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Joseph C. Osborn
Person information
- affiliation: University of California, Santa Cruz, CA, USA
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2020 – today
- 2024
- [c37]Joseph Carter Osborn
, Katiana Wieser
, Miriam Brody
:
RetroFit: Post-Facto Accessibility for Retro Games. FDG 2024: 46 - [c36]Joseph C. Osborn
, Eric Kaltman
:
Toward A Game Citation and Reference Workbench. FDG 2024: 51 - [c35]Cynthia Li
, Joseph C. Osborn
:
Translating Between Game Generators with Asterism and Ceptre. FDG 2024: 70 - 2021
- [j6]Eric Kaltman, Joseph C. Osborn, Noah Wardrip-Fruin:
From the Presupposition of Doom to the Manifestation of Code: Using Emulated Citation in the Study of Games and Cultural Software. Digit. Humanit. Q. 15(1) (2021) - [c34]Joseph C. Osborn, Cynthia Li, Katiana Wieser:
Asterism: Operational Logics as a Game Engine Engine. AIIDE Workshops 2021 - [c33]Joseph C. Osborn, Adam Summerville, Nathan Dailey, Soksamnang Lim:
MappyLand: Fast, Accurate Mapping for Console Games. AIIDE 2021: 66-73 - [e2]Joseph C. Osborn:
Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), Worcester, MA, USA, October 19-23, 2020 (online). CEUR Workshop Proceedings 2862, CEUR-WS.org 2021 [contents] - 2020
- [c32]Chanha Kim, Jaden Kim, Joseph C. Osborn:
Synthesizing Retro Game Screenshot Datasets for Sprite Detection. AIIDE Workshops 2020 - [c31]Max Kreminski, Melanie Dickinson, Joseph C. Osborn, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin:
Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games. AIIDE 2020: 102-108 - [c30]Anurag Sarkar, Adam Summerville, Sam Snodgrass, Gerard Bentley, Joseph C. Osborn:
Exploring Level Blending Across Platformers via Paths and Affordances. AIIDE 2020: 280-286 - [c29]Adam Summerville, Anurag Sarkar, Sam Snodgrass, Joseph C. Osborn:
Extracting Physics from Blended Platformer Game Levels. AIIDE Workshops 2020 - [i6]Anurag Sarkar, Adam Summerville, Sam Snodgrass, Gerard Bentley, Joseph C. Osborn:
Exploring Level Blending across Platformers via Paths and Affordances. CoRR abs/2009.06356 (2020)
2010 – 2019
- 2019
- [j5]Guy Barash, Mauricio Castillo-Effen, Niyati Chhaya, Peter Clark, Huáscar Espinoza, Eitan Farchi, Christopher W. Geib, Odd Erik Gundersen
, Seán Ó hÉigeartaigh, José Hernández-Orallo, Chiori Hori, Xiaowei Huang, Kokil Jaidka
, Pavan Kapanipathi, Sarah Keren, Seokhwan Kim, Marc Lanctot, Danny Lange, Julian J. McAuley, David R. Martinez, Marwan Mattar, Mausam
, Martin Michalowski
, Reuth Mirsky, Roozbeh Mottaghi, Joseph C. Osborn, Julien Pérolat, Martin Schmid, Arash Shaban-Nejad
, Onn Shehory, Biplav Srivastava, William W. Streilein, Kartik Talamadupula, Julian Togelius
, Koichiro Yoshino, Quanshi Zhang, Imed Zitouni:
Reports of the Workshops Held at the 2019 AAAI Conference on Artificial Intelligence. AI Mag. 40(3): 67-78 (2019) - [j4]Adam Summerville
, Chris Martens
, Sarah Harmon
, Michael Mateas, Joseph C. Osborn
, Noah Wardrip-Fruin
, Arnav Jhala
:
From Mechanics to Meaning. IEEE Trans. Games 11(1): 69-78 (2019) - [c28]Todd W. Neller, Raja Sooriamurthi, Michael Guerzhoy, Lisa Zhang, Paul Talaga, Christopher Archibald, Adam Summerville, Joseph C. Osborn, Cinjon Resnick, Avital Oliver, Surya Bhupatiraju, Kumar Krishna Agrawal, Nate Derbinsky, Elena Strange, Marion Neumann, Jonathan Chen, Zac Christensen, Michael Wollowski, Oscar Youngquist:
Model AI Assignments 2019. AAAI 2019: 9751-9753 - [c27]Joseph C. Osborn, Melanie Dickinson, Barrett R. Anderson, Adam Summerville, Jill Denner, David M. Torres, Noah Wardrip-Fruin, Michael Mateas:
Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator. AIIDE 2019: 59-65 - [c26]Yegeta Zeleke, Joseph C. Osborn, Ricardo G. Sanfelice
:
Analyzing action games: a hybrid systems approach. FDG 2019: 8:1-8:11 - [c25]Eric Kaltman
, Joseph C. Osborn, John Aycock:
S4LVE: shareable videogame analysis and visualization. FDG 2019: 61:1-61:5 - [e1]Matthew Guzdial, Joseph C. Osborn, Sam Snodgrass:
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, KEG@AAAI 2019, Honolulu, Hawaii, January 27th, 2019. CEUR Workshop Proceedings 2313, CEUR-WS.org 2019 [contents] - 2018
- [b1]Joseph C. Osborn:
Operationalizing Operational Logics. University of California, Santa Cruz, USA, 2018 - [j3]Bruno Bouchard
, Kevin Bouchard, Noam Brown, Niyati Chhaya, Eitan Farchi, Sébastien Gaboury, Christopher W. Geib, Amelie Gyrard, Kokil Jaidka
, Sarah Keren, Roni Khardon, Parisa Kordjamshidi, David R. Martinez, Nicholas Mattei
, Martin Michalowski
, Reuth Mirsky, Joseph C. Osborn, Cem Sahin, Onn Shehory, Arash Shaban-Nejad
, Amit P. Sheth, Ilan Shimshoni, Howard E. Shrobe, Arunesh Sinha
, Atanu R. Sinha, Biplav Srivastava, William W. Streilein, Georgios Theocharous, Kristen Brent Venable, Neal Wagner, Anna Zamansky:
Reports of the Workshops of the 32nd AAAI Conference on Artificial Intelligence. AI Mag. 39(4): 45-56 (2018) - [j2]Joseph Carter Osborn, Benjamin Samuel, Michael Mateas:
Visualizing the strategic landscape of arbitrary games. Inf. Vis. 17(3): 196-217 (2018) - [c24]Adam Summerville, Chris Martens, Ben Samuel, Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas:
Gemini: Bidirectional Generation and Analysis of Games via ASP. AIIDE 2018: 123-129 - [i5]Chris Martens, Eric Butler, Joseph C. Osborn:
A Resourceful Reframing of Behavior Trees. CoRR abs/1803.09099 (2018) - 2017
- [c23]Joseph Carter Osborn, Michael Mateas:
Against Forward Models. AAAI Workshops 2017 - [c22]Joseph C. Osborn, Brian Lambrigger, Michael Mateas:
HyPED: Modeling and Analyzing Action Games as Hybrid Systems. AIIDE 2017: 87-93 - [c21]Joseph C. Osborn, James O. Ryan, Michael Mateas:
Analyzing Expressionist Grammars by Reduction to Symbolic Visibly Pushdown Automata. AIIDE Workshops 2017 - [c20]Joseph C. Osborn, Ben Samuel, Adam Summerville, Michael Mateas:
Towards General RPG Playing. AIIDE Workshops 2017 - [c19]Joseph C. Osborn, Michael Mateas:
Evaluating a Solver-Aided Puzzle Design Tool. MICI@CHI 2017 - [c18]Joseph C. Osborn, Adam Summerville, Michael Mateas:
Automated game design learning. CIG 2017: 240-247 - [c17]Eric Kaltman
, Joseph C. Osborn, Noah Wardrip-Fruin
, Michael Mateas:
Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources. FDG 2017: 16:1-16:10 - [c16]Adam Summerville, Joseph C. Osborn, Christoffer Holmgård, Daniel W. Zhang:
Mechanics automatically recognized via interactive observation: jumping. FDG 2017: 25:1-25:10 - [c15]Joseph C. Osborn, Noah Wardrip-Fruin
, Michael Mateas:
Refining operational logics. FDG 2017: 27:1-27:10 - [c14]Joseph C. Osborn, Adam Summerville, Michael Mateas:
Automatic mapping of NES games with mappy. FDG 2017: 78:1-78:9 - [c13]Adam Summerville, Joseph C. Osborn, Michael Mateas:
CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis. IJCAI 2017: 2800-2806 - [c12]Joseph C. Osborn:
Operationalizing Operational Logics: Semiotic Knowledge Representations for Interactive Systems. IJCAI 2017: 5199-5200 - [i4]Joseph C. Osborn, Adam Summerville, Michael Mateas:
Automated Game Design Learning. CoRR abs/1707.03333 (2017) - [i3]Adam Summerville, Joseph C. Osborn, Michael Mateas:
CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis. CoRR abs/1707.03336 (2017) - [i2]Adam Summerville, Joseph C. Osborn, Christoffer Holmgård, Daniel W. Zhang:
Mechanics Automatically Recognized via Interactive Observation: Jumping. CoRR abs/1707.03865 (2017) - [i1]Joseph C. Osborn, Adam Summerville, Michael Mateas:
Automatic Mapping of NES Games with Mappy. CoRR abs/1707.03908 (2017) - 2016
- [c11]Kate Compton, Heather Logas, Joseph C. Osborn, Chandranil Chakraborttii, Kelsey Coffman, Daniel Fava, Dylan Lederle-Ensign, Zhongpeng Lin, Jo Mazeika, Afshin Mobramaein, Johnathan Pagnutti, Huascar Sanchez, Jim Whitehead, Brenda Laurel:
Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery. DiGRA/FDG 2016 - [c10]Daniel Fava, Daniel G. Shapiro, Joseph C. Osborn, Martin Schäf
, E. James Whitehead Jr.:
Crowdsourcing program preconditions via a classification game. ICSE 2016: 1086-1096 - 2015
- [j1]Adam S. Kahn
, Cuihua Shen, Li Lu, Rabindra A. Ratan
, Sean Coary, Jinghui Hou, Jingbo Meng
, Joseph C. Osborn, Dmitri Williams:
The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations. Comput. Hum. Behav. 49: 354-361 (2015) - [c9]Joseph Carter Osborn, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin:
Playspecs: Regular Expressions for Game Play Traces. AIIDE 2015: 170-176 - [c8]Swen E. Gaudl
, Joseph Carter Osborn, Joanna J. Bryson
:
Learning from Play: Facilitating Character Design Through Genetic Programming and Human Mimicry. EPIA 2015: 292-297 - [c7]Joseph C. Osborn, Dylan Lederle-Ensign, Noah Wardrip-Fruin, Michael Mateas:
Combat in Games. FDG 2015 - [c6]Heather Logas, Richard Vallejos, Joseph C. Osborn, Kate Compton, Jim Whitehead:
Visualizing Loops and Data Structures in Xylem: The Code of Plants. GAS@ICSE 2015: 50-56 - 2014
- [c5]Joseph Carter Osborn, Ben Samuel, Joshua Allen McCoy, Michael Mateas:
Evaluating Play Trace (Dis)similarity Metrics. AIIDE 2014 - [c4]Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Daniel G. Shapiro, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Chris Lewis, Daniel Cetina, Shayne Clementi:
Xylem: The Code of Plants. FDG 2014 - [c3]Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, Daniel G. Shapiro, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Daniel Cetina, Shayne Clementi, Chris Lewis:
Software verification games: Designing Xylem, The Code of Plants. FDG 2014 - [c2]Joseph C. Osborn, Michael Mateas:
A game-independent play trace dissimilarity metric. FDG 2014 - 2013
- [c1]Joseph Carter Osborn, April Grow, Michael Mateas:
Modular Computational Critics for Games. AIIDE 2013
Coauthor Index
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last updated on 2024-07-20 20:34 CEST by the dblp team
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