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Frank A. Biocca
Person information
- affiliation: Syracuse University, MIND Lab
- affiliation: Sungkyunkwan University, Seoul, MIND Lab
- affiliation: Michigan State University, East Lansing, MIND Lab
- affiliation: University of North Carolina, Center for Research in Journalism and Mass Communications
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2020 – today
- 2022
- [j34]Soyoung Jung, Daeun Lee, Soyon You, Frank A. Biocca, Hannah Hyejin Kum-Biocca:
The Role of the Self-Presence for Interactive Large Digital Displays: Gesture Interactivity and Mirrored-Self Image for Advertising Content. Int. J. Hum. Comput. Interact. 38(16): 1576-1588 (2022) - 2020
- [j33]Dong-Hee Shin, Bu Zhong, Frank A. Biocca:
Beyond user experience: What constitutes algorithmic experiences? Int. J. Inf. Manag. 52: 102061 (2020) - [c25]Soyoung Jung, Hyejin Hannah Kum-Biocca, Frank A. Biocca, SungMu Hong, Mincheol Shin, Hongchao Hu:
Evaluating Global Integrated Transportation Application for Mega Event: Role of Trust and Exchanging Personal Information in Mobility as a Service (MaaS). HCI (49) 2020: 575-584
2010 – 2019
- 2019
- [j32]Soyoung Jung, Jiyoung Lee, Frank A. Biocca, Ji Won Kim:
Augmented Reality in the Health Domain: Projecting Spatial Augmented Reality Visualizations on a Perceiver's Body for Health Communication Effects. Cyberpsychology Behav. Soc. Netw. 22(2): 142-150 (2019) - [j31]Mincheol Shin, Se Jung Kim, Frank A. Biocca:
The uncanny valley: No need for any further judgments when an avatar looks eerie. Comput. Hum. Behav. 94: 100-109 (2019) - [j30]Jiyoung Lee, Soyoung Jung, Ji Won Kim, Frank A. Biocca:
Applying Spatial Augmented Reality to Anti-Smoking Message: Focusing on Spatial Presence, Negative Emotions, and Threat Appraisal. Int. J. Hum. Comput. Interact. 35(9): 751-760 (2019) - [j29]Mincheol Shin, Stephen Wonchul Song, Se Jung Kim, Frank A. Biocca:
The effects of 3D sound in a 360-degree live concert video on social presence, parasocial interaction, enjoyment, and intent of financial supportive action. Int. J. Hum. Comput. Stud. 126: 81-93 (2019) - [c24]Hannah Hyejin Kum-Biocca, Hyomin Kim, Frank A. Biocca, Yeonhee Cho:
AR-VIS: Augmented Reality Interactive Visualization Environment for Exploring Dynamic Scientific Data. HCI (37) 2019: 374-380 - [i2]Jannick P. Rolland, Frank A. Biocca, Felix G. Hamza-Lup, Yanggang Ha, Ricardo Martins:
Development of Head-Mounted Projection Displays for Distributed, Collaborative, Augmented Reality Applications. CoRR abs/1902.07769 (2019) - 2018
- [j28]Hwayeon Kong, Frank A. Biocca, TaeYang Lee, Kihyuk Park, Jeonghoon Rhee:
Effects of Human Connection through Social Drones and Perceived Safety. Adv. Hum. Comput. Interact. 2018: 9280581:1-9280581:5 (2018) - [j27]Dong-Hee Shin, Frank A. Biocca:
Exploring immersive experience in journalism. New Media Soc. 20(8): 2800-2823 (2018) - [c23]Gyoung Kim, Frank A. Biocca:
Immersion in Virtual Reality Can Increase Exercise Motivation and Physical Performance. HCI (10) 2018: 94-102 - [c22]Gyoung Kim, Joonhyun Jeon, Frank A. Biocca:
M.I.N.D. Brain Sensor Caps: Coupling Precise Brain Imaging to Virtual Reality Head-Mounted Displays. HCI (15) 2018: 120-130 - 2017
- [j26]Soyoung Jung, Soojin Roh, Hyun Yang, Frank A. Biocca:
Location and Modality Effects in Online Dating: Rich Modality Profile and Location-Based Information Cues Increase Social Presence, While Moderating the Impact of Uncertainty Reduction Strategy. Cyberpsychology Behav. Soc. Netw. 20(9): 553-560 (2017) - [j25]Dong-Hee Shin, Frank A. Biocca:
Health experience model of personal informatics: The case of a quantified self. Comput. Hum. Behav. 69: 62-74 (2017) - [j24]Dong-Hee Shin, Frank A. Biocca:
Explicating user behavior toward multi-screen adoption and diffusion: User experience in the multi-screen media ecology. Internet Res. 27(2): 338-361 (2017) - 2015
- [j23]Joon Soo Lim, YoungChan Hwang, Seyun Kim, Frank A. Biocca:
How social media engagement leads to sports channel loyalty: Mediating roles of social presence and channel commitment. Comput. Hum. Behav. 46: 158-167 (2015) - [j22]Joon Soo Lim, Sung Yoon Ri, Beth Donnelly Egan, Frank A. Biocca:
The cross-platform synergies of digital video advertising: Implications for cross-media campaigns in television, Internet and mobile TV. Comput. Hum. Behav. 48: 463-472 (2015) - [c21]Soyoung Jung, Frank A. Biocca, Daeun Lee:
Effect of 3D Projection Mapping Art: Digital Surrealism. HCI (11) 2015: 361-367 - [c20]Soyoung Jung, Kwan Min Lee, Frank A. Biocca:
Voice Control System and Multiplatform Use: Specialist Vs. Generalist? HCI (4) 2015: 607-616 - [p2]Frank A. Biocca:
Lighting a Path While Immersed in Presence: A Wayward Introduction. Immersed in Media, Telepresence Theory, Measurement & Technology 2015: 1-9 - [e1]Matthew Lombard, Frank A. Biocca, Jonathan Freeman, Wijnand A. IJsselsteijn, Rachel J. Schaevitz:
Immersed in Media, Telepresence Theory, Measurement & Technology. Springer 2015, ISBN 978-3-319-10189-7 [contents] - 2014
- [j21]Sung Yeun Kim, Nathan R. Prestopnik, Frank A. Biocca:
Body in the interactive game: How interface embodiment affects physical activity and health behavior change. Comput. Hum. Behav. 36: 376-384 (2014) - [c19]Frank A. Biocca:
Connected to My Avatar: - Effects of Avatar Embodiments on User Cognitions, Behaviors, and Self Construal. HCI (22) 2014: 421-429 - 2013
- [j20]Dong-Hee Shin, Frank A. Biocca, Hyunseung Choo:
Exploring the user experience of three-dimensional virtual learning environments. Behav. Inf. Technol. 32(2): 203-214 (2013) - [j19]Dong-Hee Shin, Frank A. Biocca, Hyunseung Choo:
Exploring the user experience of 3D virtual learning environments. Behav. Inf. Technol. 32(11): 1193 (2013) - [j18]Dong-Hee Shin, Frank A. Biocca, Hyunseung Choo:
Smart TV: Are they really smart in interacting with people? Understanding the interactivity of Korean smart TV. Behav. Inf. Technol. 32(11): 1194-1195 (2013) - [c18]Mark R. Costa, Sung Yeun Kim, Frank A. Biocca:
Embodiment and Embodied Cognition. HCI (18) 2013: 333-342 - 2012
- [j17]Eui Jun Jeong, Frank A. Biocca:
Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games. Comput. Hum. Behav. 28(2): 285-291 (2012) - [j16]Eui Jun Jeong, Frank A. Biocca:
Corrigendum to "Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games" [Comput. Human Behav. 28 (2012) 285-291]. Comput. Hum. Behav. 28(4): 1533 (2012) - [j15]Eui Jun Jeong, Frank A. Biocca, Corey Bohil:
Sensory realism and mediated aggression in video games. Comput. Hum. Behav. 28(5): 1840-1848 (2012) - [c17]Soyoung Jung, Hyeong-taek Lim, Sanghun Kwak, Frank A. Biocca:
Personality and facial expressions in human-robot interaction. HRI 2012: 161-162 - 2011
- [c16]Ki Joon Kim, Frank A. Biocca, Eui Jun Jeong:
The effects of realistic controller and real-life exposure to gun on psychology of violent video game players. ICUIMC 2011: 49 - 2010
- [c15]Lisa Rebenitsch, Charles B. Owen, Reza Ferrydiansyah, Corey Bohil, Frank A. Biocca:
An exploration of real-time environmental interventions for care of dementia patients in assistive living. PETRA 2010
2000 – 2009
- 2008
- [i1]Charles B. Owen, Frank A. Biocca, Corey Bohil, J. Conley:
SimDialog: A visual game dialog editor. CoRR abs/0804.4885 (2008) - 2007
- [j14]Frank A. Biocca, Charles B. Owen, Arthur Tang, Corey Bohil:
Attention Issues in Spatial Information Systems: Directing Mobile Users' Visual Attention Using Augmented Reality. J. Manag. Inf. Syst. 23(4): 163-184 (2007) - 2006
- [c14]Frank A. Biocca, Arthur Tang, Charles B. Owen, Fan Xiao:
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms. CHI 2006: 1115-1122 - [c13]Frank A. Biocca, Arthur Tang, Charles B. Owen, Fan Xiao:
The Omnidirectional Attention Funnel: A Dynamic 3D Cursor for Mobile Augmented Reality Systems. HICSS 2006 - [p1]Linda A. Jackson, Alexander von Eye, Frank A. Biocca, Gretchen Barbatsis, Yong Zhao, Hiram E. Fitzgerald:
Children's Home Internet Use: Antecedents and Psychological, Social and Academic Consequences. Computers, Phones, and the Internet 2006: 145-167 - 2005
- [j13]Linda A. Jackson, Alexander von Eye, Frank A. Biocca, Gretchen Barbatsis, Yong Zhao, Hiram E. Fitzgerald:
Instructional Set and Internet Use by Low-Income Adults. Cyberpsychology Behav. Soc. Netw. 8(5): 465-472 (2005) - [j12]Jannick P. Rolland, Frank A. Biocca, Felix G. Hamza-Lup, Yanggang Ha, Ricardo Martins:
Development of Head-Mounted Projection Displays for Distributed, Collaborative, Augmented Reality Applications. Presence Teleoperators Virtual Environ. 14(5): 528-549 (2005) - 2004
- [j11]Linda A. Jackson, Alexander von Eye, Gretchen Barbatsis, Frank A. Biocca, Hiram E. Fitzgerald, Yong Zhao:
The impact of Internet use on the other side of the digital divide. Commun. ACM 47(7): 43-47 (2004) - [c12]Chandan K. Reddy, George C. Stockman, Jannick P. Rolland, Frank A. Biocca:
Mobile Face Capture for Virtual Face Videos. CVPR Workshops 2004: 77 - 2003
- [j10]Linda A. Jackson, Alexander von Eye, Gretchen Barbatsis, Frank A. Biocca, Yong Zhao, Hiram E. Fitzgerald:
Internet attitudes and Internet use: some surprising findings from the HomeNetToo project. Int. J. Hum. Comput. Stud. 59(3): 355-382 (2003) - [j9]Frank A. Biocca, Chad Harms, Judee K. Burgoon:
Towards A More Robust Theory and Measure of Social Presence: Review and Suggested Criteria. Presence Teleoperators Virtual Environ. 12(5): 456-480 (2003) - [j8]Kristine L. Nowak, Frank A. Biocca:
The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments. Presence Teleoperators Virtual Environ. 12(5): 481-494 (2003) - [c11]Arthur Tang, Charles B. Owen, Frank A. Biocca, Weimin Mou:
Comparative effectiveness of augmented reality in object assembly. CHI 2003: 73-80 - [c10]Linda A. Jackson, Frank A. Biocca, Lynette Lim:
Effects of Culturally Adapted Interfaces on Learning and Attitudes: Findings from the Homenettoo Project. ICWI 2003: 681-688 - [c9]Linda A. Jackson, Alexander von Eye, Frank A. Biocca:
Does Home Internet Use Influence the Academic Performance of Low-Income Children? Findings from the HomeNetToo Project. LA-WEB 2003: 187-201 - [c8]Linda A. Jackson, Alexander von Eye, Frank A. Biocca, Gretchen Barbatsis, Hiram E. Fitzgerald, Yong Zhao:
The Social Impact of Internet Use: Findings from the Other Side of the Digital Divide. WWW (Posters) 2003 - 2002
- [c7]Arthur Tang, Charles B. Owen, Frank A. Biocca, Weimin Mou:
Experimental Evaluation of Augmented Reality in Object Assembly Task. ISMAR 2002: 265-266 - 2001
- [j7]Frank A. Biocca, Jin Kim, Yung Choi:
Visual Touch in Virtual Environments: An Exploratory Study of Presence, Multimodal Interfaces, and Cross-Modal Sensory Illusions. Presence Teleoperators Virtual Environ. 10(3): 247-265 (2001) - [j6]Frank A. Biocca:
Inserting the Presence of Mind into a Philosophy of Presence: A Response to Sheridan and Mantovani and Riva. Presence Teleoperators Virtual Environ. 10(5): 546-556 (2001) - [c6]Frank A. Biocca:
The Space of Cognitive Technology: The Design Medium and Cognitive Properties of Virtual Space. Cognitive Technology 2001: 55-56 - [c5]Frank A. Biocca, David R. Lamas, Ping Gai, Robert Brady:
Extended Abstract Mapping the Semantic Asymmetries of Virtual and Augmented Reality Space. Cognitive Technology 2001: 117-122 - [c4]Hong Hua, Chunyu Gao, Frank A. Biocca, Jannick P. Rolland:
An Ultra-Light and Compact Design and Implementation of Head-Mounted Projective Displays. VR 2001: 175-182 - 2000
- [c3]Duncan Rowland, Frank A. Biocca:
Evolutionary co-operative design between human and computer: implementation of "the genetic sculpture park". Web3D 2000: 75-79 - [c2]Linda A. Jackson, Frank A. Biocca, Alexander von Eye, Hiram E. Fitzgerald, Gretchen Barbatsis, Yong Zhao, Darol Ware:
HomeNetToo: Motivational, affective and cognitive factors and Internet use: A model to explain the racial digital divide and the Internet paradox. WebNet 2000: 736-737
1990 – 1999
- 1998
- [j5]Frank A. Biocca, Jannick P. Rolland:
Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See Through Head-Mounted Displays. Presence Teleoperators Virtual Environ. 7(3): 262-277 (1998) - 1997
- [j4]Frank A. Biocca:
The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments. J. Comput. Mediat. Commun. 3(2): 0 (1997) - [j3]Taeyong Kim, Frank A. Biocca:
Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion. J. Comput. Mediat. Commun. 3(2): 0 (1997) - 1995
- [c1]Jannick P. Rolland, Frank A. Biocca, S. Todd Barlow, Anantha R. Kancherla:
Quantification of adaptation to virtual-eye location in see-thru head-mounted displays. VRAIS 1995: 56-66 - 1992
- [j2]Kenneth Meyer, Hugh L. Applewhite, Frank A. Biocca:
A Survey of Position Trackers. Presence Teleoperators Virtual Environ. 1(2): 173-200 (1992) - [j1]Frank A. Biocca:
Will Simulation Sickness Slow Down the Diffusion of Virtual Reality Technology? Presence Teleoperators Virtual Environ. 1(3): 334-343 (1992)
Coauthor Index
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