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Kenny Mitchell
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2020 – today
- 2024
- [j28]Ye Pan
, Shuai Tan
, Shengran Cheng, Qunfen Lin, Zijiao Zeng, Kenny Mitchell
:
Expressive Talking Avatars. IEEE Trans. Vis. Comput. Graph. 30(5): 2538-2548 (2024) - [c47]Llogari Casas, Samantha Hannah, Kenny Mitchell:
MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality. VR Workshops 2024: 86-89 - [c46]Babis Koniaris, David Sinclair, Kenny Mitchell:
DanceMark: An Open Telemetry Framework for Latency-Sensitive Real-Time Networked Immersive Experiences. VR Workshops 2024: 462-463 - 2023
- [j27]Sebastian Deterding
, Kenny Mitchell
, Rachel Kowert
, Brad King
:
Inaugural Editorial: A Lighthouse for Games and Playable Media. Games Res. Pract. 1(1): 1:1-1:9 (2023) - [j26]Sebastian Deterding
, Kenny Mitchell
, Rachel Kowert
, Brad King
:
Games Futures I. Games Res. Pract. 1(1): 5:1-5:4 (2023) - [j25]Kenny Mitchell
:
Editorial: Games May Host the First Rightful AI Citizens. Games Res. Pract. 1(2): 18:1-18:7 (2023) - [j24]Ye Pan, Ruisi Zhang, Shengran Cheng, Shuai Tan, Yu Ding, Kenny Mitchell
, Xubo Yang
:
Emotional Voice Puppetry. IEEE Trans. Vis. Comput. Graph. 29(5): 2527-2535 (2023) - [j23]Zdravko Velinov
, Kenny Mitchell
:
Collimated Whole Volume Light Scattering in Homogeneous Finite Media. IEEE Trans. Vis. Comput. Graph. 29(7): 3145-3157 (2023) - [c45]Ye Pan
, Ruisi Zhang
, Jingying Wang
, Yu Ding
, Kenny Mitchell
:
Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics. ACM Multimedia 2023: 6851-6859 - [c44]Llogari Casas
, Kenny Mitchell
:
Intermediated Reality with an AI 3D Printed Character. SIGGRAPH Real Time Live! 2023: 5:1-5:2 - 2022
- [c43]Ye Pan, Ruisi Zhang, Jingying Wang, Nengfu Chen, Yilin Qiu, Yu Ding, Kenny Mitchell:
MienCap: Performance-based Facial Animation with Live Mood Dynamics. VR Workshops 2022: 654-655 - 2021
- [j22]Mashhuda Glencross
, Kenny Mitchell
, Mark Billinghurst
, Ye Pan:
Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA). Comput. Graph. 97: 3- (2021) - [j21]Ye Pan, Kenny Mitchell:
Improving VIP viewer gaze estimation and engagement using adaptive dynamic anamorphosis. Int. J. Hum. Comput. Stud. 147: 102563 (2021) - [c42]Kenny Mitchell, Babis Koniaris, Monica Tamariz
, Jessie Kennedy, Noshaba Cheema, Elisa D. Mekler
, Pieter van der Linden, Erik Herrmann, Perttu Hämäläinen, Iain McGregor
, Philipp Slusallek, Carmen Mac Williams:
Embodied online dance learning objectives of CAROUSEL+. VR Workshops 2021: 309-313 - 2020
- [c41]Llogari Casas
, Yue Li, Kenny Mitchell:
FaceMagic: Real-time Facial Detail Effects on Mobile. SIGGRAPH Asia Technical Communications 2020: 9:1-9:4 - [c40]Ye Pan, Kenny Mitchell:
Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. VR Workshops 2020: 188-195 - [c39]Ye Pan, Kenny Mitchell:
PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation. VR Workshops 2020: 759-760
2010 – 2019
- 2019
- [j20]Llogari Casas
, Matthias Fauconneau, Maggie Kosek, Kieran Mclister, Kenny Mitchell
:
Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses. Comput. 8(2): 29 (2019) - [j19]Llogari Casas
, Kenny Mitchell:
Intermediated Reality: A Framework for Communication Through Tele-Puppetry. Frontiers Robotics AI 6: 60 (2019) - [j18]Yue Li, Pablo Wiedemann, Kenny Mitchell:
Deep Precomputed Radiance Transfer for Deformable Objects. Proc. ACM Comput. Graph. Interact. Tech. 2(1): 3:1-3:16 (2019) - [j17]Charalampos Koniaris, Maggie Kosek, David Sinclair, Kenny Mitchell
:
Compressed Animated Light Fields with Real-Time View-Dependent Reconstruction. IEEE Trans. Vis. Comput. Graph. 25(4): 1666-1680 (2019) - [c38]Anpei Chen, Zhang Chen, Guli Zhang, Kenny Mitchell, Jingyi Yu:
Photo-Realistic Facial Details Synthesis From Single Image. ICCV 2019: 9428-9438 - [c37]Mubbasir Kapadia, Carlos Manuel Muñiz, Samuel S. Sohn, Ye Pan, Sasha Schriber, Kenny Mitchell, Markus H. Gross:
JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories. ICIDS 2019: 250-266 - [c36]Frederike Dümbgen, Christopher Schroers, Kenny Mitchell:
Light Field Synthesis Using Inexpensive Surveillance Camera Systems. ICIP 2019: 744-748 - [c35]Caio Brito, Kenny Mitchell:
Repurposing Labeled Photographs for Facial Tracking with Alternative Camera Intrinsics. VR 2019: 864-865 - [c34]Caio Jose dos Santos Brito, Kenny Mitchell:
Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras. VRCAI 2019: 13:1-13:10 - [i1]Anpei Chen, Zhang Chen, Guli Zhang, Ziheng Zhang, Kenny Mitchell, Jingyi Yu:
Photo-Realistic Facial Details Synthesis from Single Immage. CoRR abs/1903.10873 (2019) - 2018
- [j16]Dan Andrei Calian, Jean-François Lalonde
, Paulo F. U. Gotardo, Tomas Simon, Iain A. Matthews, Kenny Mitchell:
From Faces to Outdoor Light Probes. Comput. Graph. Forum 37(2): 51-61 (2018) - [j15]Ye Pan
, David Sinclair, Kenny Mitchell
:
Empowerment and embodiment for collaborative mixed reality systems. Comput. Animat. Virtual Worlds 29(3-4) (2018) - [j14]Babis Koniaris, Maggie Kosek, David Sinclair, Kenny Mitchell:
GPU-accelerated depth codec for real-time, high-quality light field reconstruction. Proc. ACM Comput. Graph. Interact. Tech. 1(1): 3:1-3:15 (2018) - [c33]Yue Li, Liqian Ma, Haoqiang Fan, Kenny Mitchell:
Feature-preserving detailed 3D face reconstruction from a single image. CVMP 2018: 1:1-1:9 - [c32]Llogari Casas
, Matthias Fauconneau, Maggie Kosek, Kieran Mclister, Kenny Mitchell:
Image Based Proximate Shadow Retargeting. CGVC 2018: 43-50 - [c31]Llogari Casas
, Loïc Ciccone, Gökçen Çimen, Pablo Wiedemann, Matthias Fauconneau, Robert W. Sumner, Kenny Mitchell:
Multi-reality games: an experience across the entire reality-virtuality continuum. VRCAI 2018: 18:1-18:4 - 2017
- [j13]Martin Klaudiny, Steven McDonagh
, Derek Bradley, Thabo Beeler, Kenny Mitchell:
Real-Time Multi-View Facial Capture with Synthetic Training. Comput. Graph. Forum 36(2): 325-336 (2017) - [j12]Bochang Moon
, José Antonio Iglesias Guitián, Steven McDonagh
, Kenny Mitchell:
Noise Reduction on G-Buffers for Monte Carlo Filtering. Comput. Graph. Forum 36(8): 600-612 (2017) - [c30]Floyd M. Chitalu
, Babis Koniaris, Kenny Mitchell:
Method for Efficient CPU-GPU Streaming for Walkthrough of Full Motion Lightfield Video. CVMP 2017: 8:1-8:9 - [c29]Babis Koniaris, Maggie Kosek, David Sinclair, Kenny Mitchell:
Real-time Rendering with Compressed Animated Light Fields. Graphics Interface 2017: 33-40 - [c28]Llogari Casas
, Maggie Kosek, Kenny Mitchell:
Props Alive: A Framework for Augmented Reality Stop Motion Animation. SEARIS 2017: 1-4 - [c27]Maggie Kosek, Babis Koniaris, David Sinclair, Desislava Markova, Fraser Rothnie, Lanny S. Smoot, Kenny Mitchell:
IRIDiuM+: deep media storytelling with non-linear light field video. SIGGRAPH VR Village 2017: 10:1-10:2 - [c26]Charles Malleson, Maggie Kosek, Martin Klaudiny, Iván Huerta
, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell:
Rapid one-shot acquisition of dynamic VR avatars. VR 2017: 131-140 - [c25]Charles Malleson, Maggie Kosek, Martin Klaudiny, Iván Huerta
, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell:
Demonstration: Rapid one-shot acquisition of dynamic VR avatars. VR 2017: 447-448 - [e1]Stephen N. Spencer, Adam W. Bargteil, Kenny Mitchell:
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2017, San Francisco, CA, USA, March 4-5, 2017. ACM 2017, ISBN 978-1-4503-4886-7 [contents] - 2016
- [j11]Benedikt Bitterli, Fabrice Rousselle
, Bochang Moon
, José Antonio Iglesias Guitián, David Adler, Kenny Mitchell, Wojciech Jarosz
, Jan Novák:
Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings. Comput. Graph. Forum 35(4): 107-117 (2016) - [j10]José Antonio Iglesias Guitián, Bochang Moon
, Charalampos Koniaris, Eric Smolikowski, Kenny Mitchell:
Pixel History Linear Models for Real-Time Temporal Filtering. Comput. Graph. Forum 35(7): 363-372 (2016) - [j9]Johanne Zadick, Benjamin Kenwright, Kenny Mitchell:
Integrating Real-Time Fluid Simulation with a Voxel Engine. Comput. Games J. 5(1-2): 55-64 (2016) - [j8]Bochang Moon
, Steven McDonagh, Kenny Mitchell, Markus H. Gross
:
Adaptive polynomial rendering. ACM Trans. Graph. 35(4): 40:1-40:10 (2016) - [c24]Steven McDonagh
, Martin Klaudiny, Derek Bradley, Thabo Beeler, Iain A. Matthews, Kenny Mitchell:
Synthetic Prior Design for Real-Time Face Tracking. 3DV 2016: 639-648 - [c23]Nicholas T. Swafford, José Antonio Iglesias Guitián, Charalampos Koniaris, Bochang Moon
, Darren Cosker
, Kenny Mitchell:
User, metric, and computational evaluation of foveated rendering methods. SAP 2016: 7-14 - [c22]Sheldon Andrews, Ivan Huerta Casado, Taku Komura, Leonid Sigal, Kenny Mitchell:
Real-time Physics-based Motion Capture with Sparse Sensors. CVMP 2016: 5:1-5:10 - [c21]Babis Koniaris, Iván Huerta
, Maggie Kosek, Karen Darragh, Charles Malleson, Joanna Jamrozy, Nicholas T. Swafford, José Antonio Iglesias Guitián, Bochang Moon
, Ali Israr, Kenny Mitchell:
IRIDiuM: immersive rendered interactive deep media. SIGGRAPH VR Village 2016: 11:1-11:2 - [c20]Ali Israr, Siyan Zhao, Kyna McIntosh, Zachary Schwemler, Adam Fritz, John Mars, Job Bedford, Christian Frisson
, Iván Huerta
, Maggie Kosek, Babis Koniaris, Kenny Mitchell:
Stereohaptics: a haptic interaction toolkit for tangible virtual experiences. SIGGRAPH Studio 2016: 13:1-13:57 - 2015
- [j7]Bochang Moon
, José Antonio Iglesias Guitián, Sung-Eui Yoon, Kenny Mitchell:
Adaptive rendering with linear predictions. ACM Trans. Graph. 34(4): 121:1-121:11 (2015) - [c19]Charalampos Koniaris, Kenny Mitchell, Darren Cosker
:
Real-time variable rigidity texture mapping. CVMP 2015: 5:1-5:10 - [c18]Nicholas T. Swafford, Darren Cosker, Kenny Mitchell:
Latency aware foveated rendering in unreal engine 4. CVMP 2015: 17:1 - [c17]Changil Kim, Kartic Subr, Kenny Mitchell, Alexander Sorkine-Hornung, Markus H. Gross
:
Online view sampling for estimating depth from light fields. ICIP 2015: 1155-1159 - [c16]Mark Miller, Daniel Holden, Rami Ali Al-Ashqar, Christophe Dubach, Kenny Mitchell, Taku Komura:
Carpet unrolling for character control on uneven terrain. MIG 2015: 193-198 - [c15]Fabio Zünd, Mattia Ryffel, Stéphane Magnenat
, Alessia Marra, Maurizio Nitti, Mubbasir Kapadia, Gioacchino Noris, Kenny Mitchell, Markus H. Gross
, Robert W. Sumner:
Augmented creativity: bridging the real and virtual worlds to enhance creative play. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 21:1-21:7 - 2014
- [j6]Derek Nowrouzezahrai, Ilya Baran, Kenny Mitchell, Wojciech Jarosz
:
Visibility Silhouettes for Semi-Analytic Spherical Integration. Comput. Graph. Forum 33(1): 105-117 (2014) - [j5]Kartic Subr, Derek Nowrouzezahrai, Wojciech Jarosz
, Jan Kautz, Kenny Mitchell:
Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination. Comput. Graph. Forum 33(4): 93-102 (2014) - [c14]Gwyneth Bradbury, Il Choi, Cristina Amati, Kenny Mitchell, Tim Weyrich
:
Frequency-based controls for terrain editing. CVMP 2014: 15:1-15:10 - [c13]Fabio Zünd, Marcel Lancelle, Mattia Ryffel, Robert W. Sumner, Kenny Mitchell, Markus H. Gross:
Influence of animated reality mixing techniques on user experience. MIG 2014: 125-132 - [c12]Nicholas T. Swafford, Bastiaan Johannes Boom, Kartic Subr, David Sinclair, Darren Cosker
, Kenny Mitchell:
Dual sensor filtering for robust tracking of head-mounted displays. VRST 2014: 221-222 - [c11]Mark Miller, Andrew Cumming, Kevin Chalmers, Benjamin Kenwright
, Kenny Mitchell:
Poxels: polygonal voxel environment rendering. VRST 2014: 235-236 - 2013
- [c10]Gwyneth Bradbury, Kenny Mitchell, Tim Weyrich
:
Multi-spectral Material Classification in Landscape Scenes Using Commodity Hardware. CAIP (2) 2013: 209-216 - [c9]Charalampos Koniaris, Darren Cosker
, Xiaosong Yang
, Kenny Mitchell, Iain A. Matthews:
Real-time content-aware texturing for deformable surfaces. CVMP 2013: 11:1-11:10 - [c8]Lavanya Sharan, Zhe Han Neo, Kenny Mitchell, Jessica K. Hodgins:
Simulated motion blur does not improve player experience in racing game. MIG 2013: 149-154 - [c7]Dan Andrei Calian
, Kenny Mitchell, Derek Nowrouzezahrai, Jan Kautz:
The shading probe: fast appearance acquisition for mobile AR. SIGGRAPH ASIA Technical Briefs 2013: 20:1-20:4 - 2012
- [j4]Huw Bowles, Kenny Mitchell, Robert W. Sumner, Jeremy Moore, Markus H. Gross
:
Iterative Image Warping. Comput. Graph. Forum 31(2pt1): 237-246 (2012) - [c6]Etan Kissling, Kenny Mitchell, Thomas Oskam, Markus Gross:
Efficient rasterization for edge-based 3d object tracking on mobile devices. SIGGRAPH Asia Technical Briefs 2012: 12:1-12:4 - 2011
- [j3]Eduardo Jiménez Jimenez, Kenny Mitchell, Francisco J. Serón
:
Capture and Analysis of Racing Gameplay Metrics. IEEE Softw. 28(5): 46-52 (2011) - [j2]Bradford James Loos, Lakulish Antani, Kenny Mitchell, Derek Nowrouzezahrai, Wojciech Jarosz
, Peter-Pike J. Sloan:
Modular Radiance Transfer. ACM Trans. Graph. 30(6): 178 (2011) - [j1]Thomas Oskam, Alexander Hornung, Huw Bowles, Kenny Mitchell, Markus H. Gross
:
OSCAM - optimized stereoscopic camera control for interactive 3D. ACM Trans. Graph. 30(6): 189 (2011) - [c5]Derek Nowrouzezahrai, Stefan Geiger, Kenny Mitchell, Robert W. Sumner, Wojciech Jarosz, Markus H. Gross:
Light factorization for mixed-frequency shadows in augmented reality. ISMAR 2011: 173-179 - [c4]Ali Israr, Ivan Poupyrev, Chris Ioffreda, Jim Cox, Nathan Gouveia, Huw Bowles, Anastasios Brakis, Baylor Knight, Kenny Mitchell, Tom Williams:
Surround Haptics: sending shivers down your spine. SIGGRAPH Emerging Technologies 2011: 14 - [c3]Brad Loos, Lakulish Antani, Kenny Mitchell, Derek Nowrouzezahrai, Wojciech Jarosz, Peter-Pike J. Sloan:
Runtime implementation of modular radiance transfer. SIGGRAPH Talks 2011: 59 - 2010
- [c2]Matt Ritchie, Greg Modern, Kenny Mitchell:
Split second motion blur. SIGGRAPH Talks 2010
2000 – 2009
- 2006
- [c1]Simon Pilgrim, Alberto Aguado, Kenny Mitchell, Anthony Steed
:
Progressive skinning for video game character animations. SIGGRAPH Sketches 2006: 114
Coauthor Index
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last updated on 2024-08-05 20:22 CEST by the dblp team
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