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CA 2002: Geneva, Switzerland
- Computer Animation 2002, CA 2002, Geneva, Switzerland, June 19-21, 2002. IEEE Computer Society 2002, ISBN 0-7695-1594-0

Facial Animation I
- Richard E. Parent, Scott A. King, Osamu Fujimura:

Issues with Lip Sync Animation: Can You Read My Lips? 3-10 - Douglas DeCarlo, Corey Revilla, Matthew Stone

, Jennifer J. Venditti:
Making Discours Visible: Coding and Animating Conversational Facial Displays. 11-16 - Douglas Fidaleo, Ulrich Neumann:

CoArt: Co-articulation Region Analysis for Control of 2D Characters. 17-24
Virtual Heritage and Natural Phenomena
- Massimo Bergamasco, Antonio Frisoli, Federico Barbagli:

Haptics Technologies and Cultural Heritage Applications. 25-32 - Bedrich Benes, Erik Uriel Millán:

Virtual Climbing Plants Competing for Space. 33-42 - Hui Fang, John C. Hart:

Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion. 43-48 - Matthew W. Lewis, Richard E. Parent:

Interactively Evolving Virtual Environment Maps with Continuous Layered Pattern Functions. 49-54
Virtual Reality
- Enhua Wu, Yanci Zhang, Xuehui Liu:

Point Representation Augmented to Surface Reconstruction in Image-based VR. 55-64 - Ali Shahrokni, Luca Vacchetti, Vincent Lepetit, Pascal Fua:

Polyhedral Object Detection and Pose Estimation for Augmented Reality Applications. 65-72
Image-Based Modeling and Animation
- Dimitris N. Metaxas:

From Visual Input to Modeling Humans. 73-74 - Michael Gleicher, Nicola J. Ferrier

:
Evaluating Video-Based Motion Capture. 75-80 - Hyewon Seo, Lydia Yahia-Cherif, Taro Goto, Nadia Magnenat-Thalmann:

GENESIS: Generation of E-Population Based on Statistical Information. 81-88
Database Systems for Animation
- Toshio Kodama, Tosiyasu L. Kunii:

Homotopic Database Animation. 89-97 - Stefan M. Grünvogel, Jens Piesk, Stephan Schwichtenberg, Gregor Büchel:

AMOBA: A Database System for Annotating Captured Human Movements. 98-102 - Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko:

Extensive and Efficient Search of Human Movements with Hierarchical Reinforcement Learning. 103-110
Standards For Human Animation
- Björn Hartmann, Maurizio Mancini

, Catherine Pelachaud:
Formational Parameters and Adaptive Prototype Instantiation for MPEG-4 Compliant Gesture Synthesis. 111-119 - M. Cobo, Hanspeter Bieri:

A Web3D Toolbox for Creating H-Anim Compatible Actors. 120-125 - Anthony Guye-Vuillème, Daniel Thalmann:

Specifying MPEG-4 Body Behaviors. 126-132
Autonomous Characters and Behavioral Animation
- Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meeran Byun:

Representing and Parameterizing Agent Behaviors. 133-143 - Daniel Thalmann, Jean-Sébastien Monzani:

Behavioural Animation of Virtual Humans: What Kind of Laws and Rules? 144-153 - Eric Aaron, Harold C. Sun, Franjo Ivancic, Dimitris N. Metaxas:

A Hybrid Dynamical Systems Approach to Intelligent Low-Level Navigation. 154-163 - Tatiana Figueiredo Evers, Soraia Raupp Musse:

Building Artificial Memory to Autonomous Agents using Dynamic and Hierarchical Finite State Machine. 164-172
Digital Media Communication
- Wolfgang Strauss, Monika Fleischmann, Jasminko Novak, Stefan Paal, Gabriele Blome, Predrad Peranovic, Christoph Seibert, Martin Schneider:

Knowledge Discovery and Memory Space as Asymmetric Information - the Architecture of the Internet Media Lab netzspannung.org. 173-182 - Fabian Di Fiore

, Frank Van Reeth:
Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation. 183-192
Simulation of Clothes
- Nadia Magnenat-Thalmann, Pascal Volino, Frederic Cordier:

Avenues of Research in Dynamic Clothing. 193-202 - Young-Min Kang, Hwan-Gue Cho:

Bilayered Approximate Integration for Rapid and Plausible Animation of Virtual Cloth with Realistic Wrinkles. 203-214
Medical Applications
- MyungJin Kang, Hassan Sadri, Laurent Moccozet

, Nadia Magnenat-Thalmann, Pierre Hoffmeyer:
Accurate Simulation of Hip Joint Range of Motion. 215-219 - Anderson Maciel, Luciana Porcher Nedel

, Carla Maria Dal Sasso Freitas:
Anatomy-Based Joint Models for Virtual Human Skeletons. 220-224 - Clement Forest, Hervé Delingette

, Nicholas Ayache:
Removing Tetrahedra from a Manifold Mesh. 225-232
Facial Animation II
- Scott A. King, Richard E. Parent:

Lip Synchronization for Song. 233-239 - Karlo Smid, Igor S. Pandzic:

Conversational Virtual Character for the Web. 240-247 - Bernard Tiddeman, David I. Perrett:

Prototyping and Transforming Visemes for Animated Speech. 248-251 - Stefan Kopp, Ipke Wachsmuth

:
Model-based Animation of Coverbal Gesture. 252-260
Motion Retargeting
- Seyoon Tak, Oh-Young Song, Hyeong-Seok Ko:

Spacetime Sweeping: An Interactive Dynamic Constraints Solver. 261-270

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