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Alexander Zook
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2020 – today
- 2023
- [c22]Hassan Abu Alhaija, James Lucas, Alexander Zook, Michael Babcock, David Tyner, Rajeev Rao, Maria Shugrina:
Interactive AI Material Generation and Editing in NVIDIA Omniverse. SIGGRAPH Real Time Live! 2023: 4:1-4:2 - 2021
- [i6]Andrew Cohen, Ervin Teng, Vincent-Pierre Berges, Ruo-Ping Dong, Hunter Henry, Marwan Mattar, Alexander Zook, Sujoy Ganguly:
On the Use and Misuse of Absorbing States in Multi-agent Reinforcement Learning. CoRR abs/2111.05992 (2021) - [i5]Salehe Erfanian Ebadi, You-Cyuan Jhang, Alexander Zook, Saurav Dhakad, Adam Crespi, Pete Parisi, Steve Borkman, Jonathan Hogins, Sujoy Ganguly:
PeopleSansPeople: A Synthetic Data Generator for Human-Centric Computer Vision. CoRR abs/2112.09290 (2021)
2010 – 2019
- 2019
- [j5]Alexander Zook, Mark O. Riedl:
Learning How Design Choices Impact Gameplay Behavior. IEEE Trans. Games 11(1): 25-35 (2019) - [i4]Alexander Zook, Eric Fruchter, Mark O. Riedl:
Automatic Playtesting for Game Parameter Tuning via Active Learning. CoRR abs/1908.01417 (2019) - [i3]Alexander Zook, Mark O. Riedl:
Automatic Game Design via Mechanic Generation. CoRR abs/1908.01420 (2019) - [i2]Alexander Zook, Brent Harrison, Mark O. Riedl:
Monte-Carlo Tree Search for Simulation-based Strategy Analysis. CoRR abs/1908.01423 (2019) - 2017
- [c21]Alexander Zook:
AI and Multiplayer Games. AAAI Workshops 2017 - [c20]Eric Butler, Kristin Siu, Alexander Zook:
Program synthesis as a generative method. FDG 2017: 6:1-6:10 - [c19]Kristin Siu, Alexander Zook, Mark O. Riedl:
A framework for exploring and evaluating mechanics in human computation games. FDG 2017: 38:1-38:4 - [i1]Kristin Siu, Alexander Zook, Mark O. Riedl:
A Framework for Exploring and Evaluating Mechanics in Human Computation Games. CoRR abs/1706.03311 (2017) - 2016
- [j4]Camille Barot, Michael Buro, Michael Cook, Mirjam Palosaari Eladhari, Boyang Li, Antonios Liapis, Magnus Johansson, Josh McCoy, Santiago Ontañón, Jonathan P. Rowe, Emmett Tomai, Harko Verhagen, Alexander Zook:
The AIIDE 2015 Workshop Program. AI Mag. 37(2): 91-94 (2016) - [c18]Alexander E. Zook, Michael Cook, Eric Butler, Kristin Siu, Matthew Guzdial, Mark O. Riedl, James Owen Ryan, Ben Samuel, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin:
Playable Experiences at AIIDE 2016. AIIDE 2016: 251- - 2015
- [j3]Tiffany Barnes, Oliver Bown, Michael Buro, Michael Cook, Arne Eigenfeldt, Héctor Muñoz-Avila, Santiago Ontañón, Philippe Pasquier, Noriko Tomuro, Robert Michael Young, Alexander Zook:
Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. AI Mag. 36(1): 99-102 (2015) - [j2]Alexander Zook, Mark O. Riedl:
Temporal Game Challenge Tailoring. IEEE Trans. Comput. Intell. AI Games 7(4): 336-346 (2015) - [c17]Sauvik Das, Alexander Zook, Mark O. Riedl:
Examining Game World Topology Personalization. CHI 2015: 3731-3734 - [c16]Michael Cook, Mirjam Eladhari, Adam M. Smith, Gillian Smith, Tommy Thompson, Julian Togelius, Alexander Zook:
AI-based Games: Contrabot and What Did You Do? FDG 2015 - [c15]Mike Treanor, Alexander Zook, Mirjam P. Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam M. Smith:
AI-based Game Design Patterns. FDG 2015 - [c14]Alexander Zook, Brent Harrison, Mark O. Riedl:
Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis. FDG 2015 - 2014
- [j1]Antonios Liapis, Michael Cook, Adam M. Smith, Gillian Smith, Alexander Zook, Mei Si, Marc Cavazza, Philippe Pasquier:
Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report. AI Mag. 35(2): 65-68 (2014) - [c13]Alexander Zook, Mark O. Riedl:
Automatic Game Design via Mechanic Generation. AAAI 2014: 530-537 - [c12]Kristin Siu, Alexander Zook, Mark O. Riedl:
Collaboration versus competition: Design and evaluation of mechanics for games with a purpose. FDG 2014 - [c11]Alexander Zook, Eric Fruchter, Mark O. Riedl:
Automatic playtesting for game parameter tuning via active learning. FDG 2014 - 2013
- [c10]Nicholas M. Davis, Alexander Zook, Brian O'Neill, Brandon Headrick, Mark O. Riedl, Ashton Grosz, Michael Nitsche:
Creativity support for novice digital filmmaking. CHI 2013: 651-660 - [c9]Mark O. Riedl, Alexander Zook:
AI for game production. CIG 2013: 1-8 - [c8]Mikhail Jacob, Alexander Zook, Brian Magerko:
Viewpoints AI: Procedurally Representing and Reasoning about Gestures. DiGRA Conference 2013 - [e1]Marc Cavazza, Mei Si, Alexander Zook:
Intelligent Narrative Technologies VI, Papers from the 2013 AIIDE Workshop, Boston, MA, USA, October 14-15, 2013. AAAI Technical Report WS-13-21, AAAI 2013, ISBN 978-1-57735-636-3 [contents] - 2012
- [c7]Alexander Zook, Mark O. Riedl:
A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment. AIIDE 2012 - [c6]Alexander Zook, Stephen Lee-Urban, Michael R. Drinkwater, Mark O. Riedl:
Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach. PCG@FDG 2012: 6:1-6:8 - [c5]Alexander Zook, Stephen Lee-Urban, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, Keith W. Brawner:
Automated scenario generation: toward tailored and optimized military training in virtual environments. FDG 2012: 164-171 - [c4]Boyang Li, Alexander Zook, Nicholas M. Davis, Mark O. Riedl:
Goal-Driven Conceptual Blending: A Computational Approach for Creativity. ICCC 2012: 9-16 - 2011
- [c3]Alexander Zook, Brian Magerko, Mark O. Riedl:
Formally modeling pretend object play. Creativity & Cognition 2011: 147-156 - [c2]Ken Hartsook, Alexander Zook, Sauvik Das, Mark O. Riedl:
Toward supporting stories with procedurally generated game worlds. CIG 2011: 297-304 - [c1]Alexander Zook, Mark O. Riedl, Brian Magerko:
Understanding Human Creativity for Computational Play. ICCC 2011: 42-47
Coauthor Index
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