default search action
VR 2019: Osaka, Japan
- IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019, Osaka, Japan, March 23-27, 2019. IEEE 2019, ISBN 978-1-7281-1377-7
Conference Papers
Session 1: 360 Video 1
- Raehyuk Jung, Aiden Seung Joon Lee, Amirsaman Ashtari, Jean-Charles Bazin:
Deep360Up: A Deep Learning-Based Approach for Automatic VR Image Upright Adjustment. 1-8 - Thiago L. T. da Silveira, Cláudio R. Jung:
Dense 3D Scene Reconstruction from Multiple Spherical Images for 3-DoF+ VR Applications. 9-18
Session 2: Haptics and Perception
- Brandon J. Matthews, Bruce H. Thomas, G. Stewart Von Itzstein, Ross T. Smith:
Remapped Physical-Virtual Interfaces with Bimanual Haptic Retargeting. 19-27 - David Brickler, Matias Volonte, Jeffrey W. Bertrand, Andrew T. Duchowski, Sabarish V. Babu:
Effects of Stereoscopic Viewing and Haptic Feedback, Sensory-Motor Congruence and Calibration on Near-Field Fine Motor Perception-Action Coordination in Virtual Reality. 28-37 - HyeongYeop Kang, Geonsun Lee, JungHyun Han:
Visual Manipulation for Underwater Drag Force Perception in Immersive Virtual Environments. 38-46 - André Zenner, Antonio Krüger:
Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality. 47-55
Session 3: Redirected Walking
- Jerald Thomas, Evan Suma Rosenberg:
A General Reactive Algorithm for Redirected Walking Using Artificial Potential Functions. 56-62 - Dang-Yang Lee, Yang-Hun Cho, In-Kwon Lee:
Real-time Optimal Planning for Redirected Walking Using Deep Q-Learning. 63-71 - Justin Messinger, Eric Hodgson, Eric R. Bachmann:
Effects of Tracking Area Shape and Size on Artificial Potential Field Redirected Walking. 72-80
Session 4: Rendering
- Dejing He, Rui Wang, Hujun Bao:
Real-Time Rendering of Stereo-Consistent Contours. 81-87 - Laura Fink, Nora Hensel, Daniela Markov-Vetter, Christoph Weber, Oliver G. Staadt, Marc Starnrninqer:
Hybrid Mono-Stereo Rendering in Virtual Reality. 88-96 - Christoph Müller, Matthias Braun, Thomas Ertl:
Optimised Molecular Graphics on the HoloLens. 97-102 - Markus Schütz, Katharina Krösl, Michael Wimmer:
Real-Time Continuous Level of Detail Rendering of Point Clouds. 103-110
Session 5: Audio
- Haonan Cheng, Shiguang Liu:
Haptic Force Guided Sound Synthesis in Multisensory Virtual Reality (VR) Simulation for Rigid-Fluid Interaction. 111-119 - Hansung Kim, Luca Hernaggi, Philip J. B. Jackson, Adrian Hilton:
Immersive Spatial Audio Reproduction for VR/AR Using Room Acoustic Modelling from 360° Images. 120-126
Session 6: Collaboration
- Jerônimo Gustavo Grandi, Henrique Galvan Debarba, Anderson Maciel:
Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities. 127-135 - Tim Weißker, Alexander Kulik, Bernd Froehlich:
Multi-Ray Jumping: Comprehensible Group Navigation for Collocated Users in Immersive Virtual Reality. 136-144 - Marco Cavallo, Mishal Dholakia, Matous Havlena, Kenneth Ocheltree, Mark Podlaseck:
Dataspace: A Reconfigurable Hybrid Reality Environment for Collaborative Information Analysis. 145-153
Session 7: Training and Learning
- Jiayan Zhao, Alexander Klippel:
Scale - Unexplored Opportunities for Immersive Technologies in Place-based Learning. 155-162 - Meng-Yun Liao, Ching-Ying Sung, Hao-Chuan Wang, Wen-Chieh Lin:
Virtual Classmates: Embodying Historical Learners' Messages as Learning Companions in a VR Classroom through Comment Mapping. 163-171 - Yi-Ting Chen, Chi-Hsuan Hsu, Chih-Han Chung, Yu-Shuen Wang, Sabarish V. Babu:
iVRNote: Design, Creation and Evaluation of an Interactive Note-Taking Interface for Study and Reflection in VR Learning Environments. 172-180 - Rory M. S. Clifford, Sungchul Jung, Simon Hoerrnann, Mark Billinghurst, Robert W. Lindeman:
Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality. 181-189 - Jean-Daniel Taupiac, Nancy Hodriguez, Olivier Strauss, Martin Rabier:
Ad-hoc Study on Soldiers Calibration Procedure in Virtual Reality. 190-199
Session 8: Visualization Tools and Applications
- Maxime Cordeil, Andrew Cunningham, Benjamin Bach, Christophe Hurter, Bruce H. Thomas, Kim Marriott, Tim Dwyer:
IATK: An Immersive Analytics Toolkit. 200-209 - Seung Youb Ssin, James A. Walsh, Ross T. Smith, Andrew Cunningham, Bruce H. Thomas:
GeoGate: Correlating Geo-Temporal Datasets Using an Augmented Reality Space-Time Cube and Tangible Interactions. 210-219 - Arindam Dey, Alex Chatburn, Mark Billinghurst:
Exploration of an EEG-Based Cognitively Adaptive Training System in Virtual Reality. 220-226
Session 9: Perception of Depth and Space
- Etienne Peillard, Thomas Thebaud, Jean-Marie Normand, Ferran Argelaguet, Guillaume Moreau, Anatole Lécuyer:
Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality. 227-236 - Carlos Salas Rosales, Grant D. Pointon, Haley Adams, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, William B. Thompson, Bobby Bodenheimer:
Distance Judgments to On- and Off-Ground Objects in Augmented Reality. 237-243 - Alex Peer, Kevin Ponto:
Mitigating Incorrect Perception of Distance in Virtual Reality through Personalized Rendering Manipulation. 244-250
Session 10: Rendering and Simulation
- Takuro Takezawa, Daisuke Iwai, Kosuke Sato, Toshihiro Hara, Yusaku Takeda, Kenji Murase:
Material Surface Reproduction and Perceptual Deformation with Projection Mapping for Car Interior Design. 251-258 - Eun-Cheol Lee, Yong-Hun Cho, In-Kwon Lee:
Simulating Water Resistance in a Virtual Underwater Experience Using a Visual Motion Delay Effect. 259-266
Session 11: Sensing and Capture
- Yajie Zhao, Qingguo Xu, Weikai Chen, Chao Du, Jun Xing, Xinyu Huang, Ruigang Yang:
Mask-off: Synthesizing Face Images in the Presence of Head-mounted Displays. 267-276
Session 12: Applications
- Ceenu George, Mohamed Khamis, Daniel Buschek, Heinrich Hussmann:
Investigating the Third Dimension for Authentication in Immersive Virtual Reality and in the Real World. 277-285 - Douglas Yamashita de Moura, Amela Sadagic:
The Effects of Stereopsis and Immersion on Bimanual Assembly Tasks in a Virtual Reality System. 286-294 - Ekaterina Prasolova-Førland, Mikhail Fominykh, Oscar Ihlen Ekelund:
Empowering Young Job Seekers with Virtual Reality. 295-302 - Quentin Galvane, I-Sheng Lin, Fernando Arqelaquet, Tsai-Yen Li, Marc Christie:
VR as a Content Creation Tool for Movie Previsualisation. 303-311
Session 13: Haptics and Vibrotactiles
- Velko Vechev, Juan Jose Zarate, David Lindlbauer, Ronan Hinchet, Herbert Shea, Otmar Hilliges:
TacTiles: Dual-Mode Low-Power Electromagnetic Actuators for Rendering Continuous Contact and Spatial Haptic Patterns in VR. 312-320 - Xavier de Tinguy, Claudio Pacchierotti, Maud Marchal, Anatole Lécuyer:
Toward Universal Tangible Objects: Optimizing Haptic Pinching Sensations in 3D Interaction. 321-330 - Chiu-Hsuan Wang, Chen-Yuan Hsieh, Neng-Hao Yu, Andrea Bianchi, Liwei Chan:
HapticSphere: Physical Support To Enable Precision Touch Interaction in Mobile Mixed-Reality. 331-339 - Dimitar Valkov, Lars Linsen:
Vibro-tactile Feedback for Real-world Awareness in Immersive Virtual Environments. 340-349
Session 14: Displays 1
- Kien T. P. Tran, Sungchul Jung, Simon Hoerrnann, Robert W. Lindeman:
MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities. 350-358
Session 15: Navigation and Redirection
- Lung-Pan Cheng, Eyal Ofek, Christian Holz, Andrew D. Wilson:
VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments. 359-366 - Sara Hanson, Richard A. Paris, Haley Adams, Bobby Bodenheimer:
Improving Walking in Place Methods with Individualization and Deep Networks. 367-376 - Travis Stebbins, Eric D. Ragan:
Redirecting View Rotation in Immersive Movies with Washout Filters. 377-385 - Oaigo Hayashi, Kazuyuki Fujita, Kazuki Takashima, Robert W. Lindernan, Yoshifumi Kitarnura:
Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality. 386-394 - Nicholas Rewkowski, Atul Rungta, Mary C. Whitton, Ming C. Lin:
Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments. 395-404
Session 16: 360 Video 2
- Po Kong Lai, Shuang Xie, Jochen Lang, Robert Laqaruère:
Real-Time Panoramic Depth Maps from Omni-directional Stereo Images for 6 DoF Videos in Virtual Reality. 405-412 - Seyedkoosha Mirhosseini, Parmida Ghahremani, Sushant Ojal, Joseph Marino, Arie Kaufrnan:
Exploration of Large Omnidirectional Images in Immersive Environments. 413-422 - Tuuli Keskinen, Ville Mäkelä, Pekka Kallionierni, Jaakko Hakulinen, Jussi Karhu, Kimmo Ronkainen, John Mäkelä, Markku Turunen:
The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos. 423-430 - Yasushi Ikei, Vibol Yem, Kento Tashiro, Toi Fujie, Tomohiro Amemiya, Michiteru Kitazaki:
Live Stereoscopic 3D Image with Constant Capture Direction of 360°Cameras for High-Quality Visual Telepresence. 431-439 - Jintao Tang, Xinyu Zhang:
Hybrid Projection For Encoding 360 VR Videos. 440-447
Session 17: Audio and Perception
- Olli S. Hurnmukainen, Sebastian J. Schlecht, Thomas Robotham, Axel Plinge, Emanuël Anco Peter Habets:
Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality. 448-454 - Atul Rungta, Nicholas Rewkowski, Roberta L. Klatzky, Dinesh Manocha:
P-Reverb: Perceptual Characterization of Early and Late Reflections for Auditory Displays. 455-463
Session 18: Head and Gaze Input
- Rawan Alghofaili, Michael S. Solah, Haikun Huang, Yasuhito Sawahata, Marc Pomplun, Lap-Fai Yu:
Optimizing Visual Element Placement via Visual Attention Analysis. 464-473 - Diako Mardanbegi, Benedikt Mayer, Ken Pfeuffer, Shahram Jalaliniya, Hans Gellersen, Alexander Perzl:
EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments. 474-483
Session 19: Medical Applications Therapy
- Dion Willis, Wendy A. Powell, Vaughan Powell, Brett Stevens:
Visual Stimulus Disrupts the Spatial Localization of a Tactile Sensation in Virtual Reality. 484-491 - Ocean Hurd, Sri Kurniawan, Mircea Teodorescu:
Virtual Reality Video Game Paired with Physical Monocular Blurring as Accessible Therapy for Amblyopia. 492-499 - Florian Kern, Carla Winter, Dominik Gall, Ivo Käthner, Paul Pauli, Marc Erich Latoschik:
Immersive Virtual Reality and Gamification Within Procedurally Generated Environments to Increase Motivation During Gait Rehabilitation. 500-509
Session 20: Avatars
- Lorraine Lin, Aline Normoyle, Alexandra Adkins, Yu Sun, Andrew C. Robb, Yuting Ye, Massimiliano Di Luca, Sophie Jörg:
The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion. 510-518 - Nami Ogawa, Takuji Narumi, Michitaka Hirose:
Virtual Hand Realism Affects Object Size Perception in Body-Based Scaling. 519-528 - Thibault Porssut, Bruno Herbelin, Ronan Boulic:
Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR. 529-537 - Michael E. Walker, Daniel Szafir, Irene Rae:
The Influence of Size in Augmented Reality Telepresence Avatars. 538-546 - Boram Yoon, Hyung-il Kim, Gun A. Lee, Mark Billinghurst, Woontack Woo:
The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration. 547-556
Session 21: Displays 2
- Hikaru Takatori, Masashi Hiraiwa, Hiroaki Yano, Hiroo Iwata:
Large-Scale Projection-Based Immersive Display: The Design and Implementation of LargeSpace. 557-565 - Khrystyna Vasylevska, Hyunjin Yoo, Tara Akhavan, Hannes Kaufmann:
Towards Eye-Friendly VR: How Bright Should It Be? 566-574 - Christina Trepkowski, David Eibich, Jens Maiero, Alexander Marquardt, Ernst Kruijff, Steven Feiner:
The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented Reality. 575-584
Session 22: Interaction Techniques
- Anil Ufuk Batmaz, Mayra Donaji Barrera Machuca, Duc-Minh Pham, Wolfgang Stuerzlinger:
Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR? 585-592 - Kadek Ananta Satriadi, Barrett Ens, Maxime Cordeil, Bernhard Jenny, Tobias Czauderna, Wesley Willett:
Augmented Reality Map Navigation with Freehand Gestures. 593-603 - Michael Bonfert, Robert Porzel, Rainer Malaka:
Get a Grip! Introducing Variable Grip for Controller-Based VR Systems. 604-612 - Tobias Günther, Lars Engeln, Sally J. Busch, Rainer Groh:
The Effect of Elastic Feedback on the Perceived User Experience and Presence of Travel Methods in Immersive Environments. 613-620
Session 23: Perception
- Théo Perrin, Hugo A. Kerhervé, Charles Faure, Richard Kulpa, Anthony Sorel, Benoit Bideau:
Enactive Approach to Assess Perceived Speed Error during Walking and Running in Virtual Reality. 622-629 - Pin-Sung Ku, Yu-Chih Lin, Yi-Hao Peng, Mike Y. Chen:
PeriText: Utilizing Peripheral Vision for Reading Text on Augmented Reality Smart Glasses. 630-635 - Elisa Maria Klose, Nils Adrian Mack, Jens Hegenberg, Ludger Schmidt:
Text Presentation for Augmented Reality Applications in Dual-Task Situations. 636-644 - Andrew MacQuarrie, Anthony Steed:
Perception of Volumetric Characters' Eye-Gaze Direction in Head-Mounted Displays. 645-654
Session 24: Medical Applications Training
- Katharina Krösl, Carmine Elvezio, Michael Wimmer, Matthias Hürbe, Steven Feiner, Sonja Karst:
ICthroughVR: Illuminating Cataracts through Virtual Reality. 655-663 - Naveen Kumar Sankaran, Harris J. Nisar, Ji Zhang, Kyle Formella, Jennifer R. Amos, Lisa T. Barker, John A. Vozenilek, Steven M. LaValle, Thenkurussi Kesavadas:
Efficacy Study on Interactive Mixed Reality (IMR) Software with Sepsis Prevention Medical Education. 664-670 - Mores Prachyabrued, Disathon Wattanadhirach, Richard B. Dudrow, Nat Krairojananan, Pusit Fuengfoo:
Toward Virtual Stress Inoculation Training of Prehospital Healthcare Personnel: A Stress-Inducing Environment Design and Investigation of an Emotional Connection Factor. 671-679
Session 25: Navigation
- Hugo Brument, Iana Podkosova, Hannes Kaufmann, Anne-Hélène Olivier, Ferran Argelaguet:
Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour. 680-689 - Carolin Wienrich, Nina Döllinger, Simon Kock, Klaus Gramann:
User-Centered Extension of a Locomotion Typology: Movement-Related Sensory Feedback and Spatial Learning. 690-698 - HyeongYeop Kang, Geonsun Lee, Dae Seok Kang, Ohung Kwon, Jun Yeup Cho, Ho-Jung Choi, JunaHvun Han:
Jumping Further: Forward Jumps in a Gravity-reduced Immersive Virtual Environment. 699-707 - Lili Wang, Han Zhao, Zesheng Wang, Jian Wu, Bingqiang Li, Zhiming He, Voicu Popescu:
Occlusion Management in VR: A Comparative Study. 708-716
Session 26: Social Interactions
- Florian Berton, Anne-Hélène Olivier, Julien Bruneau, Ludovic Hoyet, Julien Pettré:
Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup. 717-725 - Christos Mousas, Alexandros Koilias, Dimitris Anastasiou, Banafsheh Rekabdar, Christos-Nikolaos Anagnostopoulos:
Effects of Self-Avatar and Gaze on Avoidance Movement Behavior. 726-734
Session 27: Visualization Techniques
- Alejandro Martin-Gomez, Ulrich Eck, Nassir Navab:
Visualization Techniques for Precise Alignment in VR: A Comparative Study. 735-741 - Uwe Gruenefeld, Ilja Koethe, Daniel Lange, Sebastian WeirB, Wilko Heuten:
Comparing Techniques for Visualizing Moving Out-of-View Objects in Head-mounted Virtual Reality. 742-746 - Jung Who Nam, Krista McCullough, Joshua Tveite, Maria Molina Espinosa, Charles H. Perry, Barry T. Wilson, Daniel F. Keefe:
Worlds-in-Wedges: Combining Worlds-in-Miniature and Portals to Support Comparative Immersive Visualization of Forestry Data. 747-755
Session 28: Avatar Technologies
- Nicholas Toothman, Michael Neff:
The Impact of Avatar Tracking Errors on User Experience in VR. 756-766 - Yining Lang, Wei Liang, Lap-Fai Yu:
Virtual Agent Positioning Driven by Scene Semantics in Mixed Reality. 767-775 - Bilal Alchalabi, Jocelyn Faubert, David R. Labbé:
EEG Can Be Used to Measure Embodiment When Controlling a Walking Self-Avatar. 776-783 - Fabien Danieau, Ilja Gubins, Nicolas Olivier, Olivier Dumas, Bernard Denis, Thomas Lopez, Nicolas Mollet, Brian Frager, Quentin Avril:
Automatic Generation and Stylization of 3D Facial Rigs. 784-792
Session 29: Cognition and Psychology
- David Heidrich, Sebastian Oberdörfer, Marc Erich Latoschik:
The Effects of Immersion on Harm-inducing Factors in Virtual Slot Machines. 793-801 - Daniel Reinhardt, Steffen Haesler, Jörn Hurtienne, Carolin Wienrich:
Entropy of Controller Movements Reflects Mental Workload in Virtual Reality. 802-808 - Tiffany Luong, Nicolas Martin, Ferran Argelaguet, Anatole Lécuyer:
Studying the Mental Effort in Virtual Versus Real Environments. 809-816
Session 30: Cybersickness
- Shi-Hong Liu, Neng-Hao Yu, Li-Wei Chan, Yi-Hao Peng, Wei-Zen Sun, Mike Y. Chen:
PhantomLegs: Reducing Virtual Reality Sickness Using Head-Worn Haptic Devices. 817-826 - Dae Kyo Jeong, Sangbong Yoo, Yun Jang:
Cybersickness Analysis with EEG Using Deep Learning Algorithms. 827-835
Posters
- Haley Adams, Jack H. Noble, William G. Morrel, Alejandro Rivas, Justin R. Shinn, Robert F. Labadie, Bobby Bodenheimer:
Play it by Ear: An Immersive Ear Anatomy Tutorial. 836-837 - Christoph Allmacher, Manuel Dudczig, Sebastian Knopp, Philipp Klimant:
Virtual Reality for Virtual Commissioning of Automated Guided Vehicles. 838-839 - Niels Koch Andreasen, Sarune Baceviciute, Prajakt Pande, Guido Makransky:
Virtual Reality Instruction Followed by Enactment Can Increase Procedural Knowledge in a Science Lesson. 840-841 - Hirooki Aoki:
Occurrence of Pseudo-Haptics by Swimming in a Virtual Reality Environment. 842-843 - Byung-Chull Bae, Su-ji Jang, Duck-Ki Ahn, Gapyuel Seo:
A VR Interactive Story Using POV and Flashback for Empathy. 844-845 - Lewis Baker, Stefanie Zollmann, Jonathan Ventura:
Spherical Structure-from-Motion for Casual Capture of Stereo Panoramas. 846-847 - Adrian Barberis, Trystan Bennet, Meredith Minear:
"Ready Player One": Enhancing Omnidirectional Treadmills for Use in Virtual Environments. 848-849 - Jonathan Becker, Uli Meyer, Tobias Eichler, Susanne Draheim:
A Supernatural VR Environment for Spatial User Rotation. 850-851 - Yulong Bian, Chao Zhou, Yeqing Chen, Yanshuai Zhao, Juan Liu, Chenglei Yang, Xiangxu Meng:
Explore the Weak Association between Flow and Performance Based on a Visual Search Task Paradigm in Virtual Reality. 852-853 - Lindsay Blackwell, Nicole B. Ellison, Natasha Elliott-Deflo, Raz Schwartz:
Harassment in Social VR: Implications for Design. 854-855 - Evan Blanpied, Jessica J. Good, Tabitha C. Peck:
Shooter Bias and Socioeconomic Status in Virtual Reality. 856-857 - Alberto Boem, Yu-uki Enzaki, Hiroaki Yano, Hiroo Iwata:
Human Perception of a Haptic Shape-changing Interface with Variable Rigidity and Size. 858-859 - Sabah Boustila, Thomas Guégan, Kazuki Takashima, Yoshifumi Kitamura:
Text Typing in VR Using Smartphones Touchscreen and HMD. 860-861 - Sabah Boustila, Hao Zheng, Bai Shuxia, Kazuki Takashima, Yoshifumi Kitamura:
Exploring Scalable WorkSpace Based on Virtual and Physical Movable Wall. 862-863 - Caio Brito, Kenny Mitchell:
Repurposing Labeled Photographs for Facial Tracking with Alternative Camera Intrinsics. 864-865 - Nicko R. Caluya, Marc Ericson C. Santos:
Kantenbouki VR: A Virtual Reality Authoring Tool for Learning Localized Weather Reporting. 866-867 - James Calvert, Rhodora Abadia, Syed Mohammad Tauseef:
Design and Testing of a Virtual Reality Enabled Experience that Enhances Engagement and Simulates Empathy for Historical Events and Characters. 868-869 - Julien Casarin, Antoine Ladrech, Tristan Tchilinguirian, Dominique Bechmann:
A UMI3D-based Interactions Analytics System for XR Devices and Interaction Techniques. 870-871 - Marco Cavallo, Angus G. Forbes:
CAVE-AR: A VR Authoring System to Interactively Design, Simulate, and Debug Multi-user AR Experiences. 872-873