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Jan L. Plass
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2020 – today
- 2024
- [c16]Fabian Fröhlich, Jan L. Plass:
Can't Touch this? Why Vibrotactile Feedback Matters in Educational VR. VR Workshops 2024: 755-756 - [c15]Fabian Fröhlich, Chris Hovey, Sameen Reza, Jan L. Plass:
Beyond Slideshows - Investigating the Impact of Immersive Virtual Reality on Science Learning. VR 2024: 945-950 - [c14]Yushen Hu, Keru Wang, Yuli Shao, Jan Plass, Zhu Wang, Ken Perlin:
Generative Terrain Authoring with Mid-air Hand Sketching in Virtual Reality. VRST 2024: 26:1-26:10 - 2023
- [c13]Jan L. Plass, Bruce D. Homer, Meagan Bromley, Fabian Fröhlich, Yuli Shao, Jessica Young:
Does Digital Game Play Affect Social/Emotional Child Wellbeing? JCSG 2023: 155-170 - 2022
- [c12]Jan L. Plass, Ken Perlin, Agnieszka Roginska, Chris Hovey, Fabian Fröhlich, Aniol Saurina Maso, Alvaro Olsen, Zhenyi He, Robert Pahle, Sounak Ghosh:
Designing Effective Playful Collaborative Science Learning in VR. JCSG 2022: 30-35 - 2021
- [j18]Teresa M. Ober, Corinne J. Brenner, Alvaro Olsen, Bruce D. Homer, Jan L. Plass:
Detecting patterns of engagement in a digital cognitive skills training game. Comput. Educ. 165: 104144 (2021) - [c11]Jing Zhang, Teresa M. Ober, Yang Jiang, Jan Plass, Bruce D. Homer:
Predicting Executive Functions in a Learning Game: Accuracy and Reaction Time. EDM 2021 - [c10]Bruce D. Homer, Jan L. Plass:
Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse Populations. HCI (28) 2021: 281-292
2010 – 2019
- 2019
- [c9]Teresa M. Ober, Patricia J. Brooks, Bruce D. Homer, Jan Plass:
Distinguishing Effects of Executive Functions on Literacy Skills in Adolescents. CogSci 2019: 2502-2508 - 2018
- [j17]Bruce D. Homer, Jan L. Plass, Charles Raffaele, Teresa M. Ober, Alisha Ali:
Improving high school students' executive functions through digital game play. Comput. Educ. 117: 50-58 (2018) - [j16]Melissa Biles, Jan L. Plass, Bruce D. Homer:
Designing Digital Badges for Educational Games: The Impact of Badge Type on Student Motivation and Learning. Int. J. Gaming Comput. Mediat. Simulations 10(4): 1-19 (2018) - [j15]Paula Ceccon Ribeiro, Melissa Biles, Charles Lang, Cláudio T. Silva, Jan L. Plass:
Visualizing log-file data from a game using timed word trees. Inf. Vis. 17(3): 183-195 (2018) - [c8]Jan L. Plass, Bruce D. Homer, Shashank Pawar, Frankie Tam:
Connecting Theory and Design Through Research: Cognitive Skills Training Games. JCSG 2018: 145-158 - 2016
- [j14]Hyuksoon S. Song, Adina L. Kalet, Jan L. Plass:
Interplay of prior knowledge, self-regulation and motivation in complex multimedia learning environments. J. Comput. Assist. Learn. 32(1): 31-50 (2016) - [c7]Mike Tissenbaum, Camillia Matuk, Matthew Berland, Leilah Lyons, Felipe Cocco, Marcia C. Linn, Jan L. Plass, Nik Hajny, Al Olsen, Beat Schwendimann, Mina Shirvani Boroujeni, James D. Slotta, Jonathan M. Vitale, Libby F. Gerard, Pierre Dillenbourg:
Real-Time Visualization of Student Activities to Support Classroom Orchestration. ICLS 2016 - 2015
- [j13]Babette Park, Lisa Knörzer, Jan L. Plass, Roland Brünken:
Emotional design and positive emotions in multimedia learning: An eyetracking study on the use of anthropomorphisms. Comput. Educ. 86: 30-42 (2015) - 2014
- [j12]Hyuksoon S. Song, Martin Pusic, Michael W. Nick, Umut Sarpel, Jan L. Plass, Adina L. Kalet:
The cognitive impact of interactive design features for learning complex materials in medical education. Comput. Educ. 71: 198-205 (2014) - [j11]Bruce D. Homer, Charles K. Kinzer, Jan L. Plass, Susan M. Letourneau, Dan Hoffman, Meagan Bromley, Elizabeth O. Hayward, Selen Türkay, Yolanta Kornak:
Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers. Comput. Educ. 74: 37-49 (2014) - [j10]Ruth N. Schwartz, Jan L. Plass:
Click versus drag: User-performed tasks and the enactment effect in an interactive multimedia environment. Comput. Hum. Behav. 33: 242-255 (2014) - [j9]Paul A. O'Keefe, Susan M. Letourneau, Bruce D. Homer, Ruth N. Schwartz, Jan L. Plass:
Learning from multiple representations: An examination of fixation patterns in a science simulation. Comput. Hum. Behav. 35: 234-242 (2014) - [j8]Bruce D. Homer, Jan L. Plass:
Level of interactivity and executive functions as predictors of learning in computer-based chemistry simulations. Comput. Hum. Behav. 36: 365-375 (2014) - 2013
- [p1]Jan L. Plass, Bruce D. Homer, Charles K. Kinzer, Yoo Kyung Chang, Jonathan Frye, Walter Kaczetow, Katherine Isbister, Ken Perlin:
Metrics in Simulations and Games for Learning. Game Analytics, Maximizing the Value of Player Data 2013: 697-729 - 2012
- [j7]Bruce D. Homer, Elizabeth O. Hayward, Jonathan Frye, Jan L. Plass:
Gender and player characteristics in video game play of preadolescents. Comput. Hum. Behav. 28(5): 1782-1789 (2012) - [c6]Jan L. Plass, Bruce D. Homer, Elizabeth O. Hayward, Jonathan Frye, Tsu-Ting Huang, Melissa Biles, Murphy Stein, Ken Perlin:
The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game. Edutainment 2012: 65-71 - 2011
- [j6]Marco Villalta, Ignacio Gajardo, Miguel Nussbaum, Juan José Andreu, Alejandro Echeverría, Jan L. Plass:
Design guidelines for Classroom Multiplayer Presential Games (CMPG). Comput. Educ. 57(3): 2039-2053 (2011) - 2010
- [j5]Steffi Domagk, Ruth N. Schwartz, Jan L. Plass:
Interactivity in multimedia learning: An integrated model. Comput. Hum. Behav. 26(5): 1024-1033 (2010)
2000 – 2009
- 2009
- [j4]Jan L. Plass, Bruce D. Homer, Catherine Milne, Trace Jordan, Slava Kalyuga, Minchi Kim, Hyunjeong Lee:
Design Factors for Effective Science Simulations: Representation of Information. Int. J. Gaming Comput. Mediat. Simulations 1(1): 16-35 (2009) - [j3]Jan L. Plass, Bruce D. Homer, Elizabeth O. Hayward:
Design factors for educationally effective animations and simulations. J. Comput. High. Educ. 21(1): 31-61 (2009) - 2008
- [j2]Bruce D. Homer, Jan L. Plass, Linda Blake:
The effects of video on cognitive load and social presence in multimedia-learning. Comput. Hum. Behav. 24(3): 786-797 (2008) - [c5]Maria Opfermann, Jan van der Meij, Shaaron Ainsworth, Tina Seufert, Markus Vogel, Roland Brünken, Jan L. Plass, Bruce D. Homer, Yan Wang, Minchi Kim, Catherine Milne, Trace Jordan, Peter Gerjets, Katharina Scheiter, Ton de Jong:
Supporting the use of multiple representations in multimedia learning environments. ICLS (3) 2008: 298-305 - 2003
- [j1]Jan L. Plass, Dorothy M. Chun, Richard E. Mayer, Detlev Leutner:
Cognitive load in reading a foreign language text with multimedia aids and the influence of verbal and spatial abilities. Comput. Hum. Behav. 19(2): 221-243 (2003) - 2002
- [c4]Jan L. Plass, Bruce D. Homer:
Cognitive Load in Multimedia Learning: The Role of Learner Preferences and Abilities. ICCE 2002: 564-568 - 2001
- [c3]Jan Plass, Mark W. Salisbury:
A Living System Design Model for Knowledge Management Systems. WebNet 2001: 1017-1022 - 2000
- [c2]Jan Plass, Mark W. Salisbury, Joan March:
Integrated Instruction as a Component of a Knowledge Management System: A Case Example. WebNet 2000: 437-442
1990 – 1999
- 1999
- [c1]Mark W. Salisbury, Jan Plass:
Building a Web-based Organizational Learning and Information Support System (OLISS). WebNet 1999: 1603-1604 - 1995
- [b1]Jan L. Plass:
Empirische Untersuchung der Unterstützung unterschiedlicher kognitiver Stile in einer multimedialen Lernsoftware für Computer-assisted Language Learning CALL. Pädagogische Hochschule Erfurt, Germany, 1995
Coauthor Index
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