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2020 – today
- 2024
- [j21]Luiz A. L. Rodrigues, Paula T. Palomino, Armando M. Toda, Ana C. T. Klock, Marcela Pessoa, Filipe D. Pereira, Elaine H. T. Oliveira, David Braga Fernandes de Oliveira, Alexandra I. Cristea, Isabela Gasparini, Seiji Isotani:
How Personalization Affects Motivation in Gamified Review Assessments. Int. J. Artif. Intell. Educ. 34(2): 147-184 (2024) - [j20]Marcela Pessoa, Márcia Lima, Fernanda Pires, Gabriel Haydar, Rafaela Melo, Luiz A. L. Rodrigues, David B. F. Oliveira, Elaine Harada T. de Oliveira, Leandro Galvão, Bruno Gadelha, Seiji Isotani, Isabela Gasparini, Tayana Conte:
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments. IEEE Trans. Learn. Technol. 17: 527-541 (2024) - [c88]Emmanuel G. Blanchard, Isabela Gasparini, Maria Mercedes T. Rodrigo:
7th Edition of the International Workshop on Culturally-Aware Tutoring Systems (CATS). AIED Companion (2) 2024: 460-466 - [c87]Laís P. V. Vossen, Isabela Gasparini, Elaine H. T. Oliveira, Lukas Menzel, Sebastian Gombert, Knut Neumann, Hendrik Drachsler:
Conceptual Map Assessment Through Structure Classification. EcalLAC@AIED 2024 - [c86]Matheus Soppa Geremias, Eric Carvalho Da Silveira, Bruno Corrêa Elibio, Bruno Nazario Alves, Lavínia Rafaela De Marco, Taynara Cerigueli Dutra, Eleandro Maschio, Isabela Gasparini:
Game Learning Analytics in Educational Digital Games: Preliminary Results of a Systematic Mapping of Analysis Techniques and Visualization Strategies. ICALT 2024: 50-52 - [c85]Geremias Corrêa, Roberto Pereira, Milene Selbach Silveira, Isabela Gasparini:
Exploring Usability and User Experience Evaluation Methods: A Tertiary Study. ICEIS (2) 2024: 357-368 - [c84]Nathália Locatelli Cezar, Isabela Gasparini, Daniel Lichtnow, Gabriel Machado Lunardi, José Palazzo Moreira de Oliveira:
Exploring Strategies to Mitigate Cold Start in Recommender Systems: A Systematic Literature Mapping. ICEIS (1) 2024: 965-972 - 2023
- [j19]Taynara Cerigueli Dutra, Eleandro Maschio, Isabela Gasparini:
Pensar e Lavar: Processo de desenvolvimento e avaliação de um jogo digital educacional para promover o Pensamento Computacional para crianças neurotípicas e com Deficiência Intelectual. Revista Brasileira de Informática na Educ. 31: 659-690 (2023) - [c83]Luiz A. L. Rodrigues, Filipe D. Pereira, Jário José Santos, Elaine H. T. Oliveira, Isabela Gasparini, Rafael Ferreira Leite de Mello, Leonardo Brandão Marques, Diego Dermeval, Ig Ibert Bittencourt, Seiji Isotani:
Question Classification with Constrained Resources: A Study with Coding Exercises. AIED (Posters/Late Breaking Results/...) 2023: 734-740 - [c82]Diego Alessandro Pereira dos Santos, Isabela Gasparini, José Palazzo Moreira de Oliveira:
Recommendation of Educational Resources in a Blended Learning Environment. CSEDU (1) 2023: 15-24 - [c81]Martin Hideki Mensch Maruyama, Luan Willig Silveira, José Palazzo M. de Oliveira, Isabela Gasparini, Vinícius Maran:
Hybrid Recommender System for Educational Resources to the Smart University Campus Domain. CSEDU (1) 2023: 47-56 - [c80]Matheus Soppa Geremias, Taynara Cerigueli Dutra, Isabela Gasparini, Eleandro Maschio:
An Educational Game to Promote the Development of Computational Thinking in Children Both Neurotypical and with Intellectual Disabilities. ICALT 2023: 105-107 - [c79]Matheus Soppa Geremias, Taynara Cerigueli Dutra, Eleandro Maschio, Isabela Gasparini:
Computational Thinking Development in children both neurotypical and with Intellectual Disabilities by the Game "Pensar e Vestir". IHC 2023: 34:1-34:10 - 2022
- [j18]Maylon Pires Macedo, Ranilson Oscar Araújo Paiva, Isabela Gasparini, Luciana A. M. Zaina:
Building information visualization of e-learning data with Vis2Learning guidelines. J. Interact. Syst. 13(1): 42-53 (2022) - [c78]Armando M. Toda, Paula T. Palomino, Luiz A. L. Rodrigues, Ana C. T. Klock, Filipe D. Pereira, Simone de Sousa Borges, Isabela Gasparini, Elaine H. Teixeira, Seiji Isotani, Alexandra I. Cristea:
Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers. AIED (2) 2022: 259-262 - [c77]Luiz A. L. Rodrigues, Armando M. Toda, Filipe D. Pereira, Paula T. Palomino, Ana C. T. Klock, Marcela Pessoa, David B. F. Oliveira, Isabela Gasparini, Elaine H. T. Oliveira, Alexandra I. Cristea, Seiji Isotani:
GARFIELD: A Recommender System to Personalize Gamified Learning. AIED (1) 2022: 666-672 - [c76]Claudia Pimentel, Rafaela Psheidt, Brayan Eduardo Rosa, Avanilde Kemczinski, Isabela Gasparini:
Gamification of an Exercise Tool of a Virtual Learning Environment. CSEDU (1) 2022: 397-404 - [c75]Armando M. Toda, Ana C. T. Klock, Filipe Dwan Pereira, Luiz A. L. Rodrigues, Paula Toledo Palomino, Vinícius Lopes, Craig D. Stewart, Elaine H. T. Oliveira, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea:
Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil. EDM 2022 - [c74]Taciana Pontual Falcão, Rodrigo Lins Rodrigues, Cristian Cechinel, Diego Dermeval, Elaine Harada Teixeira de Oliveira, Isabela Gasparini, Rafael D. Araújo, Tiago T. Primo, Dragan Gasevic, Rafael Ferreira Mello:
A Penny for your Thoughts: Students and Instructors' Expectations about Learning Analytics in Brazil. LAK 2022: 186-196 - 2021
- [j17]Guillermo Rodríguez, Isabela Gasparini, Avanilde Kemczinski, Alexandre Veloso de Matos:
Students' Perception of Scrum in a Course Project. Rev. Iberoam. de Tecnol. del Aprendiz. 16(4): 329-336 (2021) - [j16]David Brito Ramos, Ilmara Monteverde Martins Ramos, Isabela Gasparini, Elaine Harada Teixeira de Oliveira:
A New Learning Path Model for E-Learning Systems. Int. J. Distance Educ. Technol. 19(2): 34-54 (2021) - [j15]Diego Sauter Possamai, Marcelo da Silva Hounsell, Isabela Gasparini:
A Metodologia ABCDE: Enfatizando a Criatividade no Game Design de Jogos Sérios. Braz. J. Inf. Syst. 14(1): 24-55 (2021) - [j14]Vinícius Ferreira Galvão, Cristiano Maciel, Roberto Pereira, Isabela Gasparini, José Viterbo, Ana Cristina Bicharra Garcia:
Discussing human values in digital immortality: towards a value-oriented perspective. J. Braz. Comput. Soc. 27(1): 15 (2021) - [j13]Luiz A. L. Rodrigues, Paula T. Palomino, Armando M. Toda, Ana C. T. Klock, Wilk Oliveira, Anderson P. Avila-Santos, Isabela Gasparini, Seiji Isotani:
Personalization Improves Gamification: Evidence from a Mixed-methods Study. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 287:1-287:25 (2021) - [c73]Claudia Pimentel, Isabela Gasparini, Avanilde Kemczinski:
COEXA: A Questioning Model based on Inquiry-based Learning and Social Web. CSEDU (2) 2021: 86-94 - [c72]João Gabriel de Matos Dairel, Isabela Gasparini, Rafael Dias Araújo:
Strategies to Promote Stakeholders' Autonomy While Creating Educational Digital Games. GranDGamesBR 2021: 255-273 - [c71]Taynara Cerigueli Dutra, Daniel Felipe, Isabela Gasparini, Eleandro Maschio:
A Systematic Mapping of Guidelines for the Development of Accessible Digital Games to People with Disabilities. HCI (7) 2021: 53-70 - [c70]Gabriel Guebarra Conejo, Marcos Vinnicius Martins, Marcelo da Silva Hounsell, Isabela Gasparini:
Integrating Service Design and Gamification: A Systematic Literature Mapping. ICALT 2021: 94-96 - [c69]Taynara Cerigueli Dutra, Daniel Felipe, Isabela Gasparini, Eleandro Maschio:
Educational Digital Games and Computational Thinking for students with Intellectual Disabilities - Guidelines for accessibility. ICALT 2021: 314-316 - [c68]Maylon Pires Macedo, Ranilson Oscar Araújo Paiva, Isabela Gasparini, Luciana A. M. Zaina:
Vis2Learning: A Scenario-based Guide to Support Developers in the Creation of Visualizations on Educational Data. ICEIS (2) 2021: 451-462 - [c67]José L. Abdelnour-Nocera, Torkil Clemmensen, Anirudha Joshi, Zhengjie Liu, Judy van Biljon, Xiangang Qin, Isabela Gasparini, Leonardo Parra Agudelo:
Geopolitical Issues in Human Computer Interaction. INTERACT (5) 2021: 536-541 - [c66]Nathália Locatelli Cezar, Caroline Sala de Borba, Isabela Gasparini, Daniel Lichtnow:
Applying a post-processing strategy to consider the multiple interests of users of a Paper Recommender System. SBSI 2021: 49:1-49:7 - 2020
- [j12]Ana Carolina Tomé Klock, Isabela Gasparini, Marcelo Soares Pimenta, Juho Hamari:
Tailored gamification: A review of literature. Int. J. Hum. Comput. Stud. 144: 102495 (2020) - [j11]Katiane Kazuza Gneipel Krause, Marcelo da Silva Hounsell, Isabela Gasparini:
Um Modelo para Inter-relação entre Funções Executivas e Elementos de Jogos Digitais. Revista Brasileira de Informática na Educ. 28: 596-625 (2020) - [c65]Guilherme Xavier de Carvalho, Isabela Gasparini, Guilherme Medeiros Machado, Leandro Krug Wives, José Palazzo M. de Oliveira:
POI-based Recommender System for the Support of Academics in a Smart Campus. CSEDU (2) 2020: 398-405 - [c64]Êrica Peters Do Carmo, Ana Carolina Tomé Klock, Elaine Harada Teixeira de Oliveira, Isabela Gasparini:
A study on the impact of gamification on students' behavior and performance through learning paths. ICALT 2020: 84-86 - [c63]Felipe Ciaciá de Mendonça, Isabela Gasparini, Rebeca Schroeder, Avanilde Kemczinski:
Recommender Systems based on Scientific Publications: A Systematic Mapping. ICEIS (1) 2020: 735-742 - [c62]Armando M. Toda, Ana Carolina Tomé Klock, Paula T. Palomino, Luiz A. L. Rodrigues, Wilk Oliveira, Craig D. Stewart, Alexandra I. Cristea, Isabela Gasparini, Seiji Isotani:
GamiCSM: relating education, culture and gamification - a link between worlds. IHC 2020: 18:1-18:10 - [c61]Maylon Pires Macedo, Ranilson Oscar Araújo Paiva, Isabela Gasparini, Luciana Aparecida Martinez Zaina:
Vis2Learning: a scenario-based guide of recommendations for building educational data visualizations. IHC 2020: 36:1-36:10 - [e2]Caroline Queiroz Santos, Maria Lúcia Bento Villela, Isabela Gasparini, Tayana Uchôa Conte:
IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, Online Event / Diamantina, Brazil, October 26-30, 2020. ACM 2020, ISBN 978-1-4503-8172-7 [contents] - [i1]Armando Maciel Toda, Ana Carolina Tomé Klock, Wilk Oliveira, Paula Toledo Palomino, Luiz A. L. Rodrigues, Lei Shi, Ig Ibert Bittencourt, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea:
Analysing gamification elements in educational environments using an existing Gamification taxonomy. CoRR abs/2008.05473 (2020)
2010 – 2019
- 2019
- [j10]Matheus Vinicius Valenza, Isabela Gasparini, Marcelo da Silva Hounsell:
Serious Game Design for Children: A Set of Guidelines and their Validation. J. Educ. Technol. Soc. 22(3): 19-31 (2019) - [j9]Armando M. Toda, Paula T. Palomino, Wilk Oliveira, Luiz A. L. Rodrigues, Ana C. T. Klock, Isabela Gasparini, Alexandra I. Cristea, Seiji Isotani:
How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education. J. Educ. Technol. Soc. 22(3): 47-60 (2019) - [j8]Caroline Sala de Borba, Isabela Gasparini:
Quais as Melhores Maneiras de Apresentar as Recomendações para os Usuários? Um Mapeamento Sistemático da Literatura. Braz. J. Inf. Syst. 12(4): 36-63 (2019) - [j7]Ana Carolina Tomé Klock, Isabela Gasparini, Marcelo Soares Pimenta:
User-Centered Gamification for E-Learning Systems: A Quantitative and Qualitative Analysis of its Application. Interact. Comput. 31(5): 425-445 (2019) - [j6]Armando Maciel Toda, Ana Carolina Tomé Klock, Wilk Oliveira, Paula Toledo Palomino, Luiz A. L. Rodrigues, Lei Shi, Ig Ibert Bittencourt, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea:
Analysing gamification elements in educational environments using an existing Gamification taxonomy. Smart Learn. Environ. 6(1): 16 (2019) - [c60]Aline de P. A. Tramontin, Ricardo Sohn, Bruna de Oliveira, Roberto Pereira, Isabela Gasparini:
Emotion and Movement with AppIHC: Promoting Interaction and Socialization Among Participants of Scientific Events via Mobile Application. HCI (2) 2019: 62-75 - [c59]Armando Maciel Toda, Wilk Oliveira, Ana Carolina Tomé Klock, Paula Toledo Palomino, Marcelo Pimenta, Ig Ibert Bittencourt, Lei Shi, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea:
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation. ICALT 2019: 84-88 - [c58]Gabriel Guebarra Conejo, Isabela Gasparini, Marcelo da Silva Hounsell:
Detailing Motivation in a Gamification Process. ICALT 2019: 89-91 - [c57]Matheus Vinicius Valenza, Marcelo da Silva Hounsell, Isabela Gasparini:
Serious Game Design for Children: Validating a Set of Guidelines. ICALT 2019: 110-112 - [c56]Vinícius Ferreira Galvão, Cristiano Maciel, Roberto Pereira, Isabela Gasparini, José Viterbo:
Talking about digital immortality: a value-oriented discussion. IHC 2019: 49:1-49:8 - [p2]Ana Carolina Tomé Klock, Isabela Gasparini, Marcelo Soares Pimenta:
Designing, Developing and Evaluating Gamification: An Overview and Conceptual Approach. Data Analytics Approaches in Educational Games and Gamification Systems 2019: 227-246 - 2018
- [j5]Guilherme Medeiros Machado, Vinícius Maran, Lorayne P. Dornelles, Isabela Gasparini, Lucinéia Heloisa Thom, José Palazzo M. de Oliveira:
A systematic mapping on adaptive recommender approaches for ubiquitous environments. Computing 100(2): 183-209 (2018) - [c55]Aline de P. A. Tramontin, Isabela Gasparini, Roberto Pereira:
Using Social Elements to Recommend Sessions in Academic Events. HCI (5) 2018: 200-210 - [c54]Ana Carolina Tomé Klock, Aline Nunes Ogawa, Isabela Gasparini, Marcelo Soares Pimenta:
Integration of Learning Analytics Techniques and Gamification: An Experimental Study. ICALT 2018: 133-137 - [c53]Felipe Ciaciá de Mendonça, Isabela Gasparini, Rebeca Schroeder, Milene Selbach Silveira, Simone Diniz Junqueira Barbosa:
Scientific Collaboration Networks of the Academic Brazilian Community of HCI. IHC 2018: 36:1-36:11 - [c52]Aline de P. A. Tramontin, Roberto Pereira, Isabela Gasparini:
What to See in a Scientific Event? A Social Recommendation Model of Technical Sessions. WAIHCWS 2018: 99-119 - [c51]Ana Carolina Tomé Klock, Aline Nunes Ogawa, Isabela Gasparini, Marcelo Soares Pimenta:
Does gamification matter?: a systematic mapping about the evaluation of gamification in educational environments. SAC 2018: 2006-2012 - [c50]Aline de Paula A. Tramontin, Isabela Gasparini, Roberto Pereira:
Recommender Systems with Social Elements: A Systematic Mapping. SBSI 2018: 4:1-4:8 - 2017
- [j4]Simone Diniz Junqueira Barbosa, Milene Selbach Silveira, Isabela Gasparini:
What publications metadata tell us about the evolution of a scientific community: the case of the Brazilian human-computer interaction conference series. Scientometrics 110(1): 275-300 (2017) - [c49]Eduardo José de Borba, Isabela Gasparini, Daniel Lichtnow:
Time-Aware Recommender Systems: A Systematic Mapping. HCI (2) 2017: 464-479 - [c48]Isabela Gasparini, Marcelo Soares Pimenta, José Palazzo M. de Oliveira, Ricardo Miranda:
Coupling Cultural Context to a User Model of Adaptive E-Learning: Fundamentals, Approach and Experiment. HEFA 2017: 107-123 - [c47]Eduardo José de Borba, Isabela Gasparini, Daniel Lichtnow:
Describing Scenarios and Architectures for Time-Aware Recommender Systems for Learning. ICEIS (Revised Selected Papers) 2017: 366-386 - [c46]Eduardo José de Borba, Isabela Gasparini, Daniel Lichtnow:
The Use of Time Dimension in Recommender Systems for Learning. ICEIS (2) 2017: 600-609 - [c45]Isabela Gasparini, Felipe Ciaciá de Mendonça, Milene Selbach Silveira, Simone Diniz Junqueira Barbosa, Rebeca Schroeder:
Crossing the borders of IHC: where else have our researchers been publishing? IHC 2017: 19:1-19:10 - [c44]Aline de P. A. Tramontin, Isabela Gasparini, Roberto Pereira:
Uso de Elementos Sociais para a Recomendação de Sessões em Eventos Acadêmicos (Use of Social Elements for the Recommendation of Sessions in Academic Events). WAIHCWS 2017: 48-57 - [c43]Elizabeth Sucupira Furtado, Gilberto Villa Nova, Isabela Gasparini, Leonardo Cunha de Miranda, Marcelo Barbosa, Tatiana Silva de Alencar, Vânia Paula de Almeida Néris:
Re-evaluating the First Five Years of the GrandIHC-Br-Challenge 3: Ubiquity, Multiple Devices and Tangibility. IHC 2017: 69:1-69:7 - [e1]Isabela Gasparini, Lara S. G. Piccolo, Luciana A. M. Zaina, Roberto Pereira:
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, IHC 2017, Joinville, Brazil, October 23-27, 2017. ACM 2017 [contents] - 2016
- [c42]Isabela Gasparini, Luciana C. de C. Salgado, Roberto Pereira:
The Brazilian HCI Community Perspectives in Cultural Aspects in HCI. HCI (11) 2016: 53-62 - [c41]Helder Cognaco de Oliveira, Marcelo da Silva Hounsell, Isabela Gasparini:
POP: An Instrument to Decide on the Adoption of Participatory Design. HCI (1) 2016: 141-152 - [c40]Ana Carolina Tomé Klock, Isabela Gasparini, Marcelo Soares Pimenta:
5W2H Framework: a guide to design, develop and evaluate the user-centered gamification. IHC 2016: 14:1-14:10 - [c39]Isabela Gasparini, Simone Diniz Junqueira Barbosa, Milene Selbach Silveira, Felipe Ciaciá de Mendonça:
Self-knowledge: reflecting on the influence of IHC publications on its own event. IHC 2016: 20:1-20:9 - [c38]Irmgard A. H. C. Nakazoni, Ana Carolina Tomé Klock, Isabela Gasparini, Marcelo da Silva Hounsell:
Motivação e jogos digitais para o processo de ensino-aprendizagem: um estudo sobre suas relações. WAIHCWS 2016: 53-59 - [c37]Ana Carolina Tomé Klock, Irmgard A. H. C. Nakazoni, Isabela Gasparini, Marcelo da Silva Hounsell:
Avaliação de Usabilidade de Sistemas de Gerenciamento de Referências Bibliográficas [Usability Evaluation of Reference Management Systems]. SBSI 2016: 494-501 - [c36]Gilberto Aguiar, Avanilde Kemczinski, Isabela Gasparini:
A formação automatizada de grupos corporativos para projetos de software: um mapeamento sistemático [The automated formation of corporate groups for software projects: a systematic mapping]. SBSI 2016: 605-612 - [c35]Mayco Farias de Carvalho, Isabela Gasparini, Marcelo da Silva Hounsell:
Digital Games for Math Literacy: A Systematic Literature Mapping on Brazilian Publications. WorldCIST (2) 2016: 245-254 - 2015
- [j3]Ana Marilza Pernas, Isabela Gasparini, Lucas Vaz Pires, João Ladislau Barbará Lopes, Adenauer Corrêa Yamin, José Palazzo Moreira de Oliveira:
Integrated Infrastructure for Ubiquitous Learning. Rev. Iberoam. de Tecnol. del Aprendiz. 10(3): 92-99 (2015) - [j2]Barbara Moissa, Isabela Gasparini, Avanilde Kemczinski:
A Systematic Mapping on the Learning Analytics Field and Its Analysis in the Massive Open Online Courses Context. Int. J. Distance Educ. Technol. 13(3): 1-24 (2015) - [c34]Luciana Salgado, Roberto Pereira, Isabela Gasparini:
Cultural Issues in HCI: Challenges and Opportunities. HCI (1) 2015: 60-70 - [c33]Ana Carolina Tomé Klock, Isabela Gasparini:
A Usability Evaluation of Fitness-Tracking Apps for Initial Users. HCI (28) 2015: 457-462 - [c32]Ana Carolina Tomé Klock, Lucas Felipe Da Cunha, Mayco Farias de Carvalho, Brayan Eduardo Rosa, Andressa Jaqueline Anton, Isabela Gasparini:
Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System. HCI (24) 2015: 595-607 - [c31]Helena Macedo Reis, Seiji Isotani, Isabela Gasparini, Riichiro Mizoguchi:
A Dictionary of Gestures for Multitouch-Based Interactive Geometry Software. ICALT 2015: 102-104 - [c30]Isabela Gasparini, Milene Selbach Silveira, Simone Diniz Junqueira Barbosa:
Migration paths of the brazilian HCI community. IHC 2015: 25:1-25:10 - [c29]Isabela Gasparini, Simone Diniz Junqueira Barbosa, Milene Selbach Silveira, Silvia Amélia Bim, Clodis Boscarioli:
How Does HCI Research Affect Education Programs? A Study in the Brazilian Context. INTERACT (2) 2015: 592-610 - 2014
- [c28]Barbara Moissa, Lucas Simões de Carvalho, Isabela Gasparini:
A Web Analytics and Visualization Tool to Understand Students' Behavior in an Adaptive E-Learning System. HCI (14) 2014: 312-321 - [c27]Alexandre Altair de Melo, Mauro Hinz, Glaucio Scheibel, Carla Diacui Medeiros Berkenbrock, Isabela Gasparini, Fabiano Baldo:
Version Control System Gamification: A Proposal to Encourage the Engagement of Developers to Collaborate in Software Projects. HCI (22) 2014: 550-558 - [c26]Barbara Moissa, Avanilde Kemczinski, Isabela Gasparini:
Learning analytics: entendendo e otimizando o aprendizado. IHC (Companion) 2014: 59-60 - [c25]Isabela Gasparini, Luciana Cardoso de Castro Salgado, Roberto Pereira:
WCIHC 2014: I workshop sobre questões culturais em IHC. IHC (Companion) 2014: 158-161 - [c24]Isabela Gasparini, Lucas Felipe Da Cunha, Marcos Hideshi Kimura, Marcelo Soares Pimenta:
Análise das redes de coautoria do simpósio brasileiro sobre fatores humanos em sistemas computacionais. IHC 2014: 323-332 - [c23]Roberto Pereira, Isabela Gasparini, Luciana Salgado:
Cultura importa e faz diferença: uma discussão sobre os grandes desafios de pesquisa em IHC no Brasil. IHC 2014: 469-472 - [c22]Diogo F. Trentini, Fernando T. Wasilewski, Lucas Felipe Da Cunha, Isabela Gasparini:
Are we ready for the World Cup? Uma avaliação ergonômica para analisar a qualidade de 51 sites relacionados à Copa do Mundo de 2014 e suas versões móveis. SBSI 2014: 280-291 - 2013
- [c21]Emmanuel G. Blanchard, Isabela Gasparini:
The Fourth International Workshop on Culturally-Aware Tutoring Systems. AIED 2013: 949 - [c20]Isabela Gasparini, Marcos Hideshi Kimura, Sergio De Moraes, Marcelo Soares Pimenta, José Palazzo Moreira de Oliveira:
Is the Brazilian HCI Community Researching Cultural Issues? An Analysis of 15 years of the Brazilian HCI Conference. AIED Workshops 2013 - [c19]Alessandro da Silveira Dias, Leandro Krug Wives, Isabela Gasparini:
SOI Based Video Recommender Systems - Interaction Design Issues and Collective Intelligence. WAIHCWS 2013: 7-13 - [c18]Alexandre Veloso de Matos, Edson Pedro Schiehl, Isabela Gasparini, Avanilde Kemczinski:
Padrões de Projeto e o Estímulo ao Compartilhamento de Experiências Docentes em Redes Sociais Educacionais. WAIHCWS 2013: 21-27 - [c17]Lucas Felipe Da Cunha, Isabela Gasparini, Carla Diacui Medeiros Berkenbrock:
Investigando o Uso de Gamificação para Aumentar o Engajamento em Sistemas Colaborativos. WAIHCWS 2013: 28-33 - [c16]Isabela Gasparini, Marcos Hideshi Kimura, Marcelo Soares Pimenta:
Visualizando 15 anos de IHC. IHC 2013: 238-247 - [c15]Barbara Moissa, Isabela Gasparini, Alexandre Veloso de Matos, Gilmário Barbosa dos Santos:
Proposta do uso de técnicas de visualização da informação para análise do comportamento de alunos em ambientes e-learning. IHC 2013: 329-330 - 2012
- [j1]Marcos Hideshi Kimura, Avanilde Kemczinski, Isabela Gasparini, Ana Marilza Pernas, Marcelo Soares Pimenta, José Palazzo Moreira de Oliveira:
Aumentando a Flexibilidade de um Sistema e-learning Adaptativo através da Abordagem Responsive Webdesign. Rev. Iberoam. de Tecnol. del Aprendiz. 7(4): 203-210 (2012) - [c14]Isabela Gasparini, Ana Marilza Pernas, Marcelo Soares Pimenta, José Palazzo M. de Oliveira, Avanilde Kemczinski, Gerson Geraldo Homrich Cavalheiro:
m-AdaptWeb®: An Adaptive e-Learning Environment Facing Mobility - Adaptation and Recomendation Processes based on Context. CSEDU (2) 2012: 395-400 - [c13]Marcos Hideshi Kimura, Márcio José Mantau, Avanilde Kemczinski, Isabela Gasparini:
Avaliação de usabilidade das funcionalidades assíncronas de privacidade do Facebook. WAIHCWS 2012: 11-20 - [c12]Isabela Gasparini, Avanilde Kemczinski:
Relato das experiências da área de IHC nos cursos de graduação e ações na universidade. WEIHC 2012: 27-32 - [c11]Edson Pedro Schiehl, Alexandre Veloso de Matos, Isabela Gasparini, Avanilde Kemczinski:
Compartilhamento de Experiências Docentes através de uma ferramenta para uma Rede Social. WAIHCWS 2012: 29-38 - 2011
- [c10]Isabela Gasparini, Ana Marilza Pernas, Amel Bouzeghoub, José Palazzo M. de Oliveira, José Valdeni de Lima, Marcelo Soares Pimenta:
Taking Rich Context and Situation in Account for Improving an Adaptive e-Learning System. CSEDU (1) 2011: 165-172 - [c9]Isabela Gasparini, Marcelo Soares Pimenta, José Palazzo Moreira de Oliveira:
Vive la différence!: a survey of cultural-aware issues in HCI. IHC+CLIHC 2011: 13-22 - [c8]Isabela Gasparini, Marcelo Soares Pimenta, José Palazzo Moreira de Oliveira:
How to Apply Context-Awareness in an Adaptive e-Learning Environment to Improve Personalization Capabilities? SCCC 2011: 161-170 - [p1]Daniel Lichtnow, Isabela Gasparini, Amel Bouzeghoub, José Palazzo M. de Oliveira, Marcelo Soares Pimenta:
Recommendation of Learning Material through Students' Collaboration and User Modeling in an Adaptive E-Learning Environment. Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding 2011: 257-278 - 2010
- [c7]Ana Marilza Pernas, Isabela Gasparini, Amel Bouzeghoub, Marcelo Soares Pimenta, Leandro Krug Wives, José Palazzo Moreira de Oliveira:
From an e-Learning to an u-Learning Environment. CSEDU (1) 2010: 180-185 - [c6]Isabela Gasparini, Marcelo Soares Pimenta, José Palazzo M. de Oliveira, Amel Bouzeghoub:
Combining ontologies and scenarios for context-aware e-learning environments. SIGDOC 2010: 229-236
2000 – 2009
- 2009
- [c5]Isabela Gasparini, Daniel Lichtnow, Marcelo Soares Pimenta, José Palazzo M. de Oliveira:
Quality Ontology for Recommendation in an Adaptive Educational System. INCoS 2009: 329-334 - [c4]Victoria Eyharabide, Isabela Gasparini, Silvia N. Schiaffino, Marcelo Soares Pimenta, Analía Amandi:
Personalized e-Learning Environments: Considering Students' Contexts. WCCE 2009: 48-57 - 2008
- [c3]Silvia N. Schiaffino, Analía Amandi, Isabela Gasparini, Marcelo Soares Pimenta:
Personalization in e-learning: the adaptive system vs. the intelligent agent approaches. IHC 2008: 186-195 - 2006
- [c2]Andreia Teixeira Pilla, Frank William Schwanz, Joelson Piaia, Raquel Weirich, Victor Lundgren Bastos, Isabela Gasparini:
Avaliação do ambiente JEMS. IHC 2006: 78 - [c1]Joelson Piaia, Isabela Gasparini:
O Uso de Listas de Verificação para Avaliação da Usabilidade de um Ambiente de EAD na Web. SBSI 2006: 130-138
Coauthor Index
aka: Ana Carolina Tomé Klock
aka: Elaine Harada Teixeira de Oliveira
aka: Elaine H. T. Oliveira
aka: Elaine H. Teixeira
aka: José Palazzo Moreira de Oliveira
aka: Paula Toledo Palomino
aka: Marcelo Pimenta
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