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Books and Theses
- 2006
- [b1]Franck Multon:
Analyse, Modélisation et Simulation du Mouvement Humain. University of Rennes 1, France, 2006
Journal Articles
- 2024
- [j37]Bhuvaneswari Sarupuri, Richard Kulpa, Andreas Aristidou, Franck Multon:
Dancing in virtual reality as an inclusive platform for social and physical fitness activities: a survey. Vis. Comput. 40(6): 4055-4070 (2024) - 2023
- [j36]Nicolas Olivier, Kelian Baert, Fabien Danieau, Franck Multon, Quentin Avril:
FaceTuneGAN: Face autoencoder for convolutional expression transfer using neural generative adversarial networks. Comput. Graph. 110: 69-85 (2023) - [j35]Xiaofang Wang, Stéphanie Prévost, Adnane Boukhayma, Eric Desjardin, Céline Loscos, Benoit Morisset, Franck Multon:
Evaluation of hybrid deep learning and optimization method for 3D human pose and shape reconstruction in simulated depth images. Comput. Graph. 115: 158-166 (2023) - [j34]Olfa Haj Mahmoud, Charles Pontonnier, Georges Dumont, Stéphane Poli, Franck Multon:
A Neural Networks Approach to Determine Factors Associated With Self-Reported Discomfort in Picking Tasks. Hum. Factors 65(7): 1381-1393 (2023) - [j33]Mohamed Younes, Ewa Kijak, Richard Kulpa, Simon Malinowski, Franck Multon:
MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters. Proc. ACM Comput. Graph. Interact. Tech. 6(3): 32:1-32:20 (2023) - 2021
- [j32]Nicolas Olivier, Glenn Kerbiriou, Ferran Argelaguet, Quentin Avril, Fabien Danieau, Philippe Guillotel, Ludovic Hoyet, Franck Multon:
Study on Automatic 3D Facial Caricaturization: From Rules to Deep Learning. Frontiers Virtual Real. 2: 785104 (2021) - 2020
- [j31]Jean Basset, Stefanie Wuhrer, Edmond Boyer, Franck Multon:
Contact preserving shape transfer: Retargeting motion from one shape to another. Comput. Graph. 89: 11-23 (2020) - [j30]Antonio Mucherino, Jérémy Omer, Ludovic Hoyet, Paolo Robuffo Giordano, Franck Multon:
An application-based characterization of dynamical distance geometry problems. Optim. Lett. 14(2): 493-507 (2020) - 2018
- [j29]Said Yacine Boulahia, Éric Anquetil, Franck Multon, Richard Kulpa:
CuDi3D: Curvilinear displacement based approach for online 3D action detection. Comput. Vis. Image Underst. 174: 57-69 (2018) - 2017
- [j28]Pierre Plantard, Hubert P. H. Shum, Franck Multon:
Filtered pose graph for efficient kinect pose reconstruction. Multim. Tools Appl. 76(3): 4291-4312 (2017) - 2015
- [j27]Alexandra Covaci, Anne-Hélène Olivier, Franck Multon:
Visual Perspective and Feedback Guidance for VR Free-Throw Training. IEEE Computer Graphics and Applications 35(5): 55-65 (2015) - [j26]Ferran Argelaguet, Franck Multon, Anatole Lécuyer:
A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training. Frontiers Robotics AI 2: 10 (2015) - [j25]Pierre Plantard, Edouard Auvinet, Anne-Sophie Le Pierres, Franck Multon:
Pose Estimation with a Kinect for Ergonomic Studies: Evaluation of the Accuracy Using a Virtual Mannequin. Sensors 15(1): 1785-1803 (2015) - [j24]Edouard Auvinet, Franck Multon, Jean Meunier:
New Lower-Limb Gait Asymmetry Indices Based on a Depth Camera. Sensors 15(3): 4605-4623 (2015) - [j23]Yi Li, Jean-Philippe Saut, Julien Pettré, Anis Sahbani, Franck Multon:
Fast Grasp Planning Using Cord Geometry. IEEE Trans. Robotics 31(6): 1393-1403 (2015) - 2014
- [j22]Steve Tonneau, Julien Pettré, Franck Multon:
Using task efficient contact configurations to animate creatures in arbitrary environments. Comput. Graph. 45: 40-50 (2014) - [j21]Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura, Franck Multon:
Natural preparation behavior synthesis. Comput. Animat. Virtual Worlds 25(5-6): 531-542 (2014) - [j20]David Antonio Gómez Jáuregui, Ferran Argelaguet, Anne-Hélène Olivier, Maud Marchal, Franck Multon, Anatole Lécuyer:
Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting. IEEE Trans. Vis. Comput. Graph. 20(4): 654-661 (2014) - 2013
- [j19]Anthony Sorel, Richard Kulpa, Emmanuel Badier, Franck Multon:
Dealing with variability when Recognizing User's Performance in Natural 3D Gesture Interfaces. Int. J. Pattern Recognit. Artif. Intell. 27(8) (2013) - [j18]Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer:
Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality. IEEE Trans. Vis. Comput. Graph. 19(4): 652-661 (2013) - 2012
- [j17]Anton Nijholt, Ronald C. Arkin, Sébastien Brault, Richard Kulpa, Franck Multon, Benoit Bideau, David R. Traum, Hayley Hung, Eugene Santos Jr., Deqing Li, Fei Yu, Lina Zhou, Dongsong Zhang:
Trends & Controversies. IEEE Intell. Syst. 27(6): 60-75 (2012) - 2011
- [j16]Xiubo Liang, Zhen Wang, Weidong Geng, Franck Multon:
A Motion-based User Interface for the Control of Virtual Humans Performing Sports. Int. J. Virtual Real. 10(3): 1-8 (2011) - [j15]Franck Multon, Richard Kulpa, Benoit Bideau:
Special Issue: Virtual Reality and Sports Guest Editors' Introduction. Presence Teleoperators Virtual Environ. 20(1): iii-iv (2011) - [j14]Lionel Revéret, Estelle Duveau, Marc Herbin, Franck Multon, Pierre-Paul Vidal:
Kameleon : masse de données anatomiques pour l'étude des structures squelettiques des petits vertébrés. Traitement du Signal 28(3-4): 309-328 (2011) - [j13]Edouard Auvinet, Franck Multon, Alain Saint-Arnaud, Jacqueline Rousseau, Jean Meunier:
Fall Detection With Multiple Cameras: An Occlusion-Resistant Method Based on 3-D Silhouette Vertical Distribution. IEEE Trans. Inf. Technol. Biomed. 15(2): 290-300 (2011) - 2010
- [j12]Benoit Bideau, Richard Kulpa, Nicolas Vignais, Sébastien Brault, Franck Multon, Cathy M. Craig:
Using Virtual Reality to Analyze Sports Performance. IEEE Computer Graphics and Applications 30(2): 14-21 (2010) - [j11]Nicolas Vignais, Richard Kulpa, Cathy M. Craig, Sébastien Brault, Franck Multon, Benoit Bideau:
Influence of the Graphical Levels of Detail of a Virtual Thrower on the Perception of the Movement. Presence Teleoperators Virtual Environ. 19(3): 243-252 (2010) - 2009
- [j10]Nicolas Vignais, Benoit Bideau, Cathy M. Craig, Sébastien Brault, Franck Multon, Richard Kulpa:
Virtual Environments for Sport Analysis: Perception-Action Coupling in Handball Goalkeeping. Int. J. Virtual Real. 8(4): 43-48 (2009) - [j9]Nicolas Pronost, Franck Multon, Qilei Li, Weidong Geng, Richard Kulpa, Georges Dumont:
Morphology independent motion retrieval and control. Int. J. Virtual Real. 8(4): 57-65 (2009) - [j8]Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura:
Interactive animation of virtual humans based on motion capture data. Comput. Animat. Virtual Worlds 20(5-6): 491-500 (2009) - 2008
- [j7]Franck Multon, Richard Kulpa, Benoit Bideau:
MKM: A Global Framework for Animating Humans in Virtual Reality Applications. Presence Teleoperators Virtual Environ. 17(1): 17-28 (2008) - 2006
- [j6]Alexis Héloir, Nicolas Courty, Sylvie Gibet, Franck Multon:
Temporal alignment of communicative gesture sequences. Comput. Animat. Virtual Worlds 17(3-4): 347-357 (2006) - 2005
- [j5]Richard Kulpa, Franck Multon, Bruno Arnaldi:
Morphology-independent representation of motions for interactive human-like animation. Comput. Graph. Forum 24(3): 343-352 (2005) - 2003
- [j4]Benoit Bideau, Richard Kulpa, Stéphane Ménardais, Laetitia Fradet, Franck Multon, Paul Delamarche, Bruno Arnaldi:
Real Handball Goalkeeper vs. Virtual Handball Thrower. Presence Teleoperators Virtual Environ. 12(4): 411-421 (2003) - 2001
- [j3]Franck Multon, Stéphane Ménardais, Bruno Arnaldi:
Human motion coordination: a juggler as an example. Vis. Comput. 17(2): 91-105 (2001) - 1999
- [j2]Franck Multon, Laure France, Marie-Paule Cani, Gilles Debunne:
Computer animation of human walking: a survey. Comput. Animat. Virtual Worlds 10(1): 39-54 (1999) - 1998
- [j1]Jean-Luc Nougaret, Bruno Arnaldi, Franck Multon:
Coarse-to-fine design of feedback controllers for dynamic locomotion. Vis. Comput. 13(9-10): 435-455 (1998)
Conference and Workshop Papers
- 2023
- [c57]Qian Li, Franck Multon, Adnane Boukhayma:
Learning Generalizable Light Field Networks from Few Images. ICASSP 2023: 1-5 - [c56]Qian Li, Franck Multon, Adnane Boukhayma:
Regularizing Neural Radiance Fields from Sparse Rgb-D Inputs. ICIP 2023: 2320-2324 - 2022
- [c55]Shubhendu Jena, Franck Multon, Adnane Boukhayma:
Neural Mesh-Based Graphics. ECCV Workshops (3) 2022: 739-757 - [c54]Andreas Aristidou, Alan Chalmers, Yiorgos Chrysanthou, Céline Loscos, Franck Multon, J. E. Parkins, Bhuvan Sarupuri, Efstathios Stavrakis:
Safeguarding our Dance Cultural Heritage. Eurographics (Tutorials) 2022 - [c53]Xiaofang Wang, Adnane Boukhayma, Stéphanie Prévost, Eric Desjardin, Céline Loscos, Franck Multon:
Coupling dense point cloud correspondence and template model fitting for 3D human pose and shape reconstruction from a single depth image. IMET 2022: 1-8 - [c52]Jean Basset, Badr Ouannas, Ludovic Hoyet, Franck Multon, Stefanie Wuhrer:
Impact of Self-Contacts on Perceived Pose Equivalences. MIG 2022: 6:1-6:10 - [c51]Mohamed Younes, Ewa Kijak, Simon Malinowski, Richard Kulpa, Franck Multon:
AIP: Adversarial Interaction Priors for Multi-Agent Physics-based Character Control. SIGGRAPH Asia Posters 2022: 6:1-6:2 - 2021
- [c50]Jean Basset, Adnane Boukhayma, Stefanie Wuhrer, Franck Multon, Edmond Boyer:
Neural Human Deformation Transfer. 3DV 2021: 545-554 - [c49]Shubhendu Jena, Franck Multon, Adnane Boukhayma:
Monocular Human Shape and Pose with Dense Mesh-borne Local Image Features. FG 2021: 1-5 - 2020
- [c48]Olfa Haj Mahmoud, Charles Pontonnier, Georges Dumont, Stéphane Poli, Franck Multon:
Posture Assessment and Subjective Scale Agreement in Picking Tasks with Low Masses. AHFE (15) 2020: 32-38 - [c47]Nicolas Olivier, Ludovic Hoyet, Fabien Danieau, Ferran Argelaguet, Quentin Avril, Anatole Lécuyer, Philippe Guillotel, Franck Multon:
The impact of stylization on face recognition. SAP 2020: 15:1-15:9 - 2019
- [c46]Ludovic Hoyet, Clément Spies, Pierre Plantard, Anthony Sorel, Richard Kulpa, Franck Multon:
Influence of Motion Speed on the Perception of Latency in Avatar Control. AIVR 2019: 286-289 - [c45]Jean Basset, Stefanie Wuhrer, Edmond Boyer, Franck Multon:
Contact Preserving Shape Transfer For Rigging-Free Motion Retargeting. MIG 2019: 24:1-24:10 - 2018
- [c44]Zhiguang Liu, Antonio Mucherino, Ludovic Hoyet, Franck Multon:
Surface based motion retargeting by preserving spatial relationship. MIG 2018: 7:1-7:11 - 2017
- [c43]Antonio Mucherino, Douglas Soares Gonçalves, Antonin Bernardin, Ludovic Hoyet, Franck Multon:
A Distance-Based Approach for Human Posture Simulations. FedCSIS 2017: 441-444 - [c42]Said Yacine Boulahia, Éric Anquetil, Richard Kulpa, Franck Multon:
3D Multistroke Mapping (3DMM): Transfer of Hand-Drawn Pattern Representation for Skeleton-Based Gesture Recognition. FG 2017: 462-467 - [c41]Said Yacine Boulahia, Éric Anquetil, Franck Multon, Richard Kulpa:
Dynamic hand gesture recognition based on 3D pattern assembled trajectories. IPTA 2017: 1-6 - [c40]Antonin Bernardin, Ludovic Hoyet, Antonio Mucherino, Douglas Soares Gonçalves, Franck Multon:
Normalized Euclidean distance matrices for human motion retargeting. MIG 2017: 15:1-15:6 - 2016
- [c39]Said Yacine Boulahia, Éric Anquetil, Richard Kulpa, Franck Multon:
HIF3D: Handwriting-Inspired Features for 3D skeleton-based action recognition. ICPR 2016: 985-990 - [c38]Chonhyon Park, Jae Sung Park, Steve Tonneau, Nicolas Mansard, Franck Multon, Julien Pettré, Dinesh Manocha:
Dynamically balanced and plausible trajectory planning for human-like characters. I3D 2016: 39-48 - 2015
- [c37]Steve Tonneau, Nicolas Mansard, Chonhyon Park, Dinesh Manocha, Franck Multon, Julien Pettré:
A Reachability-Based Planner for Sequences of Acyclic Contacts in Cluttered Environments. ISRR (2) 2015: 287-303 - 2014
- [c36]Steve Tonneau, Julien Pettré, Franck Multon:
Task efficient contact configurations for arbitrary virtual creatures. Graphics Interface 2014: 9-16 - [c35]Alexandra Covaci, Anne-Hélène Olivier, Franck Multon:
Third person view and guidance for more natural motor behaviour in immersive basketball playing. VRST 2014: 55-64 - 2013
- [c34]Yi Li, Jean-Philippe Saut, Julien Pettré, Anis Sahbani, Philippe Bidaud, Franck Multon:
Fast grasp planning by using cord geometry to find grasping points. ICRA 2013: 3265-3270 - 2012
- [c33]Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer:
The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step. 3DUI 2012: 19-26 - [c32]Edouard Auvinet, Franck Multon, Jean Meunier:
Lower limb movement asymmetry measurement with a depth camera. EMBC 2012: 6793-6796 - [c31]Edouard Auvinet, Jean Meunier, Franck Multon:
Multiple depth cameras calibration and body volume reconstruction for gait analysis. ISSPA 2012: 478-483 - [c30]Xiubo Liang, Franck Multon, Weidong Geng:
Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection. MIG 2012: 366-369 - [c29]Anthony Sorel, Richard Kulpa, Emmanuel Badier, Franck Multon:
Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces. MIG 2012: 370-373 - 2011
- [c28]Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer:
Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques. EGVE/EuroVR 2011: 55-58 - [c27]Anh-Tuan Nghiem, Edouard Auvinet, Franck Multon, Jean Meunier:
Contactless abnormal gait detection. EMBC 2011: 5076-5079 - [c26]Edouard Auvinet, Franck Multon, Jean Meunier:
Gait analysis with multiple depth cameras. EMBC 2011: 6265-6268 - 2010
- [c25]Edouard Auvinet, Franck Multon, Alain St-Arnaud, Jacqueline Rousseau, Jean Meunier:
Fall Detection Using Body Volume Recontruction and Vertical Repartition Analysis. ICISP 2010: 376-383 - [c24]Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lécuyer:
Perception Based Real-Time Dynamic Adaptation of Human Motions. MIG 2010: 266-277 - [c23]Xiubo Liang, Ludovic Hoyet, Weidong Geng, Franck Multon:
Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation. MIG 2010: 313-324 - [c22]Léo Terziman, Maud Marchal, Mathieu Emily, Franck Multon, Bruno Arnaldi, Anatole Lécuyer:
Shake-your-head: revisiting walking-in-place for desktop virtual reality. VRST 2010: 27-34 - [c21]Ludovic Hoyet, Franck Multon, Anatole Lécuyer, Taku Komura:
Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. VRST 2010: 87-90 - 2008
- [c20]Nicolas Pronost, Franck Multon, Qilei Li, Weidong Geng, Richard Kulpa, Georges Dumont:
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting. CW 2008: 276-283 - [c19]Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura:
From Motion Capture to Real-Time Character Animation. MIG 2008: 72-81 - 2007
- [c18]Franck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa:
Dynamic motion adaptation for 3D acrobatic humanoids. Humanoids 2007: 346-351 - [c17]Franck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa:
Interactive control of physically-valid aerial motion: application to VR training system for gymnasts. VRST 2007: 77-80 - 2006
- [c16]Guillaume Nicolas, Franck Multon, Gilles Berillon, Francois Marchal:
Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse Kinematics. Computer Graphics International 2006: 586-593 - [c15]Nasser Rezzoug, Philippe Gorce, Alexis Héloir, Sylvie Gibet, Nicolas Courty, Jean-François Kamp, Franck Multon, Catherine Pelachaud:
Virtual humanoids endowed with expressive communication gestures : the HuGEx project. SMC 2006: 4445-4450 - 2005
- [c14]Alexis Héloir, Sylvie Gibet, Franck Multon, Nicolas Courty:
Captured Motion Data Processing for Real Time Synthesis of Sign Language. Gesture Workshop 2005: 168-171 - [c13]Carole Durocher, Franck Multon, Richard Kulpa:
Dynamic Control of Captured Motions to Verify New Constraints. Gesture Workshop 2005: 200-211 - [c12]Nicolas Fusco, Guillaume Nicolas, Franck Multon, Armel Crétual:
Simulation of Hemiplegic Subjects' Locomotion. Gesture Workshop 2005: 236-247 - [c11]Richard Kulpa, Franck Multon:
Fast inverse kinematics and kinetics solver for human-like figures. Humanoids 2005: 38-43 - 2004
- [c10]Stéphane Ménardais, Franck Multon, Richard Kulpa, Bruno Arnaldi:
Motion Blending for Real-Time Animation while Accounting for the Environment. Computer Graphics International 2004: 156-159 - [c9]Stéphane Ménardais, Richard Kulpa, Franck Multon, Bruno Arnaldi:
Synchronization for dynamic blending of motions. Symposium on Computer Animation 2004: 325-335 - [c8]Benoit Bideau, Franck Multon, Richard Kulpa, Laetitia Fradet, Bruno Arnaldi:
Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents? VRCAI 2004: 210-216 - 1999
- [c7]Franck Multon, Jean-Luc Nougaret, Gérard Hégron, Luc Millet, Bruno Arnaldi:
A Software System to Carry-out Virtual Experiments on Human Motion. CA 1999: 16-23 - [c6]Franck Multon, Bruno Arnaldi:
Human Motion Coordination: Example of a Juggler. CA 1999: 148-159 - [c5]Rémi Cozot, Franck Multon, B. Valton, Bruno Arnaldi:
Animation Levels of Detail Design for Real-Time Virtual Human. Computer Animation and Simulation 1999: 35-44 - 1998
- [c4]Franck Multon:
Biomedical Simulation of Human Arm Motion. ESM 1998: 305-309 - 1997
- [c3]François Faure, Gilles Debunne, Marie-Paule Gascuel, Franck Multon:
Dynamic analysis of human walking. Computer Animation and Simulation 1997: 53-65 - 1995
- [c2]Jacques Siroux, Marc Guyomard, Franck Multon, Christophe Remondeau:
Modeling and Processing of Oral and Tactile Activities in the GEORAL System. Multimodal Human-Computer Communication 1995: 101-110 - [c1]Jacques Siroux, Marc Guyomard, Y. Jolly, Franck Multon, Christophe Remondeau:
Speech and tactile-based georal system. EUROSPEECH 1995: 1943-1946
Informal and Other Publications
- 2024
- [i7]Shubhendu Jena, Franck Multon, Adnane Boukhayma:
GeoTransfer : Generalizable Few-Shot Multi-View Reconstruction via Transfer Learning. CoRR abs/2408.14724 (2024) - 2023
- [i6]Mohamed Younes, Ewa Kijak, Richard Kulpa, Simon Malinowski, Franck Multon:
MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters. CoRR abs/2311.02502 (2023) - 2022
- [i5]Qian Li, Franck Multon, Adnane Boukhayma:
Learning Generalizable Light Field Networks from Few Images. CoRR abs/2207.11757 (2022) - [i4]Shubhendu Jena, Franck Multon, Adnane Boukhayma:
Neural Mesh-Based Graphics. CoRR abs/2208.05785 (2022) - 2021
- [i3]Jean Basset, Adnane Boukhayma, Stefanie Wuhrer, Franck Multon, Edmond Boyer:
Neural Human Deformation Transfer. CoRR abs/2109.01588 (2021) - [i2]Shubhendu Jena, Franck Multon, Adnane Boukhayma:
Monocular Human Shape and Pose with Dense Mesh-borne Local Image Features. CoRR abs/2111.05319 (2021) - [i1]Nicolas Olivier, Kelian Baert, Fabien Danieau, Franck Multon, Quentin Avril:
FaceTuneGAN: Face Autoencoder for Convolutional Expression Transfer Using Neural Generative Adversarial Networks. CoRR abs/2112.00532 (2021)
Coauthor Index
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