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Marcelo Kallmann
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2020 – today
- 2024
- [j27]Ritesh Sharma, Tomer Weiss, Marcelo Kallmann:
Formation-Aware Planning and Navigation with Corridor Shortest Path Maps. Comput. Graph. Forum 43(1) (2024) - [j26]Tichakorn Wongpiromsarn, Marcelo Kallmann, Andreas Kolling:
Locally Homotopic Paths: Ensuring Consistent Paths in Hierarchical Path Planning. IEEE Robotics Autom. Lett. 9(9): 7565-7572 (2024) - 2023
- [j25]Ritesh Sharma, Marcelo Kallmann:
Computing and analyzing decision boundaries from shortest path maps. Comput. Graph. 117: 73-84 (2023) - [j24]Xiumin Shang, Tengyu Xu, Ioannis Karamouzas, Marcelo Kallmann:
Constraint-based multi-agent reinforcement learning for collaborative tasks. Comput. Animat. Virtual Worlds 34(3-4) (2023) - [j23]Ritesh Sharma, Marcelo Kallmann:
Spatially distributed lane planning for navigation in 3D environments. Comput. Animat. Virtual Worlds 34(3-4) (2023) - [c66]Maryam Khazaei Pool, Matthew Morozov, Marcelo Kallmann:
Optimizing Curvature and Clearance of Piecewise Bézier Paths. ICCMA 2023: 55-62 - 2022
- [c65]Maryam Khazaei Pool, Carlos Diaz Alvarenga, Marcelo Kallmann:
Path Smoothing with Deterministic Shortcuts. IRC 2022: 411-415 - [p1]Ralf Doerner, Alexander Tesch, Axel Hildebrand, Stephan Leenders, Tobias Tropper, Wilhelm Wilke, Christian Winkler, Julian Hillig, Alec Pestov, James A. Walsh, Bruce H. Thomas, Gerhard Kimenkowski, Stephen Walton, Torsten W. Kuhlen, Geert Matthys, Holger Regenbrecht, Chris Heinrich, Xiumin Shang, Marcelo Kallmann, Benjamin Lok, Francisco A. Jimenez, Cheryl Wilson, Marc Erich Latoschik, Carolin Wienrich, Silke Grafe, Mario Botsch, Jonny M. Collins:
VR/AR Case Studies. Virtual and Augmented Reality 2022: 331-369 - 2020
- [j22]Renato Farias, Marcelo Kallmann:
Planar max flow maps and determination of lanes with clearance. Auton. Robots 44(7): 1323-1339 (2020) - [j21]Wouter van Toll, Roy Triesscheijn, Marcelo Kallmann, Ramon Oliva, Nuria Pelechano, Julien Pettré, Roland Geraerts:
Comparing navigation meshes: Theoretical analysis and practical metrics. Comput. Graph. 91: 52-82 (2020) - [j20]Alain Juarez-Perez, Marcelo Kallmann:
Detection and Synthesis of Full-Body Environment Interactions for Virtual Humans. Comput. Graph. Forum 39(1): 274-286 (2020) - [j19]Renato Farias, Marcelo Kallmann:
Optimal Path Maps on the GPU. IEEE Trans. Vis. Comput. Graph. 26(9): 2863-2874 (2020) - [c64]Ritesh Sharma, Tomer Weiss, Marcelo Kallmann:
Plane-Based Local Behaviors for Multi-Agent 3D Simulations with Position-Based Dynamics. AIVR 2020: 214-217 - [c63]Ritesh Sharma, Renato Farias, Marcelo Kallmann:
Integrating Local Collision Avoidance with Shortest Path Maps. Eurographics (Posters) 2020: 7-8 - [c62]Ritesh Sharma, Ayme Tomson, Emilio Lobato, Marcelo Kallmann, Lace M. K. Padilla:
Data Driven Multi-Hazard Risk Visualization. EuroVis (Posters) 2020: 13-15 - [i4]Yusuke Niiro, Marcelo Kallmann:
Assembling a Pipeline for 3D Face Interpolation. CoRR abs/2011.09657 (2020) - [i3]Xiumin Shang, Ahmed Sabbir Arif, Marcelo Kallmann:
Evaluating Feedback Strategies for Virtual Human Trainers. CoRR abs/2011.11704 (2020)
2010 – 2019
- 2019
- [j18]Oktar Ozgen, Marcelo Kallmann, Eric Brown:
An SPH model to simulate the dynamic behavior of shear thickening fluids. Comput. Animat. Virtual Worlds 30(5) (2019) - [c61]Xiumin Shang, Marcelo Kallmann, Ahmed Sabbir Arif:
Effects of correctness and suggestive feedback on learning with an autonomous virtual trainer. IUI Companion 2019: 93-94 - [c60]Yusuke Niiro, Marcelo Kallmann, Ahmed Sabbir Arif:
An experimental comparison of touch and pen gestures on a vertical display. PerDis 2019: 18:1-18:6 - 2018
- [c59]Renato Farias, Marcelo Kallmann:
GPU-Based Max Flow Maps in the Plane. Robotics: Science and Systems 2018 - [c58]Alain Juarez-Perez, Marcelo Kallmann:
Fast behavioral locomotion with layered navigation meshes. I3D 2018: 8:1-8:6 - [i2]Renato Farias, Marcelo Kallmann:
Improved Shortest Path Maps with GPU Shaders. CoRR abs/1805.08500 (2018) - 2017
- [c57]Alain Juarez-Perez, Marcelo Kallmann:
Coordinating full-body interactions with the environment. Symposium on Computer Animation 2017: 21:1-21:2 - 2016
- [b1]Marcelo Kallmann, Mubbasir Kapadia:
Geometric and Discrete Path Planning for Interactive Virtual Worlds. Synthesis Lectures on Visual Computing, Morgan & Claypool Publishers 2016, ISBN 978-3-031-01460-4 - [j17]Yazhou Huang, Marcelo Kallmann:
Planning Motions and Placements for Virtual Demonstrators. IEEE Trans. Vis. Comput. Graph. 22(5): 1568-1579 (2016) - [j16]Carlo Camporesi, Marcelo Kallmann:
The Effects of Avatars, Stereo Vision and Display Size on Reaching and Motion Reproduction. IEEE Trans. Vis. Comput. Graph. 22(5): 1592-1604 (2016) - [c56]Wouter van Toll, Roy Triesscheijn, Marcelo Kallmann, Ramon Oliva, Nuria Pelechano, Julien Pettré, Roland Geraerts:
A comparative study of navigation meshes. MIG 2016: 91-100 - [c55]Alain Juarez-Perez, Marcelo Kallmann:
Full-body behavioral path planning in cluttered environments. MIG 2016: 107-112 - [c54]Mubbasir Kapadia, Xianghao Xu, Maurizio Nitti, Marcelo Kallmann, Stelian Coros, Robert W. Sumner, Markus H. Gross:
Precision: precomputing environment semantics for contact-rich character animation. I3D 2016: 29-37 - [c53]Marcelo Kallmann, Mubbasir Kapadia:
Geometric and discrete path planning for interactive virtual worlds. SIGGRAPH Courses 2016: 12:1-12:29 - 2015
- [j15]Paola Di Giuseppantonio Di Franco, Carlo Camporesi, Fabrizio Galeazzi, Marcelo Kallmann:
3D Printing and Immersive Visualization for Improved Perception of Ancient Artifacts. Presence Teleoperators Virtual Environ. 24(3): 243-264 (2015) - [c52]Mentar Mahmudi, Marcelo Kallmann:
Multi-modal data-driven motion planning and synthesis. MIG 2015: 119-124 - [i1]Oktar Ozgen, Marcelo Kallmann, Eric Brown:
Simulating the Dynamic Behavior of Shear Thickening Fluids. CoRR abs/1510.09069 (2015) - 2014
- [j14]Marcelo Kallmann:
Dynamic and Robust Local Clearance Triangulations. ACM Trans. Graph. 33(5): 161:1-161:17 (2014) - [c51]Tianyu Huang, Mubbasir Kapadia, Norman I. Badler, Marcelo Kallmann:
Path planning for coherent and persistent groups. ICRA 2014: 1652-1659 - [c50]Carlo Camporesi, Anthony Popelar, Marcelo Kallmann, Jay J. Han:
Motion Parameterization and Adaptation Strategies for Virtual Therapists. IVA 2014: 99-108 - [c49]Yazhou Huang, Marcelo Kallmann:
Planning Motions for Virtual Demonstrators. IVA 2014: 190-203 - [c48]Carlo Camporesi, Marcelo Kallmann:
Computing shortest path maps with GPU shaders. MIG 2014: 97-102 - [c47]Alain Juarez-Perez, Andrew W. Feng, Marcelo Kallmann, Ari Shapiro:
Deformation, parameterization and analysis of a single locomotion cycle. MIG 2014: 182 - [c46]Marcelo Kallmann, Mubbasir Kapadia:
Navigation meshes and real-time dynamic planning for virtual worlds. SIGGRAPH Courses 2014: 3:1-3:81 - 2013
- [j13]Oktar Ozgen, Selcuk Sumengen, Marcelo Kallmann, Carlos F. M. Coimbra, Selim Balcisoy:
Simulating colliding flows in smoothed particle hydrodynamics with fractional derivatives. Comput. Animat. Virtual Worlds 24(5): 511-523 (2013) - [j12]Marcelo Kallmann, Kostas E. Bekris, Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 24.6. Comput. Animat. Virtual Worlds 24(6): 525 (2013) - [j11]Robert Backman, Marcelo Kallmann:
Designing controllers for physics-based characters with motion networks. Comput. Animat. Virtual Worlds 24(6): 553-563 (2013) - [j10]Mentar Mahmudi, Marcelo Kallmann:
Analyzing Locomotion Synthesis with Feature-Based Motion Graphs. IEEE Trans. Vis. Comput. Graph. 19(5): 774-786 (2013) - [c45]Marcelo Kallmann, Carlo Camporesi, Jay J. Han:
VR-Assisted Physical Rehabilitation: Adapting to the Needs of Therapists and Patients. Virtual Realities 2013: 147-168 - [c44]Ralf Dörner, Marcelo Kallmann, Yazhou Huang:
Content Creation and Authoring Challenges for Virtual Environments: From User Interfaces to Autonomous Virtual Characters. Virtual Realities 2013: 187-212 - [c43]Carlo Camporesi, Marcelo Kallmann, Jay J. Han:
VR solutions for improving physical therapy. VR 2013: 77-78 - [c42]Carlo Camporesi, Marcelo Kallmann:
A framework for immersive VR and full-body avatar interaction. VR 2013: 79-80 - 2012
- [c41]Yazhou Huang, Carlo Camporesi, Marcelo Kallmann:
Immersive Interfaces for Building Parameterized Motion Databases. IVA 2012: 474-476 - [c40]Robert Backman, Marcelo Kallmann:
Modeling Physically Simulated Characters with Motion Networks. MIG 2012: 78-89 - [c39]Andrew W. Feng, Yazhou Huang, Marcelo Kallmann, Ari Shapiro:
An Analysis of Motion Blending Techniques. MIG 2012: 232-243 - [c38]Mentar Mahmudi, Marcelo Kallmann:
Precomputed Motion Maps for Unstructured Motion Capture. Symposium on Computer Animation 2012: 127-136 - [e1]Marcelo Kallmann, Kostas E. Bekris:
Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings. Lecture Notes in Computer Science 7660, Springer 2012, ISBN 978-3-642-34709-2 [contents] - 2011
- [c37]Yazhou Huang, Justin L. Matthews, Marcelo Kallmann, Teenie Matlock:
Developing Natural Full-body Motion Synthesis in Virtual Humans. CogSci 2011 - [c36]Yazhou Huang, Mentar Mahmudi, Marcelo Kallmann:
Planning humanlike actions in blending spaces. IROS 2011: 2653-2659 - [c35]Stephanie Huette, Yazhou Huang, Marcelo Kallmann, Teenie Matlock, Justin L. Matthews:
Gesture variants and cognitive constraints for interactive virtual reality training systems. IUI 2011: 351-354 - [c34]Yazhou Huang, Justin L. Matthews, Teenie Matlock, Marcelo Kallmann:
Modeling Gaze Behavior for Virtual Demonstrators. IVA 2011: 155-161 - [c33]Mentar Mahmudi, Marcelo Kallmann:
Feature-Based Locomotion with Inverse Branch Kinematics. MIG 2011: 39-50 - [c32]Oktar Ozgen, Marcelo Kallmann:
Directional Constraint Enforcement for Fast Cloth Simulation. MIG 2011: 424-435 - 2010
- [j9]Oktar Ozgen, Marcelo Kallmann, Lynnette E. S. Ramirez, Carlos F. M. Coimbra:
Underwater cloth simulation with fractional derivatives. ACM Trans. Graph. 29(3): 23:1-23:9 (2010) - [c31]Marcelo Kallmann, Yazhou Huang, Robert Backman:
A skill-based motion planning framework for humanoids. ICRA 2010: 2507-2514 - [c30]Carlo Camporesi, Yazhou Huang, Marcelo Kallmann:
Interactive Motion Modeling and Parameterization by Direct Demonstration. IVA 2010: 77-90 - [c29]Marcelo Kallmann:
Navigation Queries from Triangular Meshes. MIG 2010: 230-241 - [c28]Yazhou Huang, Marcelo Kallmann:
Motion Parameterization with Inverse Blending. MIG 2010: 242-253 - [c27]Marcelo Kallmann:
Shortest Paths with Arbitrary Clearance from Navigation Meshes. Symposium on Computer Animation 2010: 159-168
2000 – 2009
- 2009
- [c26]Yazhou Huang, Marcelo Kallmann:
Interactive Demonstration of Pointing Gestures for Virtual Trainers. HCI (2) 2009: 178-187 - 2008
- [j8]Stefano Carpin, Marcelo Kallmann, Enrico Pagello:
The Challenge of Motion Planning for Soccer Playing Humanoid Robots. Int. J. Humanoid Robotics 5(3): 481-499 (2008) - [j7]Marcelo Kallmann:
Analytical inverse kinematics with body posture control. Comput. Animat. Virtual Worlds 19(2): 79-91 (2008) - [c25]Marcus Thiébaux, Stacy Marsella, Andrew N. Marshall, Marcelo Kallmann:
SmartBody: behavior realization for embodied conversational agents. AAMAS (1) 2008: 151-158 - [c24]Julien Pettré, Marcelo Kallmann, Ming C. Lin:
Motion planning and autonomy for virtual humans. SIGGRAPH Classes 2008: 42:1-42:31 - [c23]Marcelo Kallmann:
Autonomous object manipulation for virtual humans. SIGGRAPH Classes 2008: 47:1-47:97 - [c22]Marcelo Kallmann:
Manipulation planning for virtual humans: summary of representative papers. SIGGRAPH Classes 2008: 50:1-50:6 - [c21]Ari Shapiro, Marcelo Kallmann, Petros Faloutsos:
Interactive motion correction and object manipulation. SIGGRAPH Classes 2008: 57:1-57:8 - [c20]Marcelo Kallmann, Amaury Aubel, Tolga Abaci, Daniel Thalmann:
Planning collision-free reaching motions for interactive object manipulation and grasping. SIGGRAPH Classes 2008: 58:1-58:11 - 2007
- [c19]Jeff Wright, Stefano Carpin, Alberto Cerpa, German Gavilan, Marcelo Kallmann, Cameron Laird, Kyler Laird, Shawn D. Newsam, David Noelle:
Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education. FECS 2007: 368-373 - [c18]Xiaoxi Jiang, Marcelo Kallmann:
Learning humanoid reaching tasks in dynamic environments. IROS 2007: 1148-1153 - [c17]Ari Shapiro, Marcelo Kallmann, Petros Faloutsos:
Interactive motion correction and object manipulation. SI3D 2007: 137-144 - [c16]Xiaoxi Jiang, Marcelo Kallmann:
Toward real-time object manipulation in dynamic environments. SIGGRAPH Posters 2007: 3 - 2005
- [c15]Marcelo Kallmann:
Scalable Solutions for Interactive Virtual Humans that Can Manipulate Objects. AIIDE 2005: 69-75 - [c14]Marcelo Kallmann, Stacy Marsella:
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans. IVA 2005: 253-265 - 2004
- [c13]Nathan Miller, Odest Chadwicke Jenkins, Marcelo Kallmann, Maja J. Mataric:
Motion capture from inertial sensing for untethered humanoid teleoperation. Humanoids 2004: 547-565 - [c12]Evan M. Drumwright, Marcelo Kallmann, Maja J. Mataric:
Towards single-arm reaching for humanoids in dynamic environments. Humanoids 2004: 749-763 - [c11]Marcelo Kallmann, Maja J. Mataric:
Motion Planning using Dynamic Roadmaps. ICRA 2004: 4399-4404 - 2003
- [j6]Marcelo Kallmann, Amaury Aubel, Tolga Abaci, Daniel Thalmann:
Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping. Comput. Graph. Forum 22(3): 313-322 (2003) - [c10]Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo:
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. Computer Graphics International 2003: 90-95 - 2002
- [j5]Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann:
Defining behaviors for autonomous agents based on local perception and smart objects. Comput. Graph. 26(6): 887-897 (2002) - [j4]Marcelo Kallmann, Daniel Thalmann:
Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments. J. Vis. Lang. Comput. 13(2): 177-195 (2002) - 2001
- [j3]Marcelo Kallmann, Daniel Thalmann:
Star-Vertices: A Compact Representation for Planar Meshes with Adjacency Information. J. Graphics, GPU, & Game Tools 6(1): 7-18 (2001) - [c9]Etienne de Sevin, Marcelo Kallmann, Daniel Thalmann:
Towards Real Time Virtual Human Life Simulations. Computer Graphics International 2001: 31-37 - [c8]Luiz M. G. Gonçalves, Marcelo Kallmann, Daniel Thalmann:
Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agents Tasks. SIBGRAPI 2001: 184-191 - 2000
- [j2]Nathalie Farenc, Soraia Raupp Musse, Elsa Schweiss, Marcelo Kallmann, Olivier Aune, Ronan Boulic, Daniel Thalmann:
A Paradigm for Controlling Virtual Humans in Urban Environment Simulations. Appl. Artif. Intell. 14(1): 69-91 (2000) - [c7]Marcelo Kallmann, Etienne de Sevin, Daniel Thalmann:
Constructing Virtual Human Life Simulations. DEFORM/AVATARS 2000: 240- - [c6]Marcelo Kallmann, Jean-Sébastien Monzani, Angela Caicedo, Daniel Thalmann:
ACE: A Platform for the Real Time Simulation of Virtual Human Agents. Computer Animation and Simulation 2000: 73-84 - [c5]Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Daniel Thalmann:
A framework for rapid evaluation of prototypes with augmented reality. VRST 2000: 61-66
1990 – 1999
- 1999
- [c4]Marcelo Kallmann, Daniel Thalmann:
A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time. CA 1999: 138- - [c3]Soraia Raupp Musse, Marcelo Kallmann, Daniel Thalmann:
Level of Autonomy for Virtual Human Agents. ECAL 1999: 345-349 - [c2]Marcelo Kallmann, Daniel Thalmann:
Direct 3D interaction with smart objects. VRST 1999: 124-130 - 1998
- [c1]Marcelo Kallmann, Daniel Thalmann:
Modeling Objects for Interaction Tasks. Computer Animation and Simulation 1998: 73-86 - 1997
- [j1]Marcelo Kallmann, Antonio A. F. Oliveira:
Homeomorphisms and Metamorphosis of Polyhedral Models Using Fields of Directions Defined on Triangulations. J. Braz. Comput. Soc. 3(3) (1997)
Coauthor Index
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last updated on 2024-10-07 21:15 CEST by the dblp team
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