the Design of a Mobile App on Workspace Search. HCI (3) 2021: 527-541 - [c20]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Computational Narrative Blending Based on Planning. ICEC 2021: 289-303 - [c19]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Adaptive Branching Quests Based on Automated Planning and Story Arcs. SBGames 2021: 9-18 - 2020
- [j5]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Adaptive storytelling based on personality and preference modeling. Entertain. Comput. 34: 100342 (2020) - [c18]Edirlei Soares de Lima, Felipe João Gheno, Ana Viseu:
Sketch-Based Interaction for Planning-Based Interactive Storytelling. SBGames 2020: 154-162 - [c17]Edirlei Soares de Lima, Bruno M. C. Silva, Gabriel Teixeira Galam:
Towards the Design of Adaptive Virtual Reality Horror Games: A Model of Players' Fears Using Machine Learning and Player Modeling. SBGames 2020: 171-177
2010 – 2019
- 2019
- [c16]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning. SBGames 2019: 144-153 - 2018
- [j4]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Player behavior and personality modeling for interactive storytelling in games. Entertain. Comput. 28: 32-48 (2018) - [j3]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Video-based interactive storytelling using real-time video compositing techniques. Multim. Tools Appl. 77(2): 2333-2357 (2018) - [c15]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado, Vinicius M. Gottin:
Personality and Preference Modeling for Adaptive Storytelling. SBGames 2018: 187-196 - 2017
- [c14]Edirlei Soares de Lima, Vinicius M. Gottin, Bruno Feijó, António L. Furtado:
Network Traversal as an Aid to Plot Analysis and Composition. SBGames 2017: 144-154 - 2016
- [j2]Edirlei Soares de Lima, Bruno Feijó, Marco Antonio Casanova, António L. Furtado:
Storytelling variants based on semiotic relations. Entertain. Comput. 17: 31-44 (2016) - 2015
- [c13]Edirlei Soares de Lima, António L. Furtado, Bruno Feijó:
Storytelling Variants: The Case of Little Red Riding Hood. ICEC 2015: 286-300 - 2014
- [b1]Edirlei Everson Soares de Lima:
Storytelling Interativo Baseado EM VíDEO. Pontifical Catholic University of Rio de Janeiro, Brazil, 2014 - [j1]Edirlei Soares de Lima, Bruno Feijó, Simone D. J. Barbosa, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Draw your own story: Paper and pencil interactive storytelling. Entertain. Comput. 5(1): 33-41 (2014) - [c12]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Hierarchical generation of dynamic and nondeterministic quests in games. Advances in Computer Entertainment 2014: 24:1-24:10 - [c11]Edirlei Soares de Lima, Simone Diniz Junqueira Barbosa, Bruno Feijó, António Luz Furtado:
Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment. WebMedia 2014: 75-82 - 2013
- [c10]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado, Simone Diniz Junqueira Barbosa, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini:
Non-branching Interactive Comics. Advances in Computer Entertainment 2013: 230-245 - 2012
- [c9]Edirlei Soares de Lima, Bruno Feijó, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini, Simone Diniz Junqueira Barbosa, António L. Furtado, Fabio A. Guilherme da Silva:
Social Interaction for Interactive Storytelling. ICEC 2012: 1-15 - [c8]Fabio A. Guilherme da Silva, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feijó, Edirlei Soares de Lima:
Information-Gathering Events in Story Plots. ICEC 2012: 30-44 - [c7]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Automatic Video Editing for Video-Based Interactive Storytelling. ICME 2012: 806-811 - 2011
- [c6]Edirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Draw Your Own Story: Paper and Pencil Interactive Storytelling. ICEC 2011: 1-12 - [c5]Edirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, Fabio A. Guilherme da Silva, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications. SBGames 2011: 206-214 - [c4]Ramon Limberger, Cesar Tadeu Pozzer, Bruno Feijó, Edirlei Soares de Lima:
Supporting Characters in Interactive Storytelling. SBGames 2011: 241-249 - 2010
- [c3]Edirlei Everson Soares de Lima, Bruno Feijó, António L. Furtado, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini:
Director of Photography and Music Director for Interactive Storytelling. SBGames 2010: 129-137
2000 – 2009
- 2009
- [c2]Edirlei E. S. de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, António L. Furtado:
Virtual cinematography director for interactive storytelling. Advances in Computer Entertainment Technology 2009: 263-270 - [c1]Edirlei Everson Soares de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, António L. Furtado:
Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments. SBGames 2009: 44-51
Coauthor Index
aka: António Luz Furtado
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