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IEEE Transactions on Games, Volume 16
Volume 16, Number 1, March 2024
- Caroline L. Resek

, Pedro P. Siniscalchi
, Bárbara Pimenta Caetano
, Kayque W. R. Oliveira
, Melise M. V. Paula
, Jano M. Souza
:
Gamification of Citizen Participation: A Systematic Mapping. 1-15 - Damian Kutzias

, Sebastian von Mammen:
Recent Advances in Procedural Generation of Buildings: From Diversity to Integration. 16-35 - Anurag Sarkar

, Matthew Guzdial
, Sam Snodgrass, Adam Summerville, Tiago Machado, Gillian Smith
:
Procedural Content Generation via Knowledge Transformation (PCG-KT). 36-50 - Hui Bai

, Ruimin Shen, Yue Lin, Botian Xu, Ran Cheng
:
Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning Toward Asynchronous Commercial Games. 51-63 - Leonardo Tórtoro Pereira

, Breno M. F. Viana, Claudio Fabiano Motta Toledo
:
A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles. 64-74 - M Charity

, Isha Dave
, Ahmed Khalifa
, Julian Togelius
:
Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System. 75-89 - Qian Luo

, Tien-Ping Tan
, Yi Su
, Zhanggen Jin:
MDou: Accelerating DouDiZhu Self-Play Learning Using Monte-Carlo Method With Minimum Split Pruning and a Single Q-Network. 90-101 - Xiaoyun Feng

, Li Jiang, Xudong Yu
, Haoran Xu, Xiaoyan Sun, Jie Wang, Xianyuan Zhan
, Wai Kin Chan
:
Curriculum Goal-Conditioned Imitation for Offline Reinforcement Learning. 102-112 - Alessandro Sestini

, Linus Gisslén, Joakim Bergdahl
, Konrad Tollmar, Andrew D. Bagdanov
:
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories. 113-126 - Susanna Värtinen, Perttu Hämäläinen

, Christian Guckelsberger
:
Generating Role-Playing Game Quests With GPT Language Models. 127-139 - Jian Zhao

, Xunhan Hu, Mingyu Yang
, Wengang Zhou
, Jiangcheng Zhu
, Houqiang Li
:
CTDS: Centralized Teacher With Decentralized Student for Multiagent Reinforcement Learning. 140-150 - Yufan Xue

, Yuxiang Sun
, Jiawei Zhou, Lisha Peng, Xianzhong Zhou
:
Multiattribute Decision-Making in Wargames Leveraging the Entropy-Weight Method in Conjunction With Deep Reinforcement Learning. 151-161 - Chuan Wang, Bing Sun, Ke-Jing Du, Jian-Yu Li

, Zhi-Hui Zhan
, Sang-Woon Jeon
, Hua Wang
, Jun Zhang
:
A Novel Evolutionary Algorithm With Column and Sub-Block Local Search for Sudoku Puzzles. 162-172 - Tristan Walker

, Barry Gilhuly
, Armin Sadeghi
, Matt Delbosc
, Stephen L. Smith
:
Predictive Dead Reckoning for Online Peer-to-Peer Games. 173-184 - Nicola Mignoni

, Raffaele Carli
, Mariagrazia Dotoli
:
Optimal Decision Strategies for the Generalized Cuckoo Card Game. 185-194 - Bruno Lopes Xavier

, Davi Viana
, Rodrigo Pereira dos Santos
:
A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem. 195-204 - Antonio Costantino Marceddu

, Bartolomeo Montrucchio
:
A Quantum Adaptation for the Morra Game and Some of Its Variants. 205-213 - Celso França

, Zisen Zhou
, Carolina Fernanda da Silva, Cibele Simões de Oliveira Santos
, Lucas Braga Ferreira, Lucas Henrique Pereira
, Marcos Pablo Souza de Almeida, Marina Iolanda Oliveira, Thaís Damásio
, Vinícius Pacheco
, Fabrício Góes
:
CreativeStone: A Creativity Booster for Hearthstone Card Decks. 214-224 - Shuxing Li

, Jiawei Xu
, Honghua Dong
, Yu Yang, Chun Yuan
, Peng Sun
, Lei Han
:
The Fittest Wins: A Multistage Framework Achieving New SOTA in ViZDoom Competition. 225-234 - Cong Lu

, Raluca Georgescu, Johan Verwey:
Go-Explore Complex 3-D Game Environments for Automated Reachability Testing. 235-240 - Claudio Rubio, Ismael Gallardo

, Felipe Besoain
:
Promoting Healthy Behaviors Through an RPG Videogame: An Elaboration Likelihood Model Based Approach. 241-246
Volume 16, Number 2, June 2024
- Lincoln Magalhães Costa

, Anders Drachen
, Francisco Carlos Monteiro Souza
, Geraldo Xexéo
:
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping. 250-269 - Wei Li, Weiyan Liu, Shitong Shao, Shiyi Huang, Aiguo Song

:
Attention-Based Intrinsic Reward Mixing Network for Credit Assignment in Multiagent Reinforcement Learning. 270-281 - Chung-Chin Shih

, Ting-Han Wei
, Ti-Rong Wu
, I-Chen Wu
:
A Local-Pattern Related Look-Up Table. 282-290 - Xinjie Gu

, Gang Liu
, Xiangbo Zhang
, Lili Tang, Xihong Zhou, Weifang Qiu:
Infrared-Visible Synthetic Data from Game Engine for Image Fusion Improvement. 291-302 - Roberto Gallotta

, Kai Arulkumaran
, Lisa B. Soros
:
Preference-Learning Emitters for Mixed-Initiative Quality-Diversity Algorithms. 303-316 - Ruo-Ze Liu

, Yanjie Shen, Yang Yu
, Tong Lu
:
Revisiting of AlphaStar. 317-330 - Robert Ross

, Richard Hall
:
Tabletop Escape Room Activities for Engaging Outreach in Engineering - A Preliminary Approach. 331-341 - Andrew Bauer

:
Artificial Intelligence With Graph Neural Networks Applied to a Risk-Like Board Game. 342-351 - Tianze Zhou

, Fubiao Zhang
, Kun Shao, Zipeng Dai, Kai Li
, Wenhan Huang, Weixun Wang
, Bin Wang
, Dong Li, Wulong Liu, Jianye Hao
:
Cooperative Multiagent Transfer Learning With Coalition Pattern Decomposition. 352-364 - Simão Reis

, Rita Novais
, Luís Paulo Reis
, Nuno Lau
:
An Adversarial Approach for Automated Pokémon Team Building and Metagame Balance. 365-375 - Chia-Ru Chung

, Shih-Ching Yeh
, Eric Hsiao-Kuang Wu
, Sheng-Yang Lin:
Qigong Master: A Qigong-Based Attention Training Game Using Action Recognition and Balance Analysis. 376-383 - Aleksandar Stanic

, Yujin Tang
, David Ha, Jürgen Schmidhuber
:
Learning to Generalize With Object-Centric Agents in the Open World Survival Game Crafter. 384-395 - Yu-Yen Chung

, Prabhakaran Balakrishnan
:
Optimizing Camera Setup for In-Home First-Person Rendering Mixed-Reality Gaming System. 396-408 - Mohammad Matin Amini

, Vahid Shalchyan
:
Designing a Motion-Onset Visual-Evoked Potential-Based Brain-Computer Interface to Control a Computer Game. 409-418 - Kuei-Tso Lee

, Yen-Yun Huang, Je-Ruei Yang, Sheng-Jyh Wang
:
Opponent Exploitation Based on Bayesian Strategy Inference and Policy Tracking. 419-430 - Chris Martens

, Alexander Card
, Henry Crain, Asha Khatri:
Modeling Game Mechanics With Ceptre. 431-444 - Xiangxu Yu

, Zhenqiang Ying, Neil Birkbeck, Yilin Wang, Balu Adsumilli, Alan C. Bovik
:
Subjective and Objective Analysis of Streamed Gaming Videos. 445-458 - Michael Beukman

, Manuel Fokam
, Marcel Kruger
, Guy Axelrod
, Muhammad Umair Nasir
, Branden Ingram
, Benjamin Rosman
, Steven James
:
Hierarchically Composing Level Generators for the Creation of Complex Structures. 459-469 - Xingzhou Lou

, Junge Zhang
, Yali Du
, Chao Yu
, Zhaofeng He
, Kaiqi Huang
:
Leveraging Joint-Action Embedding in Multiagent Reinforcement Learning for Cooperative Games. 470-482 - Akash Adhikari

, Stanislav Anatolyev
, Dmitry Dagaev
:
Do Mistakes Provoke New Mistakes? Evidence From Chess. 483-488 - Ziqi Wang

, Tianye Shu
, Jialin Liu
:
State-Space Closure: Revisiting Endless Online Level Generation via Reinforcement Learning. 489-492 - Markos Viggiato

, Cor-Paul Bezemer
:
Leveraging the OPT Large Language Model for Sentiment Analysis of Game Reviews. 493-496
Volume 16, Number 3, September 2024
- Cale Plut

, Philippe Pasquier, Jeff Ens, Renaud Bougueng:
PreGLAM: A Predictive Gameplay-Based Layered Affect Model. 497-508 - Zheng Fang

, Biao Zhao
, Guizhong Liu
:
Image Augmentation-Based Momentum Memory Intrinsic Reward for Sparse Reward Visual Scenes. 509-517 - Youpeng Zhao

, Jian Zhao
, Xunhan Hu
, Wengang Zhou
, Houqiang Li
:
Full DouZero+: Improving DouDizhu AI by Opponent Modeling, Coach-Guided Training and Bidding Learning. 518-529 - Mao Xu

, Shuzhi Sam Ge
, Dongjie Zhao
, Qian Zhao
:
Improved Exploration With Demonstrations in Procedurally-Generated Environments. 530-543 - Yixian Zhang

, Zhuoxuan Li
, Yiding Cao
, Xuan Zhao
, Jinde Cao
:
Deep Reinforcement Learning Using Optimized Monte Carlo Tree Search in EWN. 544-555 - Jian Zhao

, Mingyu Yang
, Youpeng Zhao
, Xunhan Hu
, Wengang Zhou
, Houqiang Li
:
MCMARL: Parameterizing Value Function via Mixture of Categorical Distributions for Multi-Agent Reinforcement Learning. 556-565 - Yuxiang Mai

, Yifan Zang
, Qiyue Yin
, Wancheng Ni
, Kaiqi Huang
:
Deep Multitask Multiagent Reinforcement Learning With Knowledge Transfer. 566-576 - Ying-Jih Ding, Wun-She Yap

, Kok-Chin Khor
:
Profiling and Identifying Smurfs or Boosters on Dota 2 Using K-Means and IQR. 577-585 - Kyle Worrall

, Tom Collins
:
Considerations and Concerns of Professional Game Composers Regarding Artificially Intelligent Music Technology. 586-597 - Lucien Troillet

, Kiminori Matsuzaki
:
Evaluating the Influence of Imperfect Information in Geister Using DREAM Trained Agents. 598-610 - Shiwei Zhao

, Jiaheng Qi
, Zhipeng Hu
, Han Yan
, Runze Wu
, Xudong Shen
, Tangjie Lv
, Changjie Fan
:
VESPA: A General System for Vision-Based Extrasensory Perception Anticheating in Online FPS Games. 611-620 - Wei Li

, Ziming Qiu
, Shitong Shao
, Aiguo Song
:
MDDP: Making Decisions From Different Perspectives in Multiagent Reinforcement Learning. 621-634 - Jean-Baptiste Hervé

, Christoph Salge
, Henrik Warpefelt
:
An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition. 635-644 - Hyeonchang Jeon

, In-Chang Baek
, Cheong-mok Bae
, TaeHwa Park
, Wonsang You
, Taegwan Ha
, Hoyoun Jung
, Jinha Noh
, Seungwon Oh
, Kyung-Joong Kim
:
RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games. 645-658 - Anurag Sarkar

, Seth Cooper
:
Latent Combinational Game Design. 659-669 - Kexing Peng

, Tinghuai Ma
, Xin Yu
, Huan Rong
, Yurong Qian
, Najla Al-Nabhan
:
GCMA: An Adaptive Multiagent Reinforcement Learning Framework With Group Communication for Complex and Similar Tasks Coordination. 670-682 - Daniel L. Gardner

, LouAnne Boyd
, Reginald T. Gardner
:
Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games. 683-696 - Mohammad Reza Taesiri

, Finlay Macklon
, Sarra Habchi
, Cor-Paul Bezemer
:
Searching Bug Instances in Gameplay Video Repositories. 697-710 - Wilson Kazuo Mizutani

, Fabio Kon
:
Rulebook: An Architectural Pattern for Self-Amending Mechanics in Digital Games. 711-721 - Sara Karimi

, Sahar Asadi
, Amir Hossein Payberah
:
BaziGooshi: A Hybrid Model of Reinforcement Learning for Generalization in Gameplay. 722-734 - Gianluca Guglielmo

, Michal Klincewicz
, Elisabeth Huis in 't Veld
, Pieter Spronck
:
Tracking Early Differences in Tetris Performance Using Eye Aspect Ratio Extracted Blinks. 735-741
Volume 16, Number 4, December 2024
- Alena Denisova

, Diego Perez Liebana, Vanessa Volz
, Julian Frommel, Sahar Asadi:
Guest Editorial: Special Issue on Human Centered AI in Game Evaluation. 742-745 - Sicheng Pan

, Gary J. W. Xu
, Kun Guo
, Seop Hyeong Park
, Hongliang Ding
:
Video-Based Engagement Estimation of Game Streamers: An Interpretable Multimodal Neural Network Approach. 746-757 - Sicheng Pan

, Gary J. W. Xu
, Kun Guo
, Seop Hyeong Park
, Hongliang Ding
:
Cultural Insights in Souls-Like Games: Analyzing Player Behaviors, Perspectives, and Emotions Across a Multicultural Context. 758-769 - Yusheng Sun

, Yuxiang Sun
, Jiahui Yu
, Yuanbai Li
, Xianzhong Zhou
:
Predicting Wargame Outcomes and Evaluating Player Performance From an Integrated Strategic and Operational Perspective. 770-782 - Monica Villanueva Aylagas

, Joakim Bergdahl
, Jonas Gillberg
, Alessandro Sestini
, Theodor Tolstoy, Linus Gisslén:
Improving Conditional Level Generation Using Automated Validation in Match-3 Games. 783-792 - Elham Azizi

, Loutfouz Zaman
:
AstroBug: Automatic Game Bug Detection Using Deep Learning. 793-806 - SangGyu Nam

, Chu-Hsuan Hsueh
, Pavinee Rerkjirattikal
, Kokolo Ikeda:
Using Reinforcement Learning to Generate Levels of Super Mario Bros. With Quality and Diversity. 807-820 - Akash Saravanan

, Matthew Guzdial
:
A Framework for Predicting the Impact of Game Balance Changes Through Meta Discovery. 821-830 - Tatsuyoshi Ogawa

, Chu-Hsuan Hsueh
, Kokolo Ikeda:
More Human-Like Gameplay by Blending Policies From Supervised and Reinforcement Learning. 831-843 - Pablo Gutiérrez-Sánchez

, Marco Antonio Gómez-Martín, Pedro A. González-Calero
, Pedro Pablo Gómez-Martín:
A Progress-Based Algorithm for Interpretable Reinforcement Learning in Regression Testing. 844-853 - Emma J. Pretty

, Renan Guarese
, Chloe A. Dziego
, Haytham M. Fayek
, Fabio Zambetta
:
Multimodal Measurement of Cognitive Load in a Video Game Context: A Comparative Study Between Subjective and Objective Metrics. 854-867 - He Zhang

, Xinyang Li
, Xinyi Fu
, Christine Qiu
, Jiyuan Zhang
, John M. Carroll
:
Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews. 868-881 - Jonathan Campbell

, Clark Verbrugge
:
Procedural Generation of Rollercoasters. 882-891 - Yuhe Nie

, Shaoming Zheng
, Zhan Zhuang
, Julian Togelius
:
Nested Wave Function Collapse Enables Large-Scale Content Generation. 892-902 - Florian Rupp

, Manuel Eberhardinger
, Kai Eckert
:
Simulation-Driven Balancing of Competitive Game Levels With Reinforcement Learning. 903-913 - Youpeng Zhao

, Yudong Lu, Jian Zhao
, Wengang Zhou
, Houqiang Li
:
DanZero+: Dominating the GuanDan Game Through Reinforcement Learning. 914-926 - George E. M. Long

, Diego Perez Liebana
, Spyridon Samothrakis
:
STEP: A Framework for Automated Point Cost Estimation. 927-936 - Vikram Kumaran

, Dan Carpenter
, Jonathan P. Rowe
, Bradford W. Mott
, James C. Lester
:
Procedural Level Generation in Educational Games From Natural Language Instruction. 937-946 - Seung Y. Lee

, Bradford W. Mott
, Jessica Vandenberg
, Hiller A. Spires
, James C. Lester
:
Exploring Gameplay and Learning in a Narrative-Centered Digital Game for Elementary Science Education. 947-959 - Timo Bertram

, Johannes Fürnkranz
, Martin Müller
:
Neural Network-Based Information Set Weighting for Playing Reconnaissance Blind Chess. 960-970 - Febri Abdullah

, Pittawat Taveekitworachai
, Mury F. Dewantoro
, Ruck Thawonmas
, Julian Togelius
, Jochen Renz
:
The First ChatGPT4PCG Competition. 971-980 - Trent L. Simmons

, Joseph Snider
, Leanne Chukoskie
:
The Effects of Social Presence on Gaze, Movement, Arousal and Blink Rate in Autism: A Cooperative Virtual Reality Game-Based Approach. 981-992 - Martin Balla

, George E. M. Long
, James Goodman
, Raluca D. Gaina
, Diego Perez Liebana
:
PyTAG: Tabletop Games for Multiagent Reinforcement Learning. 993-1002

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