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Hiroyuki Mitsuhara
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2020 – today
- 2024
- [j12]Hiroyuki Mitsuhara, Masami Shishibori:
Shelter GO: multiplayer location-based game to promote knowing shelters for emergency evacuation. Res. Pract. Technol. Enhanc. Learn. 19: 9 (2024) - 2023
- [j11]Hiroyuki Mitsuhara, Chie Tanimura, Junko Nemoto, Masami Shishibori:
Location-Based Game for Thought-Provoking Evacuation Training. Multimodal Technol. Interact. 7(6): 59 (2023) - 2022
- [j10]Hiroyuki Mitsuhara, Masami Shishibori:
Tsunami Evacuation Drill System Focusing on Mobile Devices. Int. J. Interact. Mob. Technol. 16(6): 4-20 (2022) - [j9]Meiqin Liu, Hiroyuki Mitsuhara, Masami Shishibori:
A Mobile Application for Earthquake Education Targeting Foreigners Intending to Visit Japan. Int. J. Interact. Mob. Technol. 16(24): 170-190 (2022) - 2021
- [c25]Hiroyuki Mitsuhara, Chie Tanimura, Junko Nemoto, Masami Shishibori:
Expressing Disaster Situations for Evacuation Training Using Markerless Augmented Reality. KES 2021: 2105-2114 - [c24]Yoshiko Goda, Hiroyuki Mitsuhara:
Learning Experiences in a Full 3D Conference: Relationships with 3D Factors and Innovative Mindsets. TALE 2021: 119-125 - 2020
- [j8]Hiroyuki Mitsuhara, Masami Shishibori:
Prototype Digital Signage System for Learning Material Delivery Focusing on Student Friendship. Int. J. Emerg. Technol. Learn. 15(22): 161-176 (2020) - [e1]Hiroyuki Mitsuhara, Yoshiko Goda, Yutato Ohashi, Ma. Mercedes T. Rodrigo, Jun Shen, Neelakantam Venkatarayalu, Gary Wong, Masanori Yamada, Chi-Un Lei:
IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2020, Takamatsu, Japan, December 8-11, 2020. IEEE 2020, ISBN 978-1-7281-6942-2 [contents]
2010 – 2019
- 2019
- [c23]Hiroyuki Mitsuhara, Chie Tanimura, Junko Nemoto, Masami Shishibori:
Failure-enhanced evacuation training using a VR-based disaster simulator: A comparative experiment with simulated evacuees. KES 2019: 1670-1679 - 2018
- [j7]Hiroyuki Mitsuhara, Masami Shishibori, Akihiro Kashihara:
Investigative Report Writing Support System for Effective Knowledge Construction from the Web. IEICE Trans. Inf. Syst. 101-D(4): 874-883 (2018) - [c22]Hiroyuki Mitsuhara, Chie Tanimura, Junko Nemoto, Masami Shishibori:
Why Don't You Evacuate Speedily? Augmented Reality-based Evacuee Visualisation in ICT-based Evacuation Drill. TALE 2018: 893-899 - 2017
- [j6]Hiroyuki Mitsuhara, Keisuke Iguchi, Masami Shishibori:
Using Digital Game, Augmented Reality, and Head Mounted Displays for Immediate-Action Commander Training. Int. J. Emerg. Technol. Learn. 12(2): 101-117 (2017) - 2016
- [j5]Junya Kawai, Hiroyuki Mitsuhara, Masami Shishibori:
Game-based evacuation drill using augmented reality and head-mounted display. Interact. Technol. Smart Educ. 13(3): 186-201 (2016) - [c21]Hiroyuki Mitsuhara, Masami Shishibori, Akihiro Kashihara:
Preventing Web Page Plagiarism in Investigative Report Writing. ICADIWT 2016: 162-171 - [c20]Hiroyuki Mitsuhara, Masami Shishibori, Junya Kawai, Keisuke Iguchi:
Game-Based Evacuation Drills Using Simple Augmented Reality. ICALT 2016: 133-137 - [c19]Keisuke Iguchi, Hiroyuki Mitsuhara, Masami Shishibori:
Evacuation instruction training system using augmented reality and a smartphone-based head mounted display. ICT-DM 2016: 1-6 - [c18]Junya Kawai, Hiroyuki Mitsuhara, Masami Shishibori:
Tsunami evacuation drill system using motion hazard map and smart devices. ICT-DM 2016: 1-7 - [c17]Hiroyuki Mitsuhara, Kazuhisa Iwaka, Yasunori Kozuki, Masami Shishibori, Takehisa Inoue, Kenji Yamaguchi, Yasuichi Takechi, Mari Morimoto:
Penumbral tourism: Place-based disaster education via real-world disaster simulation. ICT-DM 2016: 1-7 - 2015
- [j4]Dong Wang, Hiroyuki Mitsuhara, Masami Shishibori:
Nearest Neighbor Search with the Revised TLAESA. IEICE Trans. Inf. Syst. 98-D(1): 65-77 (2015) - [j3]Hiroyuki Mitsuhara, Masami Shishibori:
Hybrid textbook: fusion of digital textbooks and traditional learning tools. Int. J. Intell. Syst. Technol. Appl. 14(3/4): 237-255 (2015) - 2014
- [c16]Hiroyuki Mitsuhara, Masami Shishibori:
Digital Signage System for Learning Material Presentation Based on Learning Continuum. ICSLE 2014: 131-138 - 2013
- [j2]Hiroyuki Mitsuhara, Takahide Sumikawa, Jun Miyashita, Kazuhisa Iwaka, Yasunori Kozuki:
Game-based evacuation drill using real world edutainment. Interact. Technol. Smart Educ. 10(3): 194-210 (2013) - 2012
- [c15]Hiroyuki Mitsuhara, Katsuhiko Moriya, Kazumoto Tanaka, Junko Kagawa, Kazuhide Kanenishi, Yoneo Yano:
Teacher Support for Theatrical Learning Support in Lectutainment - Seeing through Students Using Augmented Reality. IPMU (2) 2012: 405-414 - 2010
- [c14]Hiroyuki Mitsuhara, Kazuhide Kanenishi, Yoneo Yano:
What if children learn phenomena of light through real world edutainment? Advances in Computer Entertainment Technology 2010: 11-14 - [c13]Hiroyuki Mitsuhara, Yoneo Yano, Toshiyuki Moriyama:
Paper-top interface for supporting note-taking and its preliminary experiment. SMC 2010: 3456-3462
2000 – 2009
- 2008
- [c12]Junko Minato, Hiroyuki Mitsuhara, Kenji Kume, Noriko Uosaki, Mihoko Teshigawara, Hiroshi Sakata, Yoneo Yano:
Student Centered Method To Create Learning Materials For Niche-Learning. e-Learning 2008: 177-184 - 2007
- [c11]Hiroyuki Mitsuhara, Hiroaki Ogata, Kazuhide Kanenishi, Yoneo Yano:
Do Children Understand Binary Numbers by Electric Card Game? DIGITEL 2007: 191-192 - [c10]Hiroyuki Mitsuhara, Yasumoto Hirakawa, Kazuhide Kanenishi, Yoneo Yano:
Real World Edutainment Focusing on Human-Human Interaction. Edutainment 2007: 527-538 - 2006
- [c9]Fei Yuan, Jing Yuan, Rong Wang, Hiroyuki Mitsuhara, Kazuhide Kanenishi, Yoneo Yano:
Collaborative Building of Japanese Kanji Pronunciation Database for Learning Japanese by Chinese. ICCE 2006: 413-416 - [c8]Hiroyuki Mitsuhara, Hiroaki Ogata, Kazuhide Kanenishi, Yoneo Yano:
Real World Interaction Oriented Edutainment using Ubiquitous Devices. WMTE 2006: 150-152 - 2005
- [c7]Hiroyuki Mitsuhara, Kazuhide Kanenishi, Yoneo Yano:
Adaptive tools for multiperspective thinking in Web-based exploratory learning. AMT 2005: 163-168 - [c6]Fei Yuan, Hiroyuki Mitsuhara, Kazuhide Kanenishi, Yoneo Yano:
A Web-based collaborative authoring system for Web educational material with high reusability. AMT 2005: 193-198 - [c5]Hiroyuki Mitsuhara, Kazuhide Kanenishi, Yoneo Yano:
Educational Serialization of Web Pages for Web-Based Exploratory Learning. CELDA 2005: 261-268 - 2004
- [j1]Hiroyuki Mitsuhara, Youji Ochi, Yoneo Yano:
A web-based learning system with the framework of linking explanations of related knowledge to web pages. Syst. Comput. Jpn. 35(10): 102-113 (2004) - [c4]Hiroyuki Mitsuhara, Kazuhide Kanenishi, Yoneo Yano:
Adaptive Link Generation for Multiperspective Thinking in Web-Based Exploratory Learning. CELDA 2004: 217-223 - 2002
- [c3]Hiroyuki Mitsuhara, Youji Ochi, Yoneo Yano:
Open-Ended Adaptive System for Facilitating Knowledge Construction in Web-Based Exploratory Learning. AH 2002: 547-550 - [c2]Hiroyuki Mitsuhara, Youji Ochi, Kazuhide Kanenishi, Yoneo Yano:
A Web Retrieval Support System with a Comment Sharing Environment: Toward an Adaptive Web-Based IR System. ICCE 2002: 1218-1222 - 2001
- [c1]Hiroyuki Mitsuhara, Youji Ochi, Yoneo Yano:
ITMS: Individualized Teaching Material System - Web-Based Exploratory Learning Support System by Adaptive Knowledge Integration. Web Intelligence 2001: 589-595
Coauthor Index
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last updated on 2024-10-07 21:23 CEST by the dblp team
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