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Rilla Khaled
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- affiliation: University of Malta, Msida
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2020 – today
- 2024
- [c43]Rilla Khaled, Kalervo A. Sinervo, Muhammad Shahrom Ali, Pippin Barr, Matthew Bethancourt, Femke Kocken, Chip Limeburner, Vadim Nickel:
Reflective Surfaces: Experimenting with Playful, Playable Publication Formats. Conference on Designing Interactive Systems (Companion Volume) 2024
2010 – 2019
- 2018
- [c42]Rilla Khaled, Jonathan Lessard, Pippin Barr:
Documenting trajectories in design space: a methodology for applied game design research. FDG 2018: 27:1-27:10 - [e1]Yoram Chisik, Jussi Holopainen, Rilla Khaled, José Luís Silva, Paula Alexandra Silva:
Intelligent Technologies for Interactive Entertainment - 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 215, Springer 2018, ISBN 978-3-319-73061-5 [contents] - 2017
- [j4]Asimina Vasalou, Rilla Khaled, Wayne Holmes, Daniel Gooch:
Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play. Comput. Educ. 114: 175-192 (2017) - 2016
- [j3]Daniel Gooch, Laura Benton, Rilla Khaled, Dominik Lukes, Asimina Vasalou:
Creating Bridges: The Role of Exploratory Design Research in an Intelligent Tutoring System Project. Interact. Comput. 28(3): 372-386 (2016) - [c41]Daniel Gooch, Asimina Vasalou, Laura Benton, Rilla Khaled:
Using Gamification to Motivate Students with Dyslexia. CHI 2016: 969-980 - [c40]Jean-Luc Portelli, Rilla Khaled:
Spectrum: Exploring the Effects of Player Experience on Game Design. DiGRA/FDG 2016 - 2014
- [j2]Rilla Khaled, Asimina Vasalou:
Bridging serious games and participatory design. Int. J. Child Comput. Interact. 2(2): 93-100 (2014) - [c39]Laura Benton, Asimina Vasalou, Daniel Gooch, Rilla Khaled:
Understanding and fostering children's storytelling during game narrative design. IDC 2014: 301-304 - [c38]Laura Benton, Asimina Vasalou, Rilla Khaled, Hilary Johnson, Daniel Gooch:
Diversity for design: a framework for involving neurodiverse children in the technology design process. CHI 2014: 3747-3756 - [c37]Asimina Vasalou, Rilla Khaled, Daniel Gooch, Laura Benton:
Problematizing cultural appropriation. CHI PLAY 2014: 267-276 - [c36]Rilla Khaled, Vero Vanden Abeele, Maarten Van Mechelen, Asimina Vasalou:
Participatory design for serious game design: truth and lies. CHI PLAY 2014: 457-460 - [c35]Thomas Cuschieri, Rilla Khaled, Vincent-Emmanuel Farrugia, Héctor Pérez Martínez, Georgios N. Yannakakis:
The iLearnRW Game: Support for Students with Dyslexia in Class and at Home. VS-GAMES 2014: 1-2 - 2013
- [j1]Evangelia V. Dimaraki, Ginevra Castellano, Kostas Karpouzis, Rilla Khaled:
Preface. IxD&A 19 (2013) - [c34]Rilla Khaled, Mark J. Nelson, Pippin Barr:
Design metaphors for procedural content generation in games. CHI 2013: 1509-1518 - [c33]Christoffer Holmgård, Georgios N. Yannakakis, Rilla Khaled:
The games for health prototype. FDG 2013: 396-399 - [c32]Rilla Khaled, Georgios N. Yannakakis:
Village Voices: An adaptive game for conflict resolution. FDG 2013: 425-426 - 2012
- [c31]Asimina Vasalou, Gordon Ingram, Rilla Khaled:
User-centered research in the early stages of a learning game. Conference on Designing Interactive Systems 2012: 116-125 - [c30]Rilla Khaled:
Muse-based game design. Conference on Designing Interactive Systems 2012: 721-730 - [c29]Rilla Khaled, Gordon Ingram:
Tales from the front lines of a large-scale serious game project. CHI 2012: 69-78 - [c28]Filip Lange-Nielsen, Xavier Vijay Lafont, Benjamin Cassar, Rilla Khaled:
Involving players earlier in the game design process using cultural probes. Fun and Games 2012: 45-54 - [c27]Corrado Grappiolo, Yun-Gyung Cheong, Rilla Khaled, Georgios N. Yannakakis:
Modelling Global Pattern Formations for Collaborative Learning Environments. ICALT 2012: 726-727 - [c26]Rilla Khaled:
Bringing Culture into Focus. MuC 2012: 397 - 2011
- [c25]Yun-Gyung Cheong, Rilla Khaled, Corrado Grappiolo, Joana Campos, Carlos Martinho, Gordon Ingram, Ana Paiva, Georgios N. Yannakakis:
A computational approach towards conflict resolution for serious games. FDG 2011: 15-22 - [c24]Rilla Khaled:
Equality = Inequality: Probing Equality-Centric Design and Development Methodologies. INTERACT (2) 2011: 405-421 - [c23]Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart E. Nacke:
From game design elements to gamefulness: defining "gamification". MindTrek 2011: 9-15 - [c22]Rilla Khaled, Pippin Barr, Brian Greenspan, Robert Biddle, Elise Vist:
StoryTrek: experiencing stories in the real world. MindTrek 2011: 125-132 - [c21]Corrado Grappiolo, Yun-Gyung Cheong, Julian Togelius, Rilla Khaled, Georgios N. Yannakakis:
Towards Player Adaptivity in a Serious Game for Conflict Resolution. VS-GAMES 2011: 192-198
2000 – 2009
- 2009
- [c20]Rilla Khaled, Pippin Barr, Hannah Johnston, Robert Biddle:
Let's clean up this mess: exploring multi-touch collaborative play. CHI Extended Abstracts 2009: 4441-4446 - [c19]Rilla Khaled, Pippin Barr, Robert Biddle, Ronald Fischer, James Noble:
Game design strategies for collectivist persuasion. Sandbox@SIGGRAPH 2009: 31-38 - 2008
- [c18]Rilla Khaled, Ronald Fischer, James Noble, Robert Biddle:
A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game. PERSUASIVE 2008: 224-236 - 2007
- [c17]Rilla Khaled, Pippin Barr, James Noble, Ronald Fischer, Robert Biddle:
Fine Tuning the Persuasion in Persuasive Games. PERSUASIVE 2007: 36-47 - 2006
- [c16]Pippin Barr, James Noble, Robert Biddle, Rilla Khaled:
From pushing buttons to play and progress: value and interaction in fable. AUIC 2006: 61-68 - [c15]Rilla Khaled, Robert Biddle, James Noble, Pippin Barr, Ronald Fischer:
Persuasive interaction for collectivist cultures. AUIC 2006: 73-80 - [c14]Rilla Khaled, Pippin Barr, Ronald Fischer, James Noble, Robert Biddle:
Factoring culture into the design of a persuasive game. OZCHI 2006: 213-220 - [c13]Pippin Barr, Rilla Khaled, James Noble, Robert Biddle:
Playing the interface: a case study of Grand Theft Auto: San Andreas. OZCHI 2006: 317-320 - [c12]Pippin Barr, Rilla Khaled, James Noble, Robert Biddle:
Feeling Strangely Fine: The Well-Being Economy in Popular Games. PERSUASIVE 2006: 60-71 - [c11]Rilla Khaled, Pippin Barr, James Noble, Ronald Fischer, Robert Biddle:
Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design. PERSUASIVE 2006: 72-83 - [c10]Pippin Barr, Rilla Khaled, James Noble, Robert Biddle:
Well-Being to "Well Done!": The Development Cycle in Role-Playing Games. PERSUASIVE 2006: 96-99 - [c9]Rilla Khaled, Pippin Barr, James Noble, Robert Biddle:
Investigating Social Software as Persuasive Technology. PERSUASIVE 2006: 104-107 - 2005
- [c8]Pippin Barr, Rilla Khaled, James Noble, Robert Biddle:
A Taxonomic Analysis of User-Interface Metaphors in the Microsoft O ce Project Gallery. AUIC 2005: 109-117 - [c7]Rilla Khaled, James Noble, Robert Biddle:
An Analysis of Persuasive Technology Tool Strategies. IWIPS 2005: 167-173 - 2004
- [c6]Rilla Khaled, Pippin Barr, James Noble, Robert Biddle:
Metaphorscape. EuroPLoP 2004: 224-254 - [c5]Rilla Khaled, Anna Maria Luxton, James Noble, Leo Ferres, Judy Brown, Robert Biddle:
Visualisation for learning OOP, using AOP and eclipse. OOPSLA Companion 2004: 178-179 - 2003
- [c4]Rilla Khaled, James Noble, Robert Biddle:
InspectJ: Program Monitoring for Visualisation Using AspectJ. ACSC 2003: 359-368 - [c3]Rilla Khaled, James Noble, Robert Biddle:
A Case Study of Cartoon Visualisation Using Aspect. InVis.au 2003: 117-125 - [c2]Rilla Khaled, James Noble, Robert Biddle:
Software Visualisation of Java Programs in InspectJ. EuroPLoP 2003: 645-666 - 2002
- [c1]Rilla Khaled, Daniel Mackay, Robert Biddle, James Noble, Ewan D. Tempero:
A lightweight web-based case tool for sequence diagrams. CHINZ 2002: 55-60
Coauthor Index
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