ACM Transactions on Graphics, Volume 35

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Volume 35, Number 1, December 2015

Volume 35, Number 2, May 2016

Volume 35, Number 3, June 2016

Volume 35, Number 4, July 2016

Proceedings of ACM SIGGRAPH 2016
Computational cameras Rigging & skinning Geometry Efficient sampling & rendering Fabricating structure & appearance Shape analysis Cloth Perception of shapes and people Rendering of complex microstructure Computational display Camera control & VR Materials Display software Correspondences & mapping Fluids simulation Motion control Optimizing image processing Computational design of structures, shapes, and sound Deformable surface design Image & shape manipulation Sound, fluids & boundaries Curve & strut networks for fabrication Physical phenomena Mappings Intrinsic images Rendering & simulation with GPUs Capturing humans Sketching & writing Meshes Faces & portraits Procedural modeling Meshes & fields Plants & humans Texture User interfaces Expressive animation Photo organization & manipulation

Volume 35, Number 5, September 2016

Volume 35, Number 6, November 2016

Proceedings of ACM SIGGRAPH Asia 2016
Human motions Complex rendering Indoor scene modeling All about seeing Sound and pattern synthesis Materials Computational photography Video Smash 'n splash Filtering images Shapes and semantics Fantastic elastics Parameterization and remeshing Scanning and tracking people Fabrication High resolution Meshes and fields Data-driven modeling Tessellations It's all about sampling
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