


Остановите войну!
for scientists:


default search action
Carina Soledad González-González
Carina S. González-González – Carina S. González – Carina Soledad González
Person information

- affiliation: Universidad de La Laguna
Refine list

refinements active!
zoomed in on ?? of ?? records
view refined list in
export refined list as
showing all ?? records
2020 – today
- 2023
- [j50]Carina S. González-González
, Vanesa Muñoz-Cruz, Pedro Antonio Toledo Delgado, Eduardo Nacimiento-García
:
Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal. Sensors 23(1): 545 (2023) - [c88]Juan Pablo Hourcade
, Meryl Alper
, Alissa Nicole Antle
, Gökçe Elif Baykal
, Elizabeth Bonsignore
, Tamara L. Clegg
, Flannery Hope Currin
, Christian Dindler
, Eva Eriksson
, Jerry Alan Fails
, Franca Garzotto
, Michail N. Giannakos
, Carina S. González
, Ole Sejer Iversen
, Monica Landoni
, Nuria Medina-Medina
, Chris Quintana
, Janet C. Read
, Maria Roussou
, Elisa Rubegni
, Summer Schmuecker
, Suleman Shahid
, Cristina Maria Sylla
, Greg Walsh
, Svetlana Yarosh
, Jason C. Yip
:
Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children. CHI Extended Abstracts 2023: 511:1-511:3 - 2022
- [j49]Carlos Vaz de Carvalho, Carina Soledad González-González, Elvira Popescu, Joze Rugelj:
Editorial: Serious games - Volume II. Frontiers Comput. Sci. 4 (2022) - [j48]Diego Medel, Carina S. González-González, Silvana Vanesa Aciar:
Social Relations and Methods in Recommender Systems: A Systematic Review. Int. J. Interact. Multim. Artif. Intell. 7(4): 7 (2022) - [j47]Romero Moura Júnior
, Lynn Alves
, Carina S. González
:
ColaborAtiva: A Platform Based on Gamified Collaborative Practices to Prevent Pressure Injuries for Wheelchair Users. Sensors 22(5): 1738 (2022) - [j46]Carina S. González-González
, Pedro Antonio Toledo Delgado
, Vanesa Muñoz-Cruz
, Joan Arnedo-Moreno
:
Gender and Age Differences in Preferences on Game Elements and Platforms. Sensors 22(9): 3567 (2022) - [c87]Sara Pérez Rodríguez, Carina Soledad González-González, Francisco Luis Gutiérrez Vela:
Twist: a gamified platform with games and immersive experiences for active aging. Interacción 2022: 11:1-11:9 - [c86]Eduardo Nacimiento-García
, Cándido Caballero-Gil
, Andrés Nacimiento-García, Carina S. González-González
:
Alexa, Do What I Want To. Implementing a Voice Spoofing Attack Tool for Virtual Voice Assistants. UCAmI 2022: 413-418 - 2021
- [j45]Carlos Vaz de Carvalho, Carina Soledad González-González
, Elvira Popescu, Joze Rugelj
:
Editorial: Serious Games. Frontiers Comput. Sci. 3: 686348 (2021) - [j44]Carina Soledad González-González:
Editorial Announcement. Rev. Iberoam. de Tecnol. del Aprendiz. 16(4): 328 (2021) - [j43]Carina S. González-González
, Jaime Muñoz Arteaga, César A. Collazos:
Educational Inclusion Through ICT. Rev. Iberoam. de Tecnol. del Aprendiz. 16(4): 352-354 (2021) - [j42]Carina Soledad González-González
, Rosa María Gil Iranzo
, Patricia Paderewski-Rodríguez
:
Human-Robot Interaction and Sexbots: A Systematic Literature Review. Sensors 21(1): 216 (2021) - [j41]Carina S. González-González
, Nazaret Gómez-del-Río, Pedro Antonio Toledo Delgado
, Francisco José García-Peñalvo
:
Active Game-Based Solutions for the Treatment of Childhood Obesity. Sensors 21(4): 1266 (2021) - [j40]Cleiton Pons Ferreira
, Carina Soledad González-González
, Diana Francisca Adamatti
:
Business Simulation Games Analysis Supported by Human-Computer Interfaces: A Systematic Review. Sensors 21(14): 4810 (2021) - [j39]Sandra P. Cano
, Carina S. González
, Rosa María Gil Iranzo
, Sergio Albiol-Pérez
:
Affective Communication for Socially Assistive Robots (SARs) for Children with Autism Spectrum Disorder: A Systematic Review. Sensors 21(15): 5166 (2021) - [c85]Carina S. González
, Alicia García Holgado
, Pedro Plaza, Manuel Castro, Aruquia Peixoto, Julia Merino, Elio San Cristóbal, Antonio Menacho
, Diana Urbano, Manuel Blázquez, Félix García Loro, Maria Teresa Restivo, Rebecca Strachan, Paloma Díaz
, Inmaculada Plaza, Cristina Fernández, Susan M. Lord, Diane T. Rover, Rosanna Yuen-Yan Chan, Melany M. Ciampi, Russ Meier, Edmundo Tovar, Magdalena Salazar, Susan Zvacek, José A. Ruipérez Valiente, Blanca Quintana, Sergio Martín, Guillermo Botella, África Lopez-Rey, Paulo Abreu
:
Gender and STEAM as part of the MOOC STEAM4ALL. EDUCON 2021: 1630-1634 - [c84]Alicia García Holgado
, Carina S. González-González
, Francisco José García-Peñalvo:
Introduction of the gender perspective in the university teaching: a study about inclusive language in Spanish. EDUCON 2021: 1669-1673 - [c83]Eduardo Nacimiento-García
, Carina S. González-González, Francisco Luis Gutiérrez Vela
:
Automatic captions on video calls, a must for the elderly: Using Mozilla DeepSpeech for the STT. Interacción 2021: 2:1-2:7 - [c82]Lorena Colombo-Ruano, Carlota Rodríguez-Silva
, Verónica Violant Holz, Carina Soledad González-González:
Technological acceptance of voice assistants in older adults: an online co-creation experience. Interacción 2021: 12:1-12:5 - [c81]Rosa M. Gil Iranzo, Mercè Teixidó Cairol, Carina Soledad González-González, Roberto García:
Learning Quantum Computing: An Interaction Protocol for Quantum Computing Interfaces. Interacción 2021: 13:1-13:5 - [c80]Carina S. González-González, Alicia García Holgado
:
Strategies to gender mainstreaming in Engineering studies: a workshop with teachers. Interacción 2021: 19:1-19:5 - [c79]Nazaret Gómez-del-Río, Carina S. González-González, Francisco J. García-Peñalvo:
Promoting healthy lifestyle habits through learning based on active video games. SIIE 2021: 1-4 - [c78]Carina S. González-González, Pino Caballero-Gil, Alicia García Holgado
, Francisco J. García-Peñalvo, Jezabel Molina-Gil, José M. del Castillo-Olivares, Bernardo Candela San Juan, Sara García Cuesta, Inmaculada Perdomo, Cándido Caballero-Gil, Francisco Luis Gutiérrez Vela
, Patricia Paderewski, Verónica Violant Holz, Rosa María Gil Iranzo, Sofía Ramos:
COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages. SIIE 2021: 1-4 - [c77]Alicia García Holgado, Carina S. González-González, Aruquia Peixoto:
Educational initiatives for bridging the diversity gap in STEM. TEEM 2021: 89-91 - [c76]Carmen Lacave, Ana I. Molina, Alicia García Holgado, Carina S. González-González:
Delving into gender gap perceptions of computing students: A replication study. TEEM 2021: 103-108 - [c75]Alicia García Holgado, Carina S. González-González:
A pilot study about the perception of experts in engineering education. TEEM 2021: 133-137 - [c74]Joan Arnedo-Moreno, Carina S. González-González:
5th International Symposium on Gamification and Games for Learning. TEEM 2021: 138-139 - [c73]Eduardo Nacimiento-García
, Carina S. González-González, Cándido Caballero-Gil:
Amsawal: H5P-based learning application. A practical example for learning Tamazight. TEEM 2021: 173-178 - [c72]Eduardo Nacimiento-García
, Carina S. González-González, Daniel Domínguez-Gutiérrez, Francisco Luis Gutiérrez Vela
:
Pervasive gaming experiences to promote active aging using the virtual voice assistant Alexa. TEEM 2021: 189-194 - [c71]Carina S. González-González, Myriam Guerra-Balic, Oriol Sansano-Nadal, Adriana López-Dóriga:
Digital resources online for physical activity and entertainment during the COVID-19 lockdown: a case of study in Spain. TEEM 2021: 201-204 - [e3]Luis Molina-Tanco, Cristina Manresa-Yee, Carina S. González-González, Blanca Montalvo-Gallego, Arcadio Reyes-Lecuona:
Interacción '21: XXI International Conference on Human Computer Interaction, Málaga, Spain, September 22-24, 2021. ACM 2021, ISBN 978-1-4503-7597-9 [contents] - 2020
- [j38]Alicia García Holgado
, Carina S. González-González
, Aruquia Peixoto
:
A Comparative Study on the Support in Engineering Courses: A Case Study in Brazil and Spain. IEEE Access 8: 125179-125190 (2020) - [j37]Carina Soledad González-González
:
Inclusion in STEM: Challenges for Education in Engineering. Int. J. Eng. Pedagog. 10(6): 4-6 (2020) - [j36]Carina Soledad González-González
, Alicia García Holgado
, Aruquia Peixoto
:
Guest Editorial Diversity and Equity in STEM. Rev. Iberoam. de Tecnol. del Aprendiz. 15(3): 202-204 (2020) - [j35]Alicia García Holgado
, Sonia Verdugo-Castro
, Carina S. González
, M. Cruz Sánchez-Gómez
, Francisco J. García-Peñalvo
:
European Proposals to Work in the Gender Gap in STEM: A Systematic Analysis. Rev. Iberoam. de Tecnol. del Aprendiz. 15(3): 215-224 (2020) - [j34]Carina S. González-González
, Alicia García Holgado
, Aruquia Peixoto
:
Diversity and Equity in STEM: Second Part. Rev. Iberoam. de Tecnol. del Aprendiz. 15(4): 314-316 (2020) - [j33]Nazaret Gómez-del-Río, Carina S. González-González
, Pedro Antonio Toledo Delgado
, Vanesa Muñoz-Cruz
, Francisco J. García-Peñalvo
:
Health Promotion for Childhood Obesity: An Approach Based on Self-Tracking of Data. Sensors 20(13): 3778 (2020) - [c70]Carina S. González-González
, Alicia García Holgado
, Francisco J. García-Peñalvo
:
Strategies to introduce gender perspective in Engineering studies: a proposal based on self-diagnosis. EDUCON 2020: 1884-1890 - [c69]Pedro Plaza, Manuel Castro, Julia Merino
, Maria Teresa Restivo
, Aruquia Peixoto, Carina S. González-González, Antonio Menacho, Félix García Loro, Elio San Cristóbal, Manuel Blázquez, Paloma Díaz
, Inmaculada Plaza, Irene Fondón, Auxiliadora Sarmiento, Iciar Civantos, Cristina Fernández, Susan M. Lord, Diane T. Rover, Rosanna Yuen-Yan Chan, Melany M. Ciampi, Russ Meier, Edmundo Tovar, Magdalena Salazar, Susan Zvacek, José A. Ruipérez Valiente, Blanca Quintana, Sergio Martín, Guillermo Botella, África Lopez-Rey, Myriam Guedey, Paulo Abreu
, Diana Urbano, Rebecca Strachan:
Educational Robotics for All: Gender, Diversity, and Inclusion in STEAM. LWMOOCS 2020: 19-24 - [c68]Alicia García Holgado
, Carina Soledad González-González, Aruquia Peixoto, Pino Caballero-Gil, Pedro Plaza Merino:
Bridging the diversity gap: actions and experiences fostering diversity in STEM. TEEM 2020: 126-129 - [c67]Joan Arnedo-Moreno, Carina S. González-González:
4th International Symposium on Gamification and Games for Learning (GamiLearn'20). TEEM 2020: 637-639 - [c66]Cristo Gonzalez-Rodríguez, Daniel Herzog-Cruz, Carina S. González-González:
Conversational game to improve digital health literacy. TEEM 2020: 677-681 - [c65]Daniel Fraga Viera, Carina S. González-González, Rosa María Gil Iranzo, Patricia Paderewski, Francisco Luis Gutiérrez Vela
:
Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences. TEEM 2020: 707-712
2010 – 2019
- 2019
- [j32]Marina Umaschi Bers, Carina Soledad González-González
, M. Belén Armas-Torres:
Coding as a playground: Promoting positive learning experiences in childhood classrooms. Comput. Educ. 138: 130-145 (2019) - [j31]Carina S. González-González
, Erika Herrera González, Lorenzo Moreno Ruiz, Nuria Reyes-Alonso, Selene Hernández-Morales, María D. Guzmán-Franco
, Alfonso Infante Moro
:
Computational Thinking and Down Syndrome: An Exploratory Study Using the KIBO Robot. Informatics 6(2): 25 (2019) - [j30]Carina S. González-González
, Pedro Antonio Toledo Delgado
, Vanesa Muñoz-Cruz
, Pablo Vicente Torres-Carrión:
Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system. J. Biomed. Informatics 97 (2019) - [j29]Nazaret Gómez-del-Río, Carina S. González-González
, Raquel Martín-González, Vicente Navarro-Adelantado, Pedro Antonio Toledo Delgado
, Francisco J. García-Peñalvo
:
Effects of a Gamified Educational Program in the Nutrition of Children with Obesity. J. Medical Syst. 43(7): 198:1-198:12 (2019) - [j28]Pablo Vicente Torres-Carrión, Carina S. González-González
, Pedro Antonio Toledo Delgado
, Vanesa Muñoz-Cruz
, Rosa María Gil Iranzo
, Nuria Reyes-Alonso, Selene Hernández-Morales:
Improving Cognitive Visual-Motor Abilities in Individuals with Down Syndrome. Sensors 19(18): 3984 (2019) - [c64]Alicia García Holgado
, Andrea Vázquez-Ingelmo
, Sonia Verdugo-Castro
, Carina S. González
, M. Cruz Sánchez-Gómez
, Francisco José García-Peñalvo
:
Actions to Promote Diversity in Engineering Studies: a Case Study in a Computer Science Degree. EDUCON 2019: 793-800 - [c63]Pablo Hernández-López, Carina S. González-González:
Gamified App for Energy Saving and Sustainability. GamiLearn 2019 - [c62]Alberto Mora, Gustavo Fortes Tondello, Laura Calvet, Carina Soledad González, Joan Arnedo-Moreno, Lennart E. Nacke:
The quest for a better tailoring of gameful design: An analysis of player type preferences. Interacción 2019: 1:1-1:8 - [c61]Rosa M. Gil Iranzo
, Carina Soledad González, Patricia Paderewski, Joan Arnedo-Moreno, Marga Domenech, María Lleras de Frutos:
Z Generation and Fortnite: New Ethical Paradigms in Video Games Design. Interacción 2019: 4:1-4:2 - [c60]Carina S. González-González, Rosa M. Gil Iranzo
, Patricia Paderewsky:
Sex with robots: analyzing the gender and ethics approaches in design. Interacción 2019: 49:1-49:8 - [c59]Carina Soledad González-González, Rebeca Villaroel Ramírez, Verónica Violant Holz:
A MOOC for crossing boundaries in hospital classrooms through ICT. LWMOOCS 2019: 145-149 - [c58]Pablo Vicente Torres-Carrión, Carina S. González-González, César Bernal-Bravo
, Alfonso Infante Moro
:
Improving cognitive abilities through gestural interaction. REHAB 2019: 78-81 - [c57]Carina S. González-González, Lorena Cáceres-García, Verónica Violant Holz
:
Bringing Computational Thinking to Hospital Classrooms. TEEM 2019: 31-35 - [c56]Alicia García Holgado
, Carina S. González, Aruquia Peixoto
:
Bridging the diversity gap in STEM. TEEM 2019: 193-195 - [c55]Alicia García Holgado
, Carina S. González:
Preliminary study about the support perception of engineering students in Spain according to their speciality. TEEM 2019: 240-246 - [c54]Nazaret Gómez-del-Río, Carina S. González-González, Raquel Martín-González, Vicente Navarro-Adelantado, Pedro Antonio Toledo Delgado
, Norberto Marrero-Gordillo, Yeray del Cristo Barrios-Fleitas
, Honorio Armas-Ramos, Francisco J. García-Peñalvo:
Treatment of children obesity and diabetes through gamification: a case of study. TEEM 2019: 452-458 - [e2]Joan Arnedo-Moreno, Carina Soledad González, Alberto Mora:
Proceedings of the 3rd International Symposium on Gamification and Games for Learning, GamiLearn 2019, Barcelona, Spain, October 22, 2019. CEUR Workshop Proceedings 2497, CEUR-WS.org 2019 [contents] - 2018
- [j27]Carina S. González-González, Nazaret Gómez-del-Río, Vicente Navarro-Adelantado:
Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art. Int. J. Interact. Multim. Artif. Intell. 5(2): 46-52 (2018) - [j26]Sandra P. Cano
, César A. Collazos, Leandro Flórez Aristizábal
, Carina S. González
, Fernando Moreira
:
Towards a methodology for user experience assessment of serious games with children with cochlear implants. Telematics Informatics 35(4): 993-1004 (2018) - [c53]Rosa M. Gil Iranzo, Natalia Padilla Zea
, Patricia Paderewski-Rodríguez, Carina Soledad González-González
:
Empathy and virtual agents for learning applications in symbiotic systems. EDUCON 2018: 694-697 - [c52]Pablo Vicente Torres-Carrión, Carina Soledad González-González
, Silvana Vanesa Aciar, Germania Rodríguez Morales
:
Methodology for systematic literature review applied to engineering and education. EDUCON 2018: 1364-1373 - [c51]Carina Soledad González-González
, José Luis Sánchez de la Rosa
, Vanesa Muñoz-Cruz, Pedro Antonio Toledo Delgado:
Motivation for students in computer science and design. EDUCON 2018: 1395-1401 - [c50]Lorenzo Moreno Ruiz, Dagoberto Castellanos Nieves
, Beatrice Popescu-Braileanu, Carina Soledad González-González
:
Methodological proposal for automatic evaluation in collaborative learning. EDUCON 2018: 1414-1418 - [c49]Alicia García Holgado
, Juanjo Mena
, Francisco José García-Peñalvo
, Carina Soledad González
:
Inclusion of gender perspective in Computer Engineering careers: Elaboration of a questionnaire to assess the gender gap in tertiary education. EDUCON 2018: 1547-1554 - [c48]Nazaret Gómez-del-Río, Carina Soledad González-González
, Raquel Martín-González, Vicente Navarro-Adelantado, Pedro Antonio Toledo Delgado, Yeray Barrios-Fleitas
:
Gamified educational programme for childhood obesity. EDUCON 2018: 1962-1668 - [c47]Aruquia Peixoto
, Carina Soledad González-González
, Rebecca Strachan, Pedro Plaza, María de los Ángeles Martínez, Manuel Blázquez, Manuel Castro:
Diversity and inclusion in engineering education: Looking through the gender question. EDUCON 2018: 2071-2075 - [c46]Carina Soledad González-González
, Alicia García Holgado
, Maria de los Angeles Martinez-Estevez, Maica Gil, Alicia Martin-Fernandez, Ainhoa Marcos, Cristina Aranda, Talia S. Gershon:
Gender and engineering: Developing actions to encourage women in tech. EDUCON 2018: 2082-2087 - [c45]Carina S. González-González
, Rosa M. Gil Iranzo
, Patricia Paderewski, Natalia Padilla Zea
:
Gender Design Methods for Engineering, Responsible Innovation and Interaction. Interacción 2018: 40:1-40:2 - [c44]Carina S. González-González
, Alicia García Holgado
, Francisco José García-Peñalvo
, Juanjo Mena
:
Towards equality in higher education: Innovative Teaching experiences in computer education. Interacción 2018: 42:1-42:2 - [c43]Carina Soledad González-González
, Erika Herrera González, Lorenzo Moreno Ruiz, Alfonso Infante Moro
, María D. Guzmán-Franco:
Teaching computational thinking to Down syndrome students. TEEM 2018: 18-24 - 2017
- [j25]Patricia Paderewski-Rodríguez
, Maribel García Arenas, Rosa María Gil Iranzo
, Carina S. González
, Eva M. Ortigosa, Natalia Padilla Zea
:
Initiatives and Strategies to Encourage Women Into Engineering. Rev. Iberoam. de Tecnol. del Aprendiz. 12(2): 106-114 (2017) - [j24]Alberto Mora, Daniel Riera
, Carina S. González-González
, Joan Arnedo-Moreno:
Gamification: a systematic review of design frameworks. J. Comput. High. Educ. 29(3): 516-548 (2017) - [c42]Gabriel M. Ramirez, César A. Collazos, Fernando Moreira
, Carina S. González
:
Relation between u-learning, connective learning, and standard xAPI: a systematic review. Interacción 2017: 3:1-3:4 - [c41]Sandra P. Cano
, César A. Collazos
, Leandro Flórez Aristizábal
, Carina S. González
, Fernando Moreira
:
Assessing User Experience for Serious Games in Auditory-Verbal Therapy for Children with Cochlear Implant. WorldCIST (2) 2017: 861-871 - 2016
- [j23]Carina S. González
, Nazaret Gómez-del-Río, Vicente Navarro-Adelantado, Mariana Cairós, Carmela Quirce, Pedro A. Toledo
, Norberto Marrero-Gordillo:
Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities. Comput. Hum. Behav. 55: 529-551 (2016) - [j22]Carina Soledad González-González
, Vicente Navarro-Adelantado:
A Structural Theoretical Framework Based on Motor Play to Categorize and Analyze Active Video Games. Games Cult. 11(7-8): 690-719 (2016) - [j21]Carina S. González-González
, César Alberto Collazos Ordóñez:
Special Section on Human-Computer Interaction and Education. Rev. Iberoam. de Tecnol. del Aprendiz. 11(1): 10-11 (2016) - [j20]Silvana Vanesa Aciar, Gabriela I. Aciar, César A. Collazos
, Carina Soledad González
:
User Recommender System Based on Knowledge, Availability, and Reputation From Interactions in Forums. Rev. Iberoam. de Tecnol. del Aprendiz. 11(1): 18-22 (2016) - [c40]Carina S. González-González
, Lorenzo Moreno Ruiz, Beatriz Popescu, Yamileth Lotero, Reymar Vargas:
Intelligent systems to support the active self-learning in industrial automation. EDUCON 2016: 1149-1154 - [c39]Carina S. González-González
, Habib M. Fardoun, Belén Armas, Abdullah Al-Malaise Al-Ghamdi
:
Mobile Player Experience Evaluation in RA Geolocalized Serious Games. HCI (12) 2016: 347-354 - [c38]Carina S. González-González, M. Belén Armas-Torres, Yeray Barrios-Fleitas:
Evaluation of UX in Geolocated Serious Games with AR. Interacción 2016: 2 - [c37]Alberto Mora, Carina S. González, Joan Arnedo-Moreno, Alexis Álvarez:
Gamification of cognitive training: a crowdsourcing-inspired approach for older adults. Interacción 2016: 5 - [c36]Elisenda Eva Espino Espino, Carina S. González-González:
Gender and Computational Thinking: Review of the literature and applications. Interacción 2016: 46 - [c35]Beatriz Eugenia Grass Ramírez, César A. Collazos, Carina Soledad González:
Gender differences in Computing Programs: Colombian Case Study. Interacción 2016: 48 - [c34]Pablo Vicente Torres-Carrión
, Carina S. González-González
, Jaime Basurto-Ortiz, Silvia L. Vaca-Gallegos
:
Enhancing phonological awareness in children with dyslexia: application based on a computer learning game environment. REHAB 2016: 121-124 - [c33]José Ángel Trujillo Padilla, Carina S. González-González
:
Uses of accelerometer sensor and its application in m-learning environments: a review of literature. TEEM 2016: 555-559 - 2015
- [j19]Cristian Rusu, Virginica Rusu, Silvana Roncagliolo, Carina S. González
:
Usability and User Experience: What Should We Care About? Int. J. Inf. Technol. Syst. Approach 8(2): 1-12 (2015) - [j18]Sandra P. Cano
, Carina S. González-González
, César A. Collazos
, Jaime Muñoz Arteaga
, Sergio Zapata:
Agile Software Development Process Applied to the Serious Games Development for Children from 7 to 10 Years Old. Int. J. Inf. Technol. Syst. Approach 8(2): 64-79 (2015) - [j17]Carina S. González, Jamileth Lotero, Reymar Vargas, Lorenzo Moreno Ruiz, Waldemar Llamosas:
Sistema Inteligente de Enseñanza Aprendizaje Aplicado a la Enseñanza de la Automatización Industrial. Rev. Colomb. de Computación 16(2): 60-72 (2015) - [j16]Pablo Martín Vera, Claudia Pons, Carina S. González, Rocío Andrea Rodríguez:
La Interfaz de Usuario como Punto de Partida para la Creación Automática de Aplicaciones Móviles - un Enfoque Basado en MDD. Rev. Colomb. de Computación 16(2): 162-177 (2015) - [j15]Carina S. González
, Maria Aurelia Noda, Alicia Bruno
, Lorenzo Moreno Ruiz, Vanesa Muñoz
:
Learning subtraction and addition through digital boards: a Down syndrome case. Univers. Access Inf. Soc. 14(1): 29-44 (2015) - [c32]Carina S. González
, Pedro A. Toledo
, Alberto Mora, Yeray Barrios
:
Gamified Platform for Physical and Cognitive Rehabilitation. GALA 2015: 336-341 - [c31]Alberto Mora, Panagiotis Zaharias, Carina S. González
, Joan Arnedo-Moreno:
FRAGGLE: A FRamework for AGile Gamification of Learning Experiences. GALA 2015: 530-539 - [c30]Pablo Vicente Torres-Carrión
, Carina S. González-González
, Alberto Mora Carreño:
Facial Emotion Analysis in Down's syndrome children in classroom. Interacción 2015: 15:1-15:2 - [c29]Carina S. González-González
, Vicente Navarro-Adelantado:
Methods and techniques for evaluating the emotional experiences of children with active videogames. Interacción 2015: 16:1-16:2 - [c28]Jaime Muñoz Arteaga
, Dulce Morales Hndz, Ricardo Mendoza González, Carina S. González-González
:
Interactive Applications as Support for Writing for Children with Learning Disabilities. Interacción 2015: 19:1-19:2 - [c27]Elisenda Eva Espino Espino, Carina Soledad González
:
Influence of Gender on Computational Thinking. Interacción 2015: 36:1-36:2 - [c26]Patricia Paderewski, Maribel García Arenas
, Rosa María Gil Iranzo, Carina S. González-González
, Eva M. Ortigosa, Natalia Padilla Zea
:
Bringing closer women to engineering: projects and strategies that promote their inclusion. Interacción 2015: 37:1-37:2 - [c25]Alberto Mora, Daniel Riera
, Carina S. González
, Joan Arnedo-Moreno:
A Literature Review of Gamification Design Frameworks. VS-GAMES 2015: 1-8 - 2014
- [j14]Carina S. González-González
, Pedro Antonio Toledo Delgado
, César Alberto Collazos Ordóñez
, José Luis González Sánchez:
Design and analysis of collaborative interactions in social educational videogames. Comput. Hum. Behav. 31: 602-611 (2014) - [j13]Juan Manuel Dodero
, Francisco José García-Peñalvo
, Carina S. González
, Pablo Moreno-Ger
, Miguel A. Redondo
, Antonio Sarasa Cabezuelo
, José Luis Sierra:
Development of e-Learning Solutions: Different Approaches, a Common Mission. Rev. Iberoam. de Tecnol. del Aprendiz. 9(2): 72-80 (2014) - [c24]Carina S. González-González
, César Alberto Collazos Ordóñez
:
Foreword: Research and New Directions in Human Computer Interaction. Interacción 2014: 1:1-1:2 - [c23]Silvana Vanesa Aciar, Gabriela I. Aciar, César A. Collazos
, Carina S. González
:
User Recommender based on information from forums. Interacción 2014: 9:1-9:2 - [c22]Victor Socas Méndez, Carina S. González
, Sara Caratelli:
Emotional Navigation in nonlinear narratives: a case study on the influence of color. Interacción 2014: 18:1-18:2 - [c21]Pablo Vicente Torres-Carrión
, Carina S. González-González
, Alberto Mora Carreño:
Methodology of emotional evaluation in education and rehabilitation activities for people with Down syndrome. Interacción 2014: 21:1-21:4 - [c20]