CHI 2016: San Jose, CA, USA

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Social Media and Location Data

How Fast Can You Type on Your Phone?

Front Stage on Social Media

Families and Assistive Technology

3D Virtual Space

Mining Human Behaviors

Behavioral Change

Vulnerable Populations and Technological Support

Online Behaviors

Collaborative Fabricatio? Making Much of Machines

Learning Feedback

Visual Design Principles for Unconventional Displays

Privacy - Social and Geolocated

Social Media Engagement

Computer Supported Parenting

Personal informatic Dear Data

Older Adult Support

Real Reality Interfaces

Sociotechnical Assemblage, Participation, Interaction & Materiality

Thinking Critically

Prototyping for Fabricatio, 3D Designing, Modelling & Printing

Learning @ School

Learning Facilitaton

Paying Attention to Smartphones

Interaction Design for Audio Interfaces

Living Healthy

Designing Quality in Social Media

Physical and Digital Collections

Augmented AR and VR Experiences

Technological Care for Autism

Sustainability, Design and Environmental Sensibilities

Authentication and Privacy

(Re)understanding Makin? A Critical Broadening of Maker Cultures

Learning Programming

Tracking Fingers

VR for Collaboration

I want to know my data Democratizing, Opening and Comprehending Data

The Economics of Being Online

Designing Physical Games

Work, Multitasking, and Distraction

Physical Disability and Assistive Technologies

Citizenry and the Science? Design as Inquiry and Participation

Evaluating Technological Application in Education

Quantifying Efficiency of Input Methods

Mobile Behaviors

Touchscreen Interactions

VR & Feedback

Gamification

Displays and Shared Interactions

Mental Health in Technology Design and Social Media

Visual Impairment and Technology

What lies beyond? Design and Infrastructure through a Critical Lens

Design, Labour and the Invisible Perils of Crowdsourcing

HCI and Physiological Interactions

In-Air Gesture

Curation and Algorithms

Contextual Awareness

Distance Still Matters

Enabling End-Users and Designers

Interventions to Design Theory

HCI and Gender

Complex Tasks and Learning in Crowdsourcing

Game and Design

Crowdsourcing and Creation: Large-scale Ideas and Content Production

Embodied Interaction

Big Data and Local Society

Touch Interaction

Managing Design for Life Disruptions

Civic Tech, Participation and Society

Players' Motivations in Games

Workplace Social Performance

Patients' Participation in Online and Offline Settings

User Experience and Performance

Microtasks and Crowdsourcing

Software and Programming Tools

Did you feel the vibration-- Haptic Feedback Everywhere)

Designing for Attention and Multitasking

Politics on Social Media

Gesture Elicitation and Interaction

Supporting Player Performance

End-User Programming

Health Support

Participating in Well-Being and Family

Input Technology

Comprehension through Visualization

Haptic Sensation Meets Screens

Smartphone Authentication

Shape Changing Displays

Fat Fingers, Small Watches

Online Communities - Identities and Behaviors

Affording Collective Action in Social Media

Designing New Player Experiences

Usability and User Burden

Reflection on UX Design

Display and Visualizations

Reward me! Motivating and Incentivising Crowdsourcing

Making Interfaces Work for Each Individual

Everyday Objects as Interaction Surfaces

Fingers and Technology

Privacy over Time and Relationships

Supporting Player Social Experiences

How Does It Look? Evaluating Visual Design

Participatory Design (PD) and Applications

Health Support & Management

UX and Usability Methods

Backstage of Crowdsourcing Legitimacy, Performance and Crowd Support

Expressive HCI

Search and Discovery

Interaction with Small Displays

How can Smartphones Fit Our Lives?

Video Sharing

Privacy and Security Interfaces

Detecting User Emotion

Diverse Disabilities and Technological Support

Robot Personalities

Problem-solving or not? The Boundaries of HCI Research

Visualization Methods and Evaluation

Transportation and HCI

Interaction Techniques for Mobile Interfaces

Eye Gaze

Mental Models of Privacy

Living in Smart Environments

Design for Health Care

Representing User Experience

Making Music on the Brain

Natural User Interfaces for InfoVis

Multi-Device Interaction

Social Media and Health

Engaging Players in Games

Food as Method and Inquiry

Medical Device Sensing

Supporting Information Seeking

Designing New Materials and Manufacturing Techniques

Eye Tracking Applications

Large Display Interaction

IoT and HCI ASAP!

Smart Homes, Devices and Data

Seams of Craft, Design and Fabrication

Body and Fashion